Luke Barrett wrote...
Thanks for the responses everyone! I suspect (and this is purely speculative) that the wave-type system will stay in the franchise going forward but we're certainly always looking for feedback and ways too improve.
What I'm currently writing as my personal report, given this feedback:
- enemies should not, under any circumstances, appear from thin air - I give exception to Spirits and other enemies which can come from the ground but perhaps some visual cue such as how skeletons are lying in bonepiles on the floor before the encounter starts.
- use a wave dynamic sparingly, it was almost clockwork that every encounter came in waves and this simply was not fun; in relation to that, more fights that consist of harder (and fewer) enemies
does that sound like an accurate assessment of what you would like to see?
(and yes, this is just summarized. My reports are much more long-winded and full of linguistic wizardy)
-Yes
-Yes
And please waves are a pain in the arse, especially if I cann't use a tactical camera. Please bring the over head back. I like waves, but not ad nauseaum where I can't position myself or my group. If that bit of linguistic um..doofry? Makes any sense.





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