Seroxi wrote...
A lot of good points have already been made so I'll just bring up one issue.
The one thing in DA2 that bothers me to no end is the fact that I'm pretty much forced to drag certain characters with me throughout the game.
1. Aveline is the only character who can wield a shield(unless PC is a warrior)
2. Anders is the only character who can heal during Act2 and most of Act3(unless PC is a mage)
Sure you can play the game without having Aveline as a tank or Anders as a healer but they are hands down the best you can get and trying to play any other setup is rather... tedious. I can understand the underlying logic of Fenris not being able to tank or Merrill healing but some things should be overlooked.
I personally think that Origins handled this part a lot better by just allowing all warriors to use a shield and all mages to heal. This way I could bring the characters I like with me, not the characters I need with me. I hope this will be the case in the next installment of DA franchise.
Yeah....... but the abilities or the character's role (to me) is like another expression of who they are. Such as Morrigan..... she was strong and manipulative, thus she it made sense for her to be like a dps/ control, instead of a healer (besides the fact that she didn't come with any heals either, but that's not my point). I suggest to have more companions? That fit the roles needed? And maybe have a five member party? Origins had this issue too. Your only real tank with abilities of that sort was Alistiar and your healer was Wynne. Hmmm...........wow's dual spec???lololol





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