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Stuns as aggro management tools


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#1
Ace Attorney

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Anyone tried using stuns (which wipe all aggro the enemy had) as aggro management tools to an effective effect?

I ask because of the Armistice / Goad bug on consoles.

#2
Ace Attorney

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Anyone tried using stuns instead of Armistice / Goad?

#3
Waltzingbear

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The problem is that when their aggro is reset you have no prediction to what they'll do when recovered. Also a certain array of mobs are immune to stuns so it would be unreliable.

I scarcely use it; mainly to give a three seconds break in enemies' fire if they're clustered.

Modifié par Waltzingbear, 01 avril 2011 - 03:04 .


#4
Haplose

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Yeah, the aggro reset effect of stuns is why I started to actually avoid them. I think it hurts more then helps... particularly used after a Taunt, Goad or Armistice.

#5
Ace Attorney

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Haplose wrote...

Yeah, the aggro reset effect of stuns is why I started to actually avoid them. I think it hurts more then helps... particularly used after a Taunt, Goad or Armistice.

Last 2 are not viable on consoles yet, reread OP. ;)

#6
Haplose

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That's pretty bad. But in any case stuns will drop also whatever aggro the tank managed to accumulate. And that's a very unfortunate effect.... unless you're able to keep enemies stunlocked till they die.

Modifié par Haplose, 01 avril 2011 - 04:05 .


#7
naughty99

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I've found that it works very well with upgraded Mind Blast to reset aggro on mobs approaching my mages.

I just have the mages move farther away from the battle after using Mind Blast.