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[REQUEST] More loot!


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6 réponses à ce sujet

#1
mesmerizedish

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First, let me express that I'm not asking for any sort of "cheat"-y mod.

Now that we can equip our companions with whatever we want, I'm finding that "whatever I want" is actually not a very large list. I don't get very many armor drops at all. Is it possible to increase the rate at which randomly-generated armor pieces drop? That'd make it a bit easier to equip our companions as we see fit.

Thanks in advance!

#2
daywalker03

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It should be, but I'll have to look through the gda files for loot drops to see what is available, and possibly script additional randome drops to expand the possibilities.

#3
mesmerizedish

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Awesome! Thanks for taking a look :)

#4
mesmerizedish

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Bumpity-boo... anything new?

#5
xatmos2

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You can set the rate of treasure dropping in ts_category.gda but when I messed around with it a little it didn't seem like the equipment drop rate column was being used. All I could manage was every enemy dropping junk and gold.

#6
mesmerizedish

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But that column exists?

Why wouldn't it be used, then? >.<

Maybe it affects containers but not enemies?

#7
xatmos2

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It appears to be labeled that way in GDApp, but I could easily be interpreting it incorrectly.

"chancetreasure" is all -1s normally, setting it all to 100s makes every enemy lootable, with 1 piece of junk and some gold. I imagine that -1 means use the default probability.

"chancemoney" seems self-explanatory, but I didn't test it, it is also practically all -1s.

"money" is almost certainly a multiplier for the amount of gold to drop.

"chanceequipment" is practically all 25s, which I would have assumed meant 25% of the time generate something from the random equipment types. But that didn't seem to be the case when I tested it.

"filterequipment" looks like a bit mask for the types of equipment that can drop, 7 (111) meaning that weapons, armor, or accessories can drop.

Modifié par xatmos2, 06 avril 2011 - 06:22 .