Luke Barrett wrote...
Thanks for the responses everyone! I suspect (and this is purely speculative) that the wave-type system will stay in the franchise going forward but we're certainly always looking for feedback and ways too improve.
What I'm currently writing as my personal report, given this feedback:
- enemies should not, under any circumstances, appear from thin air - I give exception to Spirits and other enemies which can come from the ground but perhaps some visual cue such as how skeletons are lying in bonepiles on the floor before the encounter starts.
- use a wave dynamic sparingly, it was almost clockwork that every encounter came in waves and this simply was not fun; in relation to that, more fights that consist of harder (and fewer) enemies
does that sound like an accurate assessment of what you would like to see?
(and yes, this is just summarized. My reports are much more long-winded and full of linguistic wizardy
)
The spawn mechanic flushes tactics down the drain as enemies will spawn right on top of your mage/archers.
Slaughtering hordes of weak enemies is total boredom.
The spawn mechanic makes it almost impossible to play with friendly fire on. Which makes the combat even more unrealistic, stupid and boring than it already is. I'd like to play on nightmare as hard is too easy (except the bosses with a gazillion HP which is boring as hell), but I won't even try because of the friendly fire drama.
Used very sparingly the waves can be good (like for bosses only) and then only if they don't appear out of thin air.
The lack of an ability to zoom out makes it impossible to use tactics during the battles. For example, you are not able to target an area spell on people standing higher than you. VERY often I am unable to select something as I can't zoom out and selecting is buggy as hell anyways.
An interesting end boss does not have a zillion HP but interesting abilities.
Finishing moves back in, idiotic exploding enemies out.
More grit and steel, less manga bs.
I greatly enjoyed battles in DAO.
If I ever do a 2nd playtrough of DA2 I will set the difficulty to casual immediately as my interest in this silly combat system is zero.