Thanks.
Modifié par ShiverMeTimbers, 06 avril 2011 - 06:39 .
Modifié par ShiverMeTimbers, 06 avril 2011 - 06:39 .
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Modifié par ShiverMeTimbers, 06 avril 2011 - 06:52 .
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Lord_Saulot wrote...
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Both, to an extent. Also, the fact that it ruins suspension of disbelief when many enemies come from a direction you have cleared out, or emerge in a small room despite the fact that you have continually been using AoEs in that room. I think the biggest problem was just how often the mechanic was used. It makes for an interesting challenge when used occasionally - but when used so often it just makes things tedious.
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Both. Mostly former though. The moment enemy appears out of nowhere any tactics is ruined. When enemies come from somewhere, like doorway or a trapdoor, that's ok. But spawn out of nowhere behind your back - that's a feature of your average action game with 30 Metacritic. I'm still wondering how did you get this idea in the first place, it's been considered lame design years ago.Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Modifié par Soul Cool, 06 avril 2011 - 07:26 .
ShiverMeTimbers wrote...
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
For me, personally, if I had to choose from the two options you present then I'd say it's positioning.
But I'd say that it's just really a "non-rpg" feeling - if that makes any sense at all.
Waves are what I enjoy if I'm playing a shooter when I'm blasting with my spaceship/machingun/etc and am just trying to survive. In a good RPG I enjoy sizing up what's coming and if the battle is supposed to be more difficult then it becomes that way because of tougher enemies via more health/stronger powers/improved AI/etc.
It's hard to explain here, I guess. I hope you get the gist of what I'm trying to say.
Thanks.
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?
Luke Barrett wrote...
Just out of curiosity, is the wave issue more problematic due to the enemies appearing from thin air or simply because you don't know how many more are coming and can't properly position yourself?