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Getting ready for arrival Barrier. or Geth Shield


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20 réponses à ce sujet

#1
squee913

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 Ok, so I'm doing a Blind Stream of Arrival on insanity Tomorrow night. Had not played my Engineer for about 6 months so I did some practice the other day. Did Kasumi's Mission solo (killed Kasumi as fast as possible) on insane. The problem was that there was so much fire directed my way that even popping my head up to take a shot almost killed me. Fights took forever because I was pinned down the whole time and had to let my drone do the heavy lifting (love that little guy!) My thoughts were to get a bonus power that let me withstand more fire to kill things faster. That means barrier, geth shield, and maybe fortification. problem is, I've never used any of them. Which do you think would be best for an engineer?
btw, No spoilers please, and don't just say, "Oh it's easy, you'll be fine!" If you say that, you underestimate my skill at failing! :P

#2
mcsupersport

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The biggest issue with all of these is the cool down. At least GSB and Barrier get reductions from their class ie tech or Biotic, but Fortification gets none other than your personal class bonus so it is always the worst for Shepard. The cool down will be around 9 seconds after upgrades or you can spam drone 2 second or so cool down 5 times, or drone and inferno once. The main issue with cool down on Barrier or GSB on insanity is they don't last long, most times in a heavy fight they will last less than their cool downs, if you are taking damage, so it comes down to they have very limited effectiveness and they slow your other powers down to try to use them. Bonus powers for the mission, Reave, Stasis ,Dominate(has some weird issues sometimes on Arrival), neural shock, and Slam would be my thoughts, in order I would pick.

I ran into Dominate issues, in sometimes they would get the barrier and still try to kill me instead of their friends, so sometimes it hurt worse to use, but generally I like it on my Engineer.

Arrival is a very fluid and open fight in most cases, meaning it flows from room to room or around the room, so bunkering down is easier said than done on it. Have fun, and Engineer is very possible to beat, though you probably will not get all the achievements while doing so.

#3
lazuli

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mcsupersport wrote...

Arrival is a very fluid and open fight in most cases, meaning it flows from room to room or around the room, so bunkering down is easier said than done on it. Have fun, and Engineer is very possible to beat, though you probably will not get all the achievements while doing so.


That's a solid analysis.  My Engineer struggled with a lack of firepower.  It's probably just my imagination, but enemies weren't taking my drone-bait as much as I'm used to.  I haven't beaten the game with an Engineer in months, so I'm not convinced one way or the other.

#4
PnXMarcin1PL

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Take Barrier. Barrier loads instantly while GSB need 2 secs to load.

#5
CroGamer002

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Geth Shield Boost.

You'll play with the goddamn Engineer!

#6
Influ

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Well I wouldn't take either of those. Protective powers just don't do you that much good on insanity to justify the long cooldown. Neural Shock, especially when evolved into Neural Shockwave, is a great crowd control power and I think you would get more use out of that.

#7
Sparrow44

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I'd go with Barrier despite GSB probably better suited for a tech class, however Barrier is insta-cast and very handy in a pinch if you get caught by a Pyro's flamethrower which you'll encounter in Arrival.

#8
lazuli

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Influ wrote...

Well I wouldn't take either of those. Protective powers just don't do you that much good on insanity to justify the long cooldown. Neural Shock, especially when evolved into Neural Shockwave, is a great crowd control power and I think you would get more use out of that.


That's a good point, especially as so very few of the enemies in Arrival are synthetic.  Still, defensive powers have their place, even on Insanity.

#9
Alamar2078

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If you want a little extra shields just do what I did and take Energy Drain. This skill strips shields from goons and adds to yours. The cooldown is manageable.

I'm nowhere near "leet" and my Engineer almost went through the whole DLC without having to reload. Even with a goof on my part I only reloaded twice and got all achievements so not only is it dooable it's not hard.

Just take the Arc Projector, find a place to dig in [left side of the room is pretty good with L shaped cover], Use 1 shot to kill any Pyros that come at you. This will likely strip shields / hurt other guys. Then just pick guys off one at a time. When the heavy mech is released empty your heavy weapon ... use some medigel to keep the ROF up. Hope you kill all the guys. Once it's just you and the mech hope that your drone keeps the mech busy while you whittle it down.

Note: I had run through the level with 2 different Soldiers prior so I had a good idea of how the combat flowed. WIthout knowing that lord knows how many times I would have needed to reload.

#10
Alamar2078

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Sparroww wrote...

I'd go with Barrier despite GSB probably better suited for a tech class, however Barrier is insta-cast and very handy in a pinch if you get caught by a Pyro's flamethrower which you'll encounter in Arrival.


If the Pyro has a clear line of fire at you I don't think Barrier would help much.   If you can find a spot to bunker down a Pyro shouldn't be able to cross the field to get to you.

#11
Locutus_of_BORG

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"Oh it's easy, you'll be fine!" Posted Image


Alamar2078 wrote...

Sparroww wrote...

I'd go with Barrier despite GSB probably better suited for a tech class, however Barrier is insta-cast and very handy in a pinch if you get caught by a Pyro's flamethrower which you'll encounter in Arrival.


If the Pyro has a clear line of fire at you I don't think Barrier would help much.   If you can find a spot to bunker down a Pyro shouldn't be able to cross the field to get to you.


Barrier should be enough to save you, provided you aren't also being shot by everyone else at that point. Posted Image

IMO, OP's best bet is still the L-shaped cover exploit, using Energy Drain /GSB or the like when running out to get ammo.

#12
aimlessgun

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One thing to consider, if your shields aren't falling very much, is the 10% damage boost from GSB. Maybe not as useful on an engineer though.

#13
termokanden

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I think Stasis is the way to go. It has been said before, but Arrival has some enemies where it pays off to stop them with Stasis while killing the rest.

But between GSB and Barrier I'd say Barrier because it's instant. I doubt the 10% damage is going to be something you notice. But being able to react properly with your defensive power in any situation is a big deal.

Modifié par termokanden, 01 avril 2011 - 06:46 .


#14
Alamar2078

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@Locutus ... Theoretically an Arc Projector is a 1 shot one kill. I would of course never admit how many times they snuck up on me before I figured out how they were moving & deploy :)

#15
Locutus_of_BORG

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^just makes me hate those pyros more and more.

#16
termokanden

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I think we all hate pyros. Especially that guy around the corner in Garrus' recruitment mission.

Well I've learned to handle him, but still. That is one sneaky pyro placement!

#17
mcsupersport

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Locutus_of_BORG wrote...

^just makes me hate those pyros more and more.


I have come to love Pyros on my last engineer run.  Of course I had overload and dominate, so it was just a matter of taking off his defense, Dominate him, then let him go burn his buddies, then when it runs out either redominate him or overload/explode him for even more damage.  They make great things when they work for you, and useful bombs because they get so close to the enemies when doing your bidding.

#18
Alamar2078

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I "love" it when I'm not paying attention, walk around a corner, then smoke ... reload :)

I also messed up a level when I stunned one and he got stuck behind a [closed] door that I needed to open & go through. Another opportune time for a reload because I didn't notice that until it was too late :)

#19
I AM KROGAAANNN

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Pyros...veritably the most abominable and detestable enemy in the game.

Enough have managed to sneak up on me and kill me that that I cannot help but shoot repeatedly at their dead bodies with a Geth Plasma Shotgun overcharge.

#20
Alamar2078

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termokanden wrote...

I think we all hate pyros. Especially that guy around the corner in Garrus' recruitment mission.

Well I've learned to handle him, but still. That is one sneaky pyro placement!



He usually does quite a number on a lot of my builds that either don't kill quickly or don't have good CC.  I got lucky recently with a Vanguard.  I thought the pyro spawned in position however I found that he walks to the spot after a while so if you're fast you'll get him before he gets into position.

#21
Autoclave

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The ability to recharge your health and shields with unity or how that medigel thingy is named has made all the shield bonus powers for me obsolete. If I am in dire situation, i just use medigel and get just enough to reach that cover. Survived even battles with praetorian this way