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#1
TheBRADLeyB

TheBRADLeyB
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Dear BioWare,

For future games in the ME and DA Universes (and all other games where you have companions) can you please make it so that I can not talk to my companions outside of controlled cutscenes. I don't recall ME1 allowing for actual conversation during gameplay other then Liara saying, "Now's not the time" or being blown off by another member. In Dragon Age: Origins there was an actual use for talkin to your companions during your walk abouts, you could actually ask them questions and talk limitedly. However for ME2 and DA2 we once again have games with companions that all you to 'talk' to someone who says, "Maybe we should focus at the task ahead' or "NOT NOW SHEPARD!" or Anders stating, "And you'd think we wouldn't just be standing there but!" (wait that's actually from Awakening I think... And I'm not sure if it's Anders or not since the guy who says it always seems angry and in a different voice... God I love Anders).

Anyway My biggest annoyance right in DA2 is that I find myself having to switch to another character to move them out of the way so that I can open a chest because I'll get too close to it and won't be able to select it and next thing I know Merril is all up in face wanting to know what's going on and I can only here her tell me something she says 50 times.

Maybe on the PC there is a use for this feature but on the Xbox there is none.

Also if you are going to give me a choice between doing a quest or not doing a quest (or making it SEEM that way) let me actually skip the quest. Black Powder Promise is one quest I didn't care to repeat in my 2nd Playthrough and found out that no matter what you say the one still somehow thinks you've made a deal with him.

Anyway really that's my biggest complaints of the game. I didn't like the fact that companions didn't change armour but I've moved past that, I would like different clothing options though.