For Dragon Age 3, please don't use waves anymore
#1
Posté 01 avril 2011 - 01:29
What are other players experiences with this?
#2
Posté 01 avril 2011 - 01:36
#3
Posté 01 avril 2011 - 01:36
#4
Posté 01 avril 2011 - 01:39
News flash but add ons have always been in rpg's true some may not have been as blatant or obvious as they are in DA2. People jumping off the roofs seems fair to me.
#5
Posté 01 avril 2011 - 01:42
AustinKain wrote...
All i hear is waaaaa i dont know how to manage my mana/stamina while in combat to deal with the add ons that come along.
News flash but add ons have always been in rpg's true some may not have been as blatant or obvious as they are in DA2. People jumping off the roofs seems fair to me.
The difficulty of the encounters is not what is in question here, but the fact that they completely ruined the immersion by coming from everywhere and in every fight. It was just too unrealistic to me and that really brought down what I thought would otherwise have been a really good game.
#6
Posté 01 avril 2011 - 01:43
Edit Typos.
Modifié par Horus Blackheart, 01 avril 2011 - 01:45 .
#7
Posté 01 avril 2011 - 01:44
#8
Posté 01 avril 2011 - 01:47
AustinKain wrote...
News flash but add ons have always been in rpg's true some may not have been as blatant or obvious as they are in DA2. People jumping off the roofs seems fair to me.
Not true. End of story. A lot of RPG's use set amount of mobs in an area, mainly action RPGs but still count. This is especially true with Bioware titles in the past.
#9
Posté 01 avril 2011 - 01:48
#10
Posté 01 avril 2011 - 01:50
I don't mind a few encounters (there was a spider matriarch in Origins that had spiders in waves) - but the whole game was just a drag.
#11
Posté 01 avril 2011 - 01:54
AustinKain wrote...
All i hear is waaaaa i dont know how to manage my mana/stamina while in combat to deal with the add ons that come along.
News flash but add ons have always been in rpg's true some may not have been as blatant or obvious as they are in DA2. People jumping off the roofs seems fair to me.
You might want to reread the OP, then.
It sounds to me like his complaint is about the odd way that waves of reinforcements materialize into existance Star Trek style, rather than the actual existance of the waves themselves.
#12
Posté 01 avril 2011 - 01:54
#13
Posté 01 avril 2011 - 01:56
Dragoonlordz wrote...
AustinKain wrote...
News flash but add ons have always been in rpg's true some may not have been as blatant or obvious as they are in DA2. People jumping off the roofs seems fair to me.
Not true. End of story. A lot of RPG's use set amount of mobs in an area, mainly action RPGs but still count. This is especially true with Bioware titles in the past.
Um first off i have been playing RPG's for 20 years and i can assure that add ons have been in a TON of them. Some popular mmo's even have add ons and waves in them. So your End of story comment just proved you know nothing of what you are talking about.
Second i never said all rpgs use them i just said they have been in rpgs for years.
third add on waves are still using a set number of enemies just not forcing you to fight them all at one time like say Dynasty Warriors.
fourth most of the waves i ever faced i had enough time to kill them and rest/reset my team before the next one so no big deal.
#14
Posté 01 avril 2011 - 01:56
#15
Posté 01 avril 2011 - 02:00
#16
Posté 01 avril 2011 - 02:05
1. Guys dropping out of thin air or just dropping off walls. That looks stupid and is annoying.
2. People coming from where you've cleared. I'm always methodical even tough it doesn't matter to kill everything between me and "the door" so I in theory have a line of retreat - nevermind you never retreat but still. Makes me feel better. So when you go to free the captured Qunari and you enter and go through a series of rooms and there's nothing in them and then when you start the fight people start swarming you from those room it really bugs me.
3. Every fight. Waves can work if they are unexpected, but when you know that there's another bunch 'o guys coming it is never something that keeps you off balance.
#17
Posté 01 avril 2011 - 02:06
AustinKain wrote...
Um first off i have been playing RPG's for 20 years and i can assure that add ons have been in a TON of them. Some popular mmo's even have add ons and waves in them. So your End of story comment just proved you know nothing of what you are talking about.
Second i never said all rpgs use them i just said they have been in rpgs for years.
third add on waves are still using a set number of enemies just not forcing you to fight them all at one time like say Dynasty Warriors.
fourth most of the waves i ever faced i had enough time to kill them and rest/reset my team before the next one so no big deal.
Because some games make use of them doesn't mean they plague the game with them. In mmos for example they are usually used in some boss fights.
My experience with waves wasn't like yours, it's not really an argument when you consider some people play differently resulting in different paces. I killed stuff fast and sometime found myself lacking cooldowns to pull off stuff off the squishies.
Modifié par Saboera, 01 avril 2011 - 02:08 .
#18
Posté 01 avril 2011 - 02:07
@AustinKain,
The post is fair when one takes into account the gameplay of DA:O, which did not suffer from this arcade-ish mechanic.
#19
Posté 01 avril 2011 - 02:07
#20
Posté 01 avril 2011 - 02:13
AustinKain wrote...
Dragoonlordz wrote...
AustinKain wrote...
News flash but add ons have always been in rpg's true some may not have been as blatant or obvious as they are in DA2. People jumping off the roofs seems fair to me.
Not true. End of story. A lot of RPG's use set amount of mobs in an area, mainly action RPGs but still count. This is especially true with Bioware titles in the past.
Um first off i have been playing RPG's for 20 years and i can assure that add ons have been in a TON of them. Some popular mmo's even have add ons and waves in them. So your End of story comment just proved you know nothing of what you are talking about.
Second i never said all rpgs use them i just said they have been in rpgs for years.
third add on waves are still using a set number of enemies just not forcing you to fight them all at one time like say Dynasty Warriors.
fourth most of the waves i ever faced i had enough time to kill them and rest/reset my team before the next one so no big deal.
I'm genuinely curious What RPG's, other than MMO's have add ons?
I recall creatures appearing to help in the Dragon Quest series, and I remember critters morphing/transforming into something else in DQ and similar series, IE FF. But this wasn't a frequent occurrence by any means.
I don't recall adds popping in games like BG, Ice Wind Dale, Diablo, etc. Please enlighten me.
#21
Posté 01 avril 2011 - 02:14
For example, having outdoor zones that feature fixed enemy numbers with indoor locations having the option of spawning enemies through locked doors would definitely feel more believable.
Modifié par -Skorpious-, 01 avril 2011 - 02:16 .
#22
Posté 01 avril 2011 - 02:30
Tigress M wrote...
I'm in the mix it up crowd. I like being ambushed, so to speak, once in awhile, but I also like seeing a group of baddies off in the distance and pulling out my trusty bow or staff and picking them off one by one. I sorely missed the latter in DA2.
Agree with my fellow Alistairian above. Yup, spot on.
#23
Posté 01 avril 2011 - 02:44
AustinKain wrote...
Um first off i have been playing RPG's for 20 years and i can assure that add ons have been in a TON of them. Some popular mmo's even have add ons and waves in them. So your End of story comment just proved you know nothing of what you are talking about.
Second i never said all rpgs use them i just said they have been in rpgs for years.
third add on waves are still using a set number of enemies just not forcing you to fight them all at one time like say Dynasty Warriors.
fourth most of the waves i ever faced i had enough time to kill them and rest/reset my team before the next one so no big deal.
I have been playing games and RPG's for 30 years.. Whats your point? if you want to go down the experience route I suggest you don't. I responded to your implication in your first post which states they have always been in RPG's, which was untrue because the fact some RPGs do not have them. There was no such waves in Shining Force as one example out of many to serve the purpose of debate I could probably list a hundred or more if cba to sit down and make such a list. You didn't originally say for years, you said always.
Modifié par Dragoonlordz, 01 avril 2011 - 02:45 .
#24
Posté 01 avril 2011 - 02:50
Emeraq wrote...
I recall creatures appearing to help in the Dragon Quest series, and I remember critters morphing/transforming into something else in DQ and similar series, IE FF. But this wasn't a frequent occurrence by any means.
I don't recall adds popping in games like BG, Ice Wind Dale, Diablo, etc. Please enlighten me.
I can recall places that had waves. That spot in the Deep Roads with the bridge spawned a bunch of waves but they all came from one direction. That one corridor in KoTOR on the Star Forge had the most annoying waves ever. IWD might have felt like waves because you could slowly peel off the massive mobs bit by bit. I can't think of anything else that made use of them.
#25
Posté 01 avril 2011 - 02:51
I think waves are fine, but not all the time. Bigger issue than waves is that enemies pops from nowhere top of you. Some enemies can even pop nowhere, but not this much as DA2 is doing.
Modifié par Lumikki, 01 avril 2011 - 02:55 .





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