So why do you replay?
#26
Posté 01 avril 2011 - 06:03
I'll probably try playing again as a rogue (which is normally my default, but this time I like the other classes better) and being aggressive or something.
For other games, I played Star Wars: KOTOR 1 and 2 over and over and over and over because I simply loved the game. (I even had the Sith/Jedi controllers that lit up)
Games like Civ are meant to replay.
#27
Posté 01 avril 2011 - 06:04
Foolsfolly wrote...
@ BlackBaron.
Yeah, the replay for DA2 isn't as good as most BioWare titles. Not changing much throughout the storyline has to have a part in that....but I replay GTA games or Zelda or any other number of games where there's no change in story...so...I don't know. Just not as replayable as I've come to expect from BioWare. Of course, I did play it 3 times which isn't too shabby for most games out there.
Yeah, I'll typically replay a game at least once or twice if I liked it, which will likely hold true for DA2 as well (gotta see how that Merrill rivalmance works, after all). I think I've been a little spoiled by ME, though, which at least holds the promise of different combinations of decisions branching out pretty dramatically; hasn't happened yet, but there's still part three to go and now the devs are free of any constraints imposed by having to make sure another game can follow on from it.
EDIT: Heck, even KotOR II only basically had one way to play the story or another, and I still played the hell out of it. I suppose you could say that making the story engaging is what's most important, and DA2's isn't as up to snuff as other BioWare/Obsidian titles.
Also, Admiral Hackett for the win, kind sir.
Modifié par TheBlackBaron, 01 avril 2011 - 06:24 .
#28
Posté 01 avril 2011 - 06:10
#29
Posté 01 avril 2011 - 06:20
KOTOR2 disappointed me....and I must have played that game a dozen times. Why? I don't know. It was an abusive relationship. I didn't like large parts of that game and yet there for a year after it came out I'd always go back to it and start a new character. But man...that opening...that'll kill ya. That is a BORING opening.
#30
Posté 01 avril 2011 - 06:25
Foolsfolly wrote...
You're going to like the Rivalmance for Merrill....probably. I thought it was better than the Friendship romance anyway.
KOTOR2 disappointed me....and I must have played that game a dozen times. Why? I don't know. It was an abusive relationship. I didn't like large parts of that game and yet there for a year after it came out I'd always go back to it and start a new character. But man...that opening...that'll kill ya. That is a BORING opening.
It's the definition of insanity, because I played KOTOR2 over I don't even know how many times, hoping for a different result. Alas, the most non-ending ever kept happening after the worst final boss battle ever.
#31
Posté 01 avril 2011 - 06:31
Not surprising, considering LucasArts chopped two months off Oblivion's development time to make the Christmas rush. There was practically a giant neon sign saying "Development Stopped Here" at the end of the Battle of Telos, a bloody shame, that.Foolsfolly wrote...
KOTOR2 disappointed me....and I must have played that game a dozen times. Why? I don't know. It was an abusive relationship. I didn't like large parts of that game and yet there for a year after it came out I'd always go back to it and start a new character. But man...that opening...that'll kill ya. That is a BORING opening.
#32
Posté 01 avril 2011 - 06:37
Foolsfolly wrote...
You're going to like the Rivalmance for Merrill....probably. I thought it was better than the Friendship romance anyway.
KOTOR2 disappointed me....and I must have played that game a dozen times. Why? I don't know. It was an abusive relationship. I didn't like large parts of that game and yet there for a year after it came out I'd always go back to it and start a new character. But man...that opening...that'll kill ya. That is a BORING opening.
I don't even bother to play Malachor V anymore. I just pretend that the game's over and go back to start a new one. Can't do that with Peragus, unfortunately, and the main reason it's so boring is its length, so double whammy there.
Everything in between those two planets is amazing, though. I'm probably one of the few people who likes TSL more than KotOR I, warts and all.
#33
Posté 01 avril 2011 - 06:37
Darth Krytie wrote...
Foolsfolly wrote...
You're going to like the Rivalmance for Merrill....probably. I thought it was better than the Friendship romance anyway.
KOTOR2 disappointed me....and I must have played that game a dozen times. Why? I don't know. It was an abusive relationship. I didn't like large parts of that game and yet there for a year after it came out I'd always go back to it and start a new character. But man...that opening...that'll kill ya. That is a BORING opening.
It's the definition of insanity, because I played KOTOR2 over I don't even know how many times, hoping for a different result. Alas, the most non-ending ever kept happening after the worst final boss battle ever.
SO AGGROVATING! ARRRGHHH!
Not a good game....very very replayable though. I liked crafting weapons and mods, I liked many of the characters (Visas, Handmaiden, Mira, Bao-Dur, and Keira were all outstanding characters and so well voiced too).
In fact, I'll say they created my all time favorite Star Wars character in Keira. She's the most interesting thing out of the expanded universe since Admiral Thrawn showed up. And it's impossible not to like the three girls (Handmaiden, Visas, and Mira).
But the game itself? Ugh. Ugh. So many bugs, glitches, unresolved storylines....ugh. I wish they gave that damn game another six months just to polish and resolve things. Could have been a great game with a little more time behind it.
...kinda similar to what happened in DA2. It could have been a lot better with a little more time in the oven. God I hope they don't rush out Mass Effect 3.
#34
Posté 01 avril 2011 - 06:43
TheBlackBaron wrote...
Foolsfolly wrote...
You're going to like the Rivalmance for Merrill....probably. I thought it was better than the Friendship romance anyway.
KOTOR2 disappointed me....and I must have played that game a dozen times. Why? I don't know. It was an abusive relationship. I didn't like large parts of that game and yet there for a year after it came out I'd always go back to it and start a new character. But man...that opening...that'll kill ya. That is a BORING opening.
I don't even bother to play Malachor V anymore. I just pretend that the game's over and go back to start a new one. Can't do that with Peragus, unfortunately, and the main reason it's so boring is its length, so double whammy there.
Everything in between those two planets is amazing, though. I'm probably one of the few people who likes TSL more than KotOR I, warts and all.
The only weak part between the opening and the finale was Nar Shaddaa. NS was a fine place the first time...but replays made me hate that place with a passion. Always my first stop because I can get a lightsaber pretty quickly there and I'd like to get that out of the way.
But I LOVE Dantoonie and Onderon. Dantoonie was beautiful. I loved helping defend or destroy the last bit of civilization on this farming backwood. I loved Onderon for the big civil war, which felt great.
KOTOR1 had the classic "Find X Plot Devices" formula for gaming which has been around for as long as RPGs. I love that game. But KOTOR2 felt like you were apart of a larger universe. You came to a planet and it had a whole mess of its own problems and you get swept up in those problems.
But....that opening and that nonsense ending....ugh. Just ugh.
#35
Posté 01 avril 2011 - 06:46
Pandaman102 wrote...
Not surprising, considering LucasArts chopped two months off Oblivion's development time to make the Christmas rush. There was practically a giant neon sign saying "Development Stopped Here" at the end of the Battle of Telos, a bloody shame, that.
I especially liked the use of placeholder models for the enemies in the Malachor academy showing how that bit was barely past the tech demo stage.
Gee thanks for that one Lucasarts.
Modifié par The Angry One, 01 avril 2011 - 06:47 .
#36
Guest_Blanchefleur_*
Posté 01 avril 2011 - 06:53
Guest_Blanchefleur_*
#37
Posté 01 avril 2011 - 06:56
There for a while I was really interested in the Restoration Project but....that seemed to be going nowhere after a while and I stopped checking in on it. I wonder if they ever finished...
But didn't know they were placeholders. What was supposed to be there?
#38
Posté 01 avril 2011 - 06:57
The Angry One wrote...
Pandaman102 wrote...
Not surprising, considering LucasArts chopped two months off Oblivion's development time to make the Christmas rush. There was practically a giant neon sign saying "Development Stopped Here" at the end of the Battle of Telos, a bloody shame, that.
I especially liked the use of placeholder models for the enemies in the Malachor academy showing how that bit was barely past the tech demo stage.
Gee thanks for that one Lucasarts.
Or the bit where you spend the entire game gathering allies only to crash on that rock and have them rendered pointless.
Even worse, you can find out what would have happened on the Star Wars wiki. The game would have been so much better if they could have finished it.
#39
Posté 01 avril 2011 - 07:03
Foolsfolly wrote...
The only weak part between the opening and the finale was Nar Shaddaa. NS was a fine place the first time...but replays made me hate that place with a passion. Always my first stop because I can get a lightsaber pretty quickly there and I'd like to get that out of the way.
But I LOVE Dantoonie and Onderon. Dantoonie was beautiful. I loved helping defend or destroy the last bit of civilization on this farming backwood. I loved Onderon for the big civil war, which felt great.
KOTOR1 had the classic "Find X Plot Devices" formula for gaming which has been around for as long as RPGs. I love that game. But KOTOR2 felt like you were apart of a larger universe. You came to a planet and it had a whole mess of its own problems and you get swept up in those problems.
But....that opening and that nonsense ending....ugh. Just ugh.
The most frustrating bit for me on Nar Shaddaa is where you're forced to inch slowly forward through the bar in that damn space suit, and then the sewer maze that comes a little bit after. Everything else is pretty sweet, though.
Dantoonie and Onderon are great, but I think my favorite part might actually be the Force Cave on Korriban. That's the real boss battle of that planet, since the actual main storyline appears to have been *gags* cut short on it. Fantastically well done sequence, a lot like Luke's test on Dagobah in Empire; the bits dealing with the Exile's service in the Mandalorian Wars are generally among the best roleplaying moments and it's basically nothing but those.
Gotta love snarking with Atris in the Academy on Telos as well. The Exile is pretty much a textbook case for how to do a darker, more personal story than the classic plots of KotOR I and DA:O.
Modifié par TheBlackBaron, 01 avril 2011 - 07:04 .
#40
Posté 01 avril 2011 - 07:07
Foolsfolly wrote...
Those were placeholder models? I had no idea.
If you look closely you'll see that these "Sith apprentices" use low detail models for background civilians used in places like Taris in the first game.
#41
Posté 01 avril 2011 - 07:15
The Force Cave on Korriban was great. I loved seeing Malak again and relive these parts of the Exile's past. Plus the whole "Apathy is death," bit which still pops into my head all these years later.
The Exile is pretty much a textbook case for how to do a darker, more personal story than the classic plots of KotOR I and DA:O.
Hmm...maybe. I'm thinking more of the Courier from New Vegas. I like how that character's as old as you want it to be, comes from where you want it to come from, and then you're turned loose on a world that's one big powder keg waiting to explode.
Is it perfect? No. No where close. But I liked the roleplaying potential of that character. The Courier has no family, no story, the Courier just appears and changes New Vegas in any number of ways.
I dug that. Not as replayable as I expected but I loved that freedom. I couldn't ever play a gruff old man who need glasses (what a great role-playing Perk, am I right?) until that game.
#42
Posté 01 avril 2011 - 07:17
The Angry One wrote...
Foolsfolly wrote...
Those were placeholder models? I had no idea.
If you look closely you'll see that these "Sith apprentices" use low detail models for background civilians used in places like Taris in the first game.
HA! That's terrible.
#43
Posté 01 avril 2011 - 07:26
Foolsfolly wrote...
The Exile is pretty much a textbook case for how to do a darker, more personal story than the classic plots of KotOR I and DA:O.
Hmm...maybe. I'm thinking more of the Courier from New Vegas. I like how that character's as old as you want it to be, comes from where you want it to come from, and then you're turned loose on a world that's one big powder keg waiting to explode.
Is it perfect? No. No where close. But I liked the roleplaying potential of that character. The Courier has no family, no story, the Courier just appears and changes New Vegas in any number of ways.
I dug that. Not as replayable as I expected but I loved that freedom. I couldn't ever play a gruff old man who need glasses (what a great role-playing Perk, am I right?) until that game.
The Fallout series has always been great in what allows in customization. Bethesda and the Elder Scrolls may be more prominent these days, but Fallout was one of those rare games where it was genuinely possible to play a character that could just talk his way through the entire game. Not just defeat the final boss by talking, I mean getting through the entire thing without having to harm anyone. The whole trait system is pretty much tailer made for roleplaying.
#44
Posté 01 avril 2011 - 07:30
TheBlackBaron wrote...
Foolsfolly wrote...
The Exile is pretty much a textbook case for how to do a darker, more personal story than the classic plots of KotOR I and DA:O.
Hmm...maybe. I'm thinking more of the Courier from New Vegas. I like how that character's as old as you want it to be, comes from where you want it to come from, and then you're turned loose on a world that's one big powder keg waiting to explode.
Is it perfect? No. No where close. But I liked the roleplaying potential of that character. The Courier has no family, no story, the Courier just appears and changes New Vegas in any number of ways.
I dug that. Not as replayable as I expected but I loved that freedom. I couldn't ever play a gruff old man who need glasses (what a great role-playing Perk, am I right?) until that game.
The Fallout series has always been great in what allows in customization. Bethesda and the Elder Scrolls may be more prominent these days, but Fallout was one of those rare games where it was genuinely possible to play a character that could just talk his way through the entire game. Not just defeat the final boss by talking, I mean getting through the entire thing without having to harm anyone. The whole trait system is pretty much tailer made for roleplaying.
I enjoyed that aspect of the Fallout series. Sadly FO3 wasn't that great imo. Lacked in dialogue and such, was more about shooting stuff up.
#45
Posté 01 avril 2011 - 07:34
Arppis wrote...
TheBlackBaron wrote...
Foolsfolly wrote...
The Exile is pretty much a textbook case for how to do a darker, more personal story than the classic plots of KotOR I and DA:O.
Hmm...maybe. I'm thinking more of the Courier from New Vegas. I like how that character's as old as you want it to be, comes from where you want it to come from, and then you're turned loose on a world that's one big powder keg waiting to explode.
Is it perfect? No. No where close. But I liked the roleplaying potential of that character. The Courier has no family, no story, the Courier just appears and changes New Vegas in any number of ways.
I dug that. Not as replayable as I expected but I loved that freedom. I couldn't ever play a gruff old man who need glasses (what a great role-playing Perk, am I right?) until that game.
The Fallout series has always been great in what allows in customization. Bethesda and the Elder Scrolls may be more prominent these days, but Fallout was one of those rare games where it was genuinely possible to play a character that could just talk his way through the entire game. Not just defeat the final boss by talking, I mean getting through the entire thing without having to harm anyone. The whole trait system is pretty much tailer made for roleplaying.
I enjoyed that aspect of the Fallout series. Sadly FO3 wasn't that great imo. Lacked in dialogue and such, was more about shooting stuff up.
See, I definitely enjoyed FO3, and it was a worthy choice as GOTY for that year. Helped to fill the gap between ME1 and DA:O/ME2. But you have no idea how excited I was when I heard that Obsidian was developing New Vegas, meaning that a lot of the developers of the first two were back in the drivers seat and returning the game to West Coast.
#46
Posté 01 avril 2011 - 07:35
The Exile had a good storyline though. I don' t know if it's the textbook for a darker, more personal RPG protagonist...but I really can't come up with another character as a challenger to that title.
#47
Posté 01 avril 2011 - 07:42
Playing those games mostly better than playing anything new but crappy.
Scarry part is I still get those emonitons whenver I talk with Aribeth last time in her cell, whenever I have to say good bye my Cousland parents, whenever I convinced Valen to stay by my side etc. I am obsessed like that I can watch my favorite movie countless times but still can give same reaction to my favorite parts like I am watching it very first time.
#48
Posté 01 avril 2011 - 08:46
#49
Posté 01 avril 2011 - 08:54
I've never understood their point, unless they grant bonus to new game modes as they did in DA and the ME series.
It's the classic reward system, sir.
Just like how MMOs have you leveling up really easy at first. You get this big show of the fact that you've leveled up, often a large light from the Heavens themselves singles you out. And it feels good, you get new weapons and armors....and then it gets harder and harder to do level up. You keep grinding to level up to get the better stuff.
Achievements start easy and you damn near unlock half of them just by doing the story. Then there's those tougher ones that you'll spend hours trying to get just to get that nice noise and pat on the back by the game.
It's grinding, only metagaming grinding. That's the appeal. Well, that and you have proof that you did something to your friends but they'll never give a damn.
#50
Posté 01 avril 2011 - 09:14





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