Lumikki wrote...
I have played more times DA2 than DAO. I think reason is very simple, I know the story of DAO, there isn't anything in that anymore. So, it's all about gameplay after that.
In my opinion gameplay it self are pretty much same as how good they are, both has bad and good points. How ever, there is more grining feeling in DAO in sertain areas than in DA2's many shorter quests. I really don't wanna go in DAO deep roads at all, even thinking it makes me want to run far from gaming. While there is also nice parts what I would like to play. In DA2 all quest are pretty short, but maybe I would also say, they are little too much the same too.
In simple term it's easyer to replay when you know it's short and soon done, than thinking to go DAO deep roads and do it all for what? Grind for levels? I think the Deep Roads and Merrill recruit in DA2 was well done as how long it was. Some of DA2 quest could even be little too short at least in act 1.
And it is the opposite for me. I don't mind the Fade or the Deep Roads ( I mean part of me hates the Deep Roads just because they still creep me out...so isolated and far from civilization:? ). DA2 is so damn repetitive! From the same bunch of dudes all with some contrived grievance (all with the same armor, or so close you can't tell) with dogs, without dogs; and so well amassed you'd think the Qunari weren't the only ones invading Kirkwall (which is so boring and static I would gladly give it to them if I could only get the Hell out). They parachute from above, appear out of nowhere, and show up out of blind alleys. I mean try taking the dog for a walk or to get a pint of milk and voila, a random group jumps you. When you're done with that try walking half a block and here comes another group. Every 30 ****ing seconds some gang with their panties in a knot for no good reason try and molest you.
It's funny the first ...three times it happens. After that it's a real yawn fest. And I would have lost a certain party member <spoiler> on their quest if it had realistic parameters like in ME2 with the time it took me to fend off every stinkin' group who wanted to pull out the brass band and stick up my Hawke's bum. Writing this is more fun than playing it.
And then comes the same damn dungeons over, and over , and over. Some with cement over doors you went through before (as though the Keebler elves had taken up a second job blocking doorways for extra money because of the bad economy. And more often then not, they did it five minutes before I showed up again in the same cave just from the opposite side).
Some with the cement as the door when you pull the lever and the block is suddenly a door (must be due to hitting the awesome button)!. A full map that doesn't let you go anywhere. The cave (and I say THE cave as there was only one) was so pretty at first. I really loved it...until I left it after rescuing a young man <no spoilers> only to leave and come back to the SAME cave just from a different side. *sigh* It's like the dungeons are all made of shampoo...lather, rinse, repeat. Act 1 it wasn't so bad. By Act 3 I am ready to run screaming in circles pulling my hair out from the sheer ennui it causes.
I am so purely sick of the Wounded Coast that I dread going back. I loved the view the first few times, but afer running around in conveluted circles and down the same paths...the sky stopped being pretty and the view became bleh. I just wanted to run through it on each act and fil out the map...
again and get it over with . It was the Deep Roads with no ceiling, no interesting architecture (the dwarven thaigs) and the only thing I can say for the coast...at least it was well lit. The only things missing that could have made it worse were sand fleas and grit in my crotch.
Shorter only made it more tedious for me. As someone else said on this forum, splendid in it's mediocrity. I don't play any MMORPGs at the moment. I am however a player of such blasts from the past as EverCrack, Dark Ages of Camelot, and WoW. I despise the stupid quests which mean nothing ( I turn in a pair of knickers, torn no less, to a dwarf I have never met. And whose trousers had a note saying, "if you find please return to," I suppose since that would explain the big sodding yellow magical arrow drifting over his head like some demented balloon). If I wanted an MMORPG I would play one. Running from arrow to arrow is an MMORPG, not an RPG single player.
If DA2 held my hand any more to play it than it did, I would either have to get a restraining order or a pre-nup. Since I don't hate the game, I am really not sure which it would be.
Modifié par erynnar, 09 avril 2011 - 02:44 .