I'm begging on my knees, please don't use waves of enemies like you did in Dragon Age 2. I can accept demons and undead rising from the ground but the other constant waves coming from nowhere just ruined the experience. But even demons and undead warrants some type of summoner I think.
What are other players experiences with this?
For Dragon Age 3, please don't use waves anymore
Débuté par
Wintermist
, avril 01 2011 01:29
#1
Posté 01 avril 2011 - 01:29
#2
Posté 06 avril 2011 - 06:41
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
#3
Posté 06 avril 2011 - 07:45
Thanks for the responses everyone! I suspect (and this is purely speculative) that the wave-type system will stay in the franchise going forward but we're certainly always looking for feedback and ways too improve.
What I'm currently writing as my personal report, given this feedback:
- enemies should not, under any circumstances, appear from thin air - I give exception to Spirits and other enemies which can come from the ground but perhaps some visual cue such as how skeletons are lying in bonepiles on the floor before the encounter starts.
- use a wave dynamic sparingly, it was almost clockwork that every encounter came in waves and this simply was not fun; in relation to that, more fights that consist of harder (and fewer) enemies
does that sound like an accurate assessment of what you would like to see?
(and yes, this is just summarized. My reports are much more long-winded and full of linguistic wizardy
)
What I'm currently writing as my personal report, given this feedback:
- enemies should not, under any circumstances, appear from thin air - I give exception to Spirits and other enemies which can come from the ground but perhaps some visual cue such as how skeletons are lying in bonepiles on the floor before the encounter starts.
- use a wave dynamic sparingly, it was almost clockwork that every encounter came in waves and this simply was not fun; in relation to that, more fights that consist of harder (and fewer) enemies
does that sound like an accurate assessment of what you would like to see?
(and yes, this is just summarized. My reports are much more long-winded and full of linguistic wizardy
Modifié par Luke Barrett, 06 avril 2011 - 07:46 .
#4
Posté 06 avril 2011 - 11:22
Taxonomy wrote...
Solid summary. Thank you for taking the time to do this; if you fix this and the recycled environments, you've solved my two main complaints about DA2.
This won't be something fixed in DA2 core but we're definitely compiling all these suggestions/criticisms in order to improve in the future. I'm merely focusing the discussion in to something summarized and easily presented.
#5
Posté 07 avril 2011 - 09:04
To reiterate: when I said they will still use waves in the future I meant that they will not be removed outright. We're going to take all this information in to account going forward and hopefully that will encourage design to greatly lessen the use of this type of encounter in favor of something else.





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