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For Dragon Age 3, please don't use waves anymore


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#1
Wintermist

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I'm begging on my knees, please don't use waves of enemies like you did in Dragon Age 2. I can accept demons and undead rising from the ground but the other constant waves coming from nowhere just ruined the experience. But even demons and undead warrants some type of summoner I think.

What are other players experiences with this?

#2
DungeonLord

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I wouldn't beg on my knees, but I'll vote with my wallet if they include them. Waves are very far from what I consider good RPG style. Signed.

#3
Saboera

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Diversity is the key for me, I don't mind having waves per say but for the love of god, don't throw them at me in every single freaking encounters. It should have been a special mechanic that was used in special moments.

#4
AustinKain

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All i hear is waaaaa i dont know how to manage my mana/stamina while in combat to deal with the add ons that come along.

News flash but add ons have always been in rpg's true some may not have been as blatant or obvious as they are in DA2. People jumping off the roofs seems fair to me.

#5
Wintermist

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AustinKain wrote...

All i hear is waaaaa i dont know how to manage my mana/stamina while in combat to deal with the add ons that come along.

News flash but add ons have always been in rpg's true some may not have been as blatant or obvious as they are in DA2. People jumping off the roofs seems fair to me.


The difficulty of the encounters is not what is in question here, but the fact that they completely ruined the immersion by coming from everywhere and in every fight. It was just too unrealistic to me and that really brought down what I thought would otherwise have been a really good game.

#6
Horus Blackheart

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I agree with the OP here waves are lasy design. I hated the husk mobs in me1-2 with a passion. waves fitted in jade empire because that's consistent with the martal arts setting otherwise it comes off as lasy sloppy and disengaging

Edit Typos.

Modifié par Horus Blackheart, 01 avril 2011 - 01:45 .


#7
Jymm

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Its way overdone, no doubt. You can use them for some combats to mix it up, but having every fight work that way I found to be just ridiculous.

#8
Dragoonlordz

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AustinKain wrote...

News flash but add ons have always been in rpg's true some may not have been as blatant or obvious as they are in DA2. People jumping off the roofs seems fair to me.


Not true. End of story. A lot of RPG's use set amount of mobs in an area, mainly action RPGs but still count. This is especially true with Bioware titles in the past.

#9
Tigress M

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I'm in the mix it up crowd. I like being ambushed, so to speak, once in awhile, but I also like seeing a group of baddies off in the distance and pulling out my trusty bow or staff and picking them off one by one. I sorely missed the latter in DA2.

#10
Medhia Nox

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The waves were just so tedious after a while.

I don't mind a few encounters (there was a spider matriarch in Origins that had spiders in waves) - but the whole game was just a drag.

#11
Erode_The_Soul

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AustinKain wrote...

All i hear is waaaaa i dont know how to manage my mana/stamina while in combat to deal with the add ons that come along.

News flash but add ons have always been in rpg's true some may not have been as blatant or obvious as they are in DA2. People jumping off the roofs seems fair to me.


You might want to reread the OP, then.

It sounds to me like his complaint is about the odd way that waves of reinforcements materialize into existance Star Trek style, rather than the actual existance of the waves themselves.

#12
Saphara

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Honestly, all the waves accomplished was being extremely tedious. I rather have one group that i have to manage than 5 one after another thats basically hack and slash. Ironically, i dont have the patience for the latter.

#13
AustinKain

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Dragoonlordz wrote...

AustinKain wrote...

News flash but add ons have always been in rpg's true some may not have been as blatant or obvious as they are in DA2. People jumping off the roofs seems fair to me.


Not true. End of story. A lot of RPG's use set amount of mobs in an area, mainly action RPGs but still count. This is especially true with Bioware titles in the past.


Um first off i have been playing RPG's for 20 years and i can assure that add ons have been in a TON of them. Some popular mmo's even have add ons and waves in them.  So your End of story comment just proved you know nothing of what you are talking about.

Second i never said all rpgs use them i just said they have been in rpgs for years.

third add on waves are still using a set number of enemies just not forcing you to fight them all at one time like say Dynasty Warriors. 

fourth most of the waves i ever faced i had enough time to kill them and rest/reset my team before the next one so no big deal.

#14
RisenChudJr

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It was fun at first, but then I found myself turning the difficulty dwon from nightmare just to speed things up.

#15
Ariella

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I find this kind of funny considering the major battles of DAO had waves on the console versions. I found it more tactical than the mass of enemies coming at you at once, I also had little problem with it in DA2. I'll admit there are certain times I think that groups should become scarce if you finish certain quests, but other than that at least there are respawns, unlike some areas of DAO I remember being completely empty once you finished them and ended up passing through again to finish a quest.

#16
Sidney

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Waves are not awful, per se. I like that when I'm slaughtering a room of guys that people "march to the sound of the guns". There's nothing worse than butchering a room of guys and then walking into the next room and they act like that had NO IDEA you were there. So that effect of waves works and I like it. What does not in anyway work are:

1. Guys dropping out of thin air or just dropping off walls. That looks stupid and is annoying.
2. People coming from where you've cleared. I'm always methodical even tough it doesn't matter to kill everything between me and "the door" so I in theory have a line of retreat - nevermind you never retreat but still. Makes me feel better. So when you go to free the captured Qunari and you enter and go through a series of rooms and there's nothing in them and then when you start the fight people start swarming you from those room it really bugs me.
3. Every fight. Waves can work if they are unexpected, but when you know that there's another bunch 'o guys coming it is never something that keeps you off balance.

#17
Saboera

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AustinKain wrote...

Um first off i have been playing RPG's for 20 years and i can assure that add ons have been in a TON of them. Some popular mmo's even have add ons and waves in them.  So your End of story comment just proved you know nothing of what you are talking about.

Second i never said all rpgs use them i just said they have been in rpgs for years.

third add on waves are still using a set number of enemies just not forcing you to fight them all at one time like say Dynasty Warriors. 

fourth most of the waves i ever faced i had enough time to kill them and rest/reset my team before the next one so no big deal.


Because some games make use of them doesn't mean they plague the game with them. In mmos for example they are usually used in some boss fights.

My experience with waves wasn't like yours, it's not really an argument when you consider some people play differently resulting in different paces. I killed stuff fast and sometime found myself lacking cooldowns to pull off stuff off the squishies.

Modifié par Saboera, 01 avril 2011 - 02:08 .


#18
TongueDar

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I'm with the OP on this. The waves have cheapened the game for me and are not what I expected after playing Origins.

@AustinKain,

The post is fair when one takes into account the gameplay of DA:O, which did not suffer from this arcade-ish mechanic.

#19
fastidiou5

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When I first started playing it didn't bother me as much as it does now. The fights are so tedious/boring after a while, especially on the harder difficulties where they can last for a good while. Add to that the possibility of the game crashing at any moment (PC version) and I've found myself contemplating toning down the difficulty just to get the fights over with quicker so as to not lose progress.

#20
Emeraq

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AustinKain wrote...

Dragoonlordz wrote...

AustinKain wrote...

News flash but add ons have always been in rpg's true some may not have been as blatant or obvious as they are in DA2. People jumping off the roofs seems fair to me.


Not true. End of story. A lot of RPG's use set amount of mobs in an area, mainly action RPGs but still count. This is especially true with Bioware titles in the past.


Um first off i have been playing RPG's for 20 years and i can assure that add ons have been in a TON of them. Some popular mmo's even have add ons and waves in them.  So your End of story comment just proved you know nothing of what you are talking about.

Second i never said all rpgs use them i just said they have been in rpgs for years.

third add on waves are still using a set number of enemies just not forcing you to fight them all at one time like say Dynasty Warriors. 

fourth most of the waves i ever faced i had enough time to kill them and rest/reset my team before the next one so no big deal.


I'm genuinely curious What RPG's, other than MMO's have add ons?

I recall creatures appearing to help in the Dragon Quest series, and I remember critters morphing/transforming into something else in DQ and similar series, IE FF. But this wasn't a frequent occurrence by any means.

I don't recall adds popping in games like BG, Ice Wind Dale, Diablo, etc. Please enlighten me.

#21
-Skorpious-

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I liked the increased challenge the waves provided, but agree with the conclusion that there has to be a better way to spawn reinforcements into a zone.

For example, having outdoor zones that feature fixed enemy numbers with indoor locations having the option of spawning enemies through locked doors would definitely feel more believable.

Modifié par -Skorpious-, 01 avril 2011 - 02:16 .


#22
Persephone

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Tigress M wrote...

I'm in the mix it up crowd. I like being ambushed, so to speak, once in awhile, but I also like seeing a group of baddies off in the distance and pulling out my trusty bow or staff and picking them off one by one. I sorely missed the latter in DA2.


Agree with my fellow Alistairian above. Yup, spot on.

#23
Dragoonlordz

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AustinKain wrote...

Um first off i have been playing RPG's for 20 years and i can assure that add ons have been in a TON of them. Some popular mmo's even have add ons and waves in them.  So your End of story comment just proved you know nothing of what you are talking about.

Second i never said all rpgs use them i just said they have been in rpgs for years.



third add on waves are still using a set number of enemies just not forcing you to fight them all at one time like say Dynasty Warriors. 

fourth most of the waves i ever faced i had enough time to kill them and rest/reset my team before the next one so no big deal.


I have been playing games and RPG's for 30 years.. Whats your point? if you want to go down the experience route I suggest you don't. I responded to your implication in your first post which states they have always been in RPG's, which was untrue because the fact some RPGs do not have them. There was no such waves in Shining Force as one example out of many to serve the purpose of debate I could probably list a hundred or more if cba to sit down and make such a list. You didn't originally say for years, you said always.

Modifié par Dragoonlordz, 01 avril 2011 - 02:45 .


#24
Sidney

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Emeraq wrote...
I recall creatures appearing to help in the Dragon Quest series, and I remember critters morphing/transforming into something else in DQ and similar series, IE FF. But this wasn't a frequent occurrence by any means.

I don't recall adds popping in games like BG, Ice Wind Dale, Diablo, etc. Please enlighten me.


I can recall places that had waves. That spot in the Deep Roads with the bridge spawned a bunch of waves but they all came from one direction. That one corridor in KoTOR on the Star Forge had the most annoying waves ever. IWD might have felt like waves because you could slowly peel off the massive mobs bit by bit. I can't think of anything else that made use of them.

#25
Lumikki

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Oh I have been playing RPG's X year, I'm better than you. Blaa Blaa Blaa.

I think waves are fine, but not all the time. Bigger issue than waves is that enemies pops from nowhere top of you. Some enemies can even pop nowhere, but not this much as DA2 is doing.

Modifié par Lumikki, 01 avril 2011 - 02:55 .