Interactions: I would love to see interaction more like Origin. I enjoy being able to start a full blown conversation with my companions anytime I wished and nothing was more disappointing then going to talk to your companion and having that companion make some a random comment with no dialog involved. Hell I could see locking out conversation if you was in middle of a battle or even in a dungeon, cave or other hostile area, but when walking around the city during the day and you can not even talk to your companions let alone NPC around the city. That is taking the life right out of the world you are trying to bring to life.
I also know it is not every realistic to think that I should be able to walk over to any NPC and start up a full blown conversation with them and by no means am I asking for that to be done for all the NPC, but at lest give a dozen or so in each area of the city.
Combat: I really like combat in DA II, but there is some improvement that could be made because it can turn into a button masher. Due to the fact some of the abilities had some stupid long cool downs, so you can use all of them and be left with no option except button mashing and then regular mobs do not really give you a need or reason to use abilities to kill them.
I also think the waves of enemy thing was over done. I could see an ambush attack having some enemy come out from behind boxes or pillars and try to get the jump on you, but to keep on appearing out of no where in waves is somewhat over kill.
Lastly due away with exploding enemy and bring back kill animations.
Environment: I cant take credit for the idea but I like The Ethereal Writer Redux's idea of having the day and night modified to have time pass by in the game. Its been done in other RPGs so I do not think it would be that hard to add to DA 3.
Lastly for the love of the maker, pleases do not recycling areas in the next game take the time to make them unique
Story: I thought the story started off weak by jumping right into combat and fleeing for your life. It gave no chance to get to feel anything for your family. It could of been so much better and have more impact by allowing the player to start off in Lothering doing some quests and giving you a chance to get to know your family. Then we might of cared when one of your siblings are killed while fleeing Lothering.
Then it never really got better as the story turned into a series of quest. Even the main storyline felt jumbled up with the questing. I felt like I was playing a world of Warcraft.
I would love to see the story more they way Origins was. Where the main story feels like it is the main goal of the game and you are working towards that goal, whiles helping people out by doing side quests along the way.
I would also like to see a story where my choices have an affect on the game world. Example choice to destroy a city and that city is no longer a visitable place. Maybe as some point it becomes visitable again but you get to see the rebuilding phase.
Voice Main Character: I loved having a voiced character but I think it could use some work. It would be great to have a better idea of what your character is going to say when you choice something instead of being like what the hell when he says something totally different and you are like I did not choice to say that.
Gear: I understand what you guy was trying to accomplish with not being able to equip gear on your companions, but I think there are ways that you could of accomplished the same thing with better results like drops and vendors items that were only equip able by the companion so that it is designed with there own sense of style in mind. This would of allowed use to have better gear on them and have outfits so you could change up their looks a bit but still keeping their own style and they did not look exactly the same the whole game.
No Plot Holes: would be great if they did not to happen in 3 as they did in 2. Like how it was possible to kill Leliana in origins but some how she is resurrected in 2. This is sad! How hard would it of been to had another character that replaced her if you killed her in Origins.
Romances: I would like to see this done better in DA3 especially if you decide to make the story takes place over many years. I would like to see you be able to have a conversation with a companion at almost anytime (see interaction) not just when they have a quest. Then you could have a flirtation without making it feel awkward and out of place doing it when they are asking you for help with a quest. Maybe even allow the main character to ask them out and have a date quest or two would be awesome to build up a romance before just a few flirts and jump into the sack with them. Then like I said it would be great if you are going to have the story takes place over several years to allow romances to evolve into marriages maybe even starting a family.
Modifié par Keladis, 07 avril 2011 - 10:49 .





Retour en haut






