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Why I think DA2 is more replayable than DA:O


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#176
Mezinger

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*Necro*

My 2nd full DA2 play through is getting dusty... I really have no incentive to finish playing it... I choose my deep road companions differently... now what? That was the last meaningful choice in the game... and there's still hours of inane gopher quests. I'm not waiting with baited breathe to see if I get the Wade's Superior Dragon Plate, I am not trying to get Alistair hitched to Queen Anora, no difficult NPCs to bed... yup it' official I'm bored of DA2 and I only beat it once... that pales in comparison to my 5 or so times beating DA:O and ME1... drat... now what? Final Fantasy III on my iPad? Oh dear...

#177
Dracotamer

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Not even close. DA:O was much more re-playable then DA2 or even the ME series.

#178
mhendon

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I have to disagree. Yes, the fade was annoying after awhile. After the 1st time I turned it down to easy and ran through it as quickly as possible. But thats the only part of the game I feel dragged on. I replayed DA:O at the very least 7 times and every playthrough was fun. It always kept me interested. Choices had repercussions and there were so many different ways to play. I also played the same character more than once because I just loved to experience that game.

Now, don't get me wrong, I enjoyed DA2 but the 2nd playthrough was all the fade. I feel like I can't change anything and I am soooo tired of staring at Kirkwall. The more I play, the more DA:O feels like a masterpiece in comparison, not to saying it didn't have its flaws. I would just rather spend 100 hours in Ferelden than 10 more in Kirkwall.

#179
Haexpane

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DA2 is indeed re-playable, because after the first 2 hours, you ARE ALREADY REPLAYING the game over and over, just different talking yabber yabber parts. Same 5 maps.

I "play-through" of DA2 is like you played the game 20x already.

#180
nubbers666

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while i hated deep roads and fade i found it to be lot more enjoyable than da2
just becuase of the amount of choices and ways to turn your game around
the fact how you had to worry about if your party member wanted you dead or loved you
only thing i truly enjoyed about da2 was the smooth game play no 20 min load times
lmao those load times on dao is what ruin the game for me mostly in deep roads and fade

#181
Big I

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I'd argue that because the main plot is railroaded so forcefully there is less incentive to replay because there are not other outcomes to work towards.

I gather I'm in the minority on this issue, but I never minded the Deep Roads or the Fade in Origins.

#182
erynnar

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Melca36 wrote...

Persephone wrote...

Melca36 wrote...

silver-crescent wrote...

To me DA2 is more replayable too, and this is partly due to how it's divided into smaller "bits" unlike DA:O where you had to spend hours and hours on the Fade/Deep Roads, which only got more tiring on subsequent playthroughs.

And guys... you don't need to quote whole pages you know? :P


The Fade never took me more than an hour. My first time in the Deep Roads took two hours.

The more playthroughs I did, the shorter time it took...not longer.  They were too dumbed down in DA:2






With all due respect, we will just have to agree to disagree.  [smilie]../../../images/forum/emoticons/smile.png[/smilie]

I think a great many gamers want things handed to them without having to work for it.

Like
I said in another post, I don't hate the game but my 7/8 score would
have been significiantly higher had they not streamlined the game too
much.   

DA:2 had a fabulous story but I feel my intelligence has been insulted with the streamlined game mechanics.

How
were the DR dumbed down? You go in, kill enemies & loot. Same as in
DAO. Only, thank God, without the excessive and pointless padding.

I hope with DA:3 they bring back some of the elements of Origins they took away or at least come up with a fair compromise instead of catering to one fan base.




How about blatantly stupid yellow quest flags?  That is dumbed down to me. And quests where I don't get to read the letter, or description , but suddenly a huge yellow arrow appears over some stranger's head.  I hand in the quest, make some snarky line about "I think this belongs to you." They give one not so pithy one sentence back, and I never find out what it all meant. The yellow arrows? Really?  I don't want to play an MMORPG, I have played them: EverCrack, Dark Ages of Camelot, Heros and Villains, WoW.  If I want to play fetch me quests with no story, I I'll reinstate my WoW account.  Talk about herp derp.  If I can't find who something belongs to by memory  or by reading clues in the codex...I don't need to be playing an CRPG.

#183
Tommy6860

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Haexpane wrote...

DA2 is indeed re-playable, because after the first 2 hours, you ARE ALREADY REPLAYING the game over and over, just different talking yabber yabber parts. Same 5 maps.

I "play-through" of DA2 is like you played the game 20x already.


This^ is classic :lol::lol::lol: !!

#184
erynnar

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Tommy6860 wrote...

Haexpane wrote...

DA2 is indeed re-playable, because after the first 2 hours, you ARE ALREADY REPLAYING the game over and over, just different talking yabber yabber parts. Same 5 maps.

I "play-through" of DA2 is like you played the game 20x already.


This^ is classic :lol::lol::lol: !!


Yes, yes it was. *giggle*^_^

#185
Kileyan

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I don't mind the Deep Roads or the Fade in DA:O. In pure Bioware fashion, they heard people complain about both, and went extreme on the 'streamlining'. Ok, lets say they were too long in DA1, does anyone agree that they were properly done in DA2?

I spend a huge part of this game doing very boring errands to make enough cash for the big Deep Roads expedition. My mistake, I was building it up to be a grand adventure, the pay off for the very boring mundane errand running that equal the first 12 hours of the game.

Woohoo, finally I'm on a journey to explore a deep dark unknown Thaig full of history and artifacts. It was 2 cutscenes a linear path and a couple rooms. The treasure was some junk, and likely 3 or 4 magic armor items you cannot use or even give to party member.

The Fade? I reloaded and old save the first time I was there. I simply could not believe it was comprised of one hallway of barrels and empty rooms, and one "boss" you meet 30 yards from the entrance.

#186
erynnar

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Kileyan wrote...

I don't mind the Deep Roads or the Fade in DA:O. In pure Bioware fashion, they heard people complain about both, and went extreme on the 'streamlining'. Ok, lets say they were too long in DA1, does anyone agree that they were properly done in DA2?

I spend a huge part of this game doing very boring errands to make enough cash for the big Deep Roads expedition. My mistake, I was building it up to be a grand adventure, the pay off for the very boring mundane errand running that equal the first 12 hours of the game.

Woohoo, finally I'm on a journey to explore a deep dark unknown Thaig full of history and artifacts. It was 2 cutscenes a linear path and a couple rooms. The treasure was some junk, and likely 3 or 4 magic armor items you cannot use or even give to party member.

The Fade? I reloaded and old save the first time I was there. I simply could not believe it was comprised of one hallway of barrels and empty rooms, and one "boss" you meet 30 yards from the entrance.


Yeah a lot of disappointment with both.  The Fade less so, because I liked how it followed Gaider's vision in his books.  But it was too damn short!  I kept thinking...did I miss something? After I finished.

The DR really just annoyed me.  The big build up, the weird Thaig, the idol...I expected to do Tomb Raider and Indiana Jones archeology while fighting off who knew what.  Instead I got Mr. Toad's Wild Ride.<_<=]:pinched:

And I loved the Fade and the Deep Roads.  Hell I liked Ostagar and the Wilds, but apparently I am not in the majority.

Modifié par erynnar, 26 avril 2011 - 12:18 .


#187
Tommy6860

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Kileyan wrote...

I don't mind the Deep Roads or the Fade in DA:O. In pure Bioware fashion, they heard people complain about both, and went extreme on the 'streamlining'. Ok, lets say they were too long in DA1, does anyone agree that they were properly done in DA2?

I spend a huge part of this game doing very boring errands to make enough cash for the big Deep Roads expedition. My mistake, I was building it up to be a grand adventure, the pay off for the very boring mundane errand running that equal the first 12 hours of the game.

Woohoo, finally I'm on a journey to explore a deep dark unknown Thaig full of history and artifacts. It was 2 cutscenes a linear path and a couple rooms. The treasure was some junk, and likely 3 or 4 magic armor items you cannot use or even give to party member.

The Fade? I reloaded and old save the first time I was there. I simply could not believe it was comprised of one hallway of barrels and empty rooms, and one "boss" you meet 30 yards from the entrance.


The complaints, IMO, were not valid. Yes there were questing aspects of the DR mission that were tacked on, but if you chose those side quests and Orzammar was the first of the main missions, then you need to make gold and find items, so they were apropos. When I think of "Deep Roads" I think of something done in length, with my imagination that it is a long trek to get to the Anvil of the Void and it worked.

<begin sarcasm>
I guess it would have been better for those who disliked it to maybe have called it "A Dirt Path" and as soon as you enter, you fight a little, go through the next portal and voila, there is the AotV. Then maybe tell Branka and Caridin you could give a rat's butt about their stories and what they want, kill them both, turn the AotV into a port-o-potty rest stop for use in future treks. Then go back to Orzy, tell the prospective kings that you're taking over, that Paragons don't matter, only Paradoxes do, making your own Dwarven army. Then if they don't like it, that you'll take sides with with the Archdemon, and have Morrigan mate with it while she plays the role of a Black Widow, creating some hybrid that she can control for the love of the power that Morrigan and I have always desired. And no epilogue cards for my companions if they leave peeved at my new direction. 

:P <end sarcasm>

Some just don't see it that way and that's fine, though I found adventure in Origins DR mission. But in DA2, they should haven't named it that, maybe call it the Lost Dwarven Underworld as Bartrand seems to indicate in his terse brief history of that part of the DR, or the like, where you make it to the end in what seems to be a stroll through the park. But it certainly wasn't the Deep Roads feel, that's for sure. Heck, there wasn't even a depicted entrance for it like most of the other repetitively used caves that were used on the WC, or in Sundermount. You simply finish the prequisite main plot/fetch quests, go to Bartrand, have the map on hand and the right amount of gold, and you are whisked away with the default loading screen, no little animated mini-map showing your trek progression..

The Fade, well that's pretty short and they could even at least made a separate map for that, instead of having to re-use that one part of The Gallows as the scene, and that is the only time we see the Fade, though mages abound??

Modifié par Tommy6860, 26 avril 2011 - 12:31 .


#188
Melca36

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Kileyan wrote...

I don't mind the Deep Roads or the Fade in DA:O. In pure Bioware fashion, they heard people complain about both, and went extreme on the 'streamlining'. Ok, lets say they were too long in DA1, does anyone agree that they were properly done in DA2?

I spend a huge part of this game doing very boring errands to make enough cash for the big Deep Roads expedition. My mistake, I was building it up to be a grand adventure, the pay off for the very boring mundane errand running that equal the first 12 hours of the game.

Woohoo, finally I'm on a journey to explore a deep dark unknown Thaig full of history and artifacts. It was 2 cutscenes a linear path and a couple rooms. The treasure was some junk, and likely 3 or 4 magic armor items you cannot use or even give to party member.

The Fade? I reloaded and old save the first time I was there. I simply could not believe it was comprised of one hallway of barrels and empty rooms, and one "boss" you meet 30 yards from the entrance.



I AGREE!! :wizard:

It took me 20 minutes to the FADE in DA:2   and and 40 minutes to the Dark Roads.

I am sorry....but I would appreciate a little more depth to them next time. They need to make a compromise and not cater to the lazy fans who whined how torturous they were in origins.

Because of that whining, two elements of the game were DUMBED down.

There was NOTHING wrong with the Deep Roads in Origins. It could be done in two parts. :mellow:

Modifié par Melca36, 26 avril 2011 - 12:34 .


#189
Zjarcal

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Melca36 wrote...

Because of that whining, two elements of the game were DUMBED down. 
There was NOTHING wrong with the Deep Roads in Origins. It could be done in two parts. :mellow:


An entirely subjective statement that's not shared by a LOT of people.

And I keep repeating this but it seems you won't listen, just because the sections were short doesn't mean they were "DUMBED down" (I HATE that term). How are the Deep Roads from DA2 "dumber" than the ones from Origins. You do the exact same thing, only in a smaller dose.

You can reasonably argue that the Fade from Origins was more complex since it involved what is essentially a gigantic maze, but is there some sort of rule that says that the all instances of the Fade have to be like that? The trip to the Fade in DA2 was not all that different from the one you must do to save Connor or the ones from Awakening or the mage Origin. Those trips were smaller because their role in the story wasn't that important, which is the same case of the Fade in DA2. It was never meant to be as important as it was in Origins during the Broken Circle quest, hence there was no need for a long section.

Would I have liked to spend more time in the Fade in DA2? Sure, I'm actually one of those who loves the Fade, but just because it was a short trip that doesn't mean that what was there was bad or "DUMB".

Modifié par Zjarcal, 26 avril 2011 - 01:33 .