btw, No spoilers please, and don't just say, "Oh it's easy, you'll be fine!" If you say that, you underestimate my skill at failing!
Getting ready for arrival Barrier. or Geth Shield
#1
Posté 01 avril 2011 - 03:23
btw, No spoilers please, and don't just say, "Oh it's easy, you'll be fine!" If you say that, you underestimate my skill at failing!
#2
Posté 01 avril 2011 - 03:48
I ran into Dominate issues, in sometimes they would get the barrier and still try to kill me instead of their friends, so sometimes it hurt worse to use, but generally I like it on my Engineer.
Arrival is a very fluid and open fight in most cases, meaning it flows from room to room or around the room, so bunkering down is easier said than done on it. Have fun, and Engineer is very possible to beat, though you probably will not get all the achievements while doing so.
#3
Posté 01 avril 2011 - 03:56
mcsupersport wrote...
Arrival is a very fluid and open fight in most cases, meaning it flows from room to room or around the room, so bunkering down is easier said than done on it. Have fun, and Engineer is very possible to beat, though you probably will not get all the achievements while doing so.
That's a solid analysis. My Engineer struggled with a lack of firepower. It's probably just my imagination, but enemies weren't taking my drone-bait as much as I'm used to. I haven't beaten the game with an Engineer in months, so I'm not convinced one way or the other.
#4
Posté 01 avril 2011 - 09:16
#5
Posté 01 avril 2011 - 11:14
You'll play with the goddamn Engineer!
#6
Posté 01 avril 2011 - 11:42
#7
Posté 01 avril 2011 - 11:43
#8
Posté 01 avril 2011 - 01:18
Influ wrote...
Well I wouldn't take either of those. Protective powers just don't do you that much good on insanity to justify the long cooldown. Neural Shock, especially when evolved into Neural Shockwave, is a great crowd control power and I think you would get more use out of that.
That's a good point, especially as so very few of the enemies in Arrival are synthetic. Still, defensive powers have their place, even on Insanity.
#9
Posté 01 avril 2011 - 01:33
I'm nowhere near "leet" and my Engineer almost went through the whole DLC without having to reload. Even with a goof on my part I only reloaded twice and got all achievements so not only is it dooable it's not hard.
Just take the Arc Projector, find a place to dig in [left side of the room is pretty good with L shaped cover], Use 1 shot to kill any Pyros that come at you. This will likely strip shields / hurt other guys. Then just pick guys off one at a time. When the heavy mech is released empty your heavy weapon ... use some medigel to keep the ROF up. Hope you kill all the guys. Once it's just you and the mech hope that your drone keeps the mech busy while you whittle it down.
Note: I had run through the level with 2 different Soldiers prior so I had a good idea of how the combat flowed. WIthout knowing that lord knows how many times I would have needed to reload.
#10
Posté 01 avril 2011 - 01:39
Sparroww wrote...
I'd go with Barrier despite GSB probably better suited for a tech class, however Barrier is insta-cast and very handy in a pinch if you get caught by a Pyro's flamethrower which you'll encounter in Arrival.
If the Pyro has a clear line of fire at you I don't think Barrier would help much. If you can find a spot to bunker down a Pyro shouldn't be able to cross the field to get to you.
#11
Posté 01 avril 2011 - 04:28
Alamar2078 wrote...
Sparroww wrote...
I'd go with Barrier despite GSB probably better suited for a tech class, however Barrier is insta-cast and very handy in a pinch if you get caught by a Pyro's flamethrower which you'll encounter in Arrival.
If the Pyro has a clear line of fire at you I don't think Barrier would help much. If you can find a spot to bunker down a Pyro shouldn't be able to cross the field to get to you.
Barrier should be enough to save you, provided you aren't also being shot by everyone else at that point.
IMO, OP's best bet is still the L-shaped cover exploit, using Energy Drain /GSB or the like when running out to get ammo.
#12
Posté 01 avril 2011 - 06:31
#13
Posté 01 avril 2011 - 06:45
But between GSB and Barrier I'd say Barrier because it's instant. I doubt the 10% damage is going to be something you notice. But being able to react properly with your defensive power in any situation is a big deal.
Modifié par termokanden, 01 avril 2011 - 06:46 .
#14
Posté 01 avril 2011 - 06:49
#15
Posté 01 avril 2011 - 07:48
#16
Posté 01 avril 2011 - 08:45
Well I've learned to handle him, but still. That is one sneaky pyro placement!
#17
Posté 01 avril 2011 - 10:18
Locutus_of_BORG wrote...
^just makes me hate those pyros more and more.
I have come to love Pyros on my last engineer run. Of course I had overload and dominate, so it was just a matter of taking off his defense, Dominate him, then let him go burn his buddies, then when it runs out either redominate him or overload/explode him for even more damage. They make great things when they work for you, and useful bombs because they get so close to the enemies when doing your bidding.
#18
Posté 01 avril 2011 - 10:56
I also messed up a level when I stunned one and he got stuck behind a [closed] door that I needed to open & go through. Another opportune time for a reload because I didn't notice that until it was too late
#19
Posté 02 avril 2011 - 03:13
Enough have managed to sneak up on me and kill me that that I cannot help but shoot repeatedly at their dead bodies with a Geth Plasma Shotgun overcharge.
#20
Posté 04 avril 2011 - 12:12
termokanden wrote...
I think we all hate pyros. Especially that guy around the corner in Garrus' recruitment mission.
Well I've learned to handle him, but still. That is one sneaky pyro placement!
He usually does quite a number on a lot of my builds that either don't kill quickly or don't have good CC. I got lucky recently with a Vanguard. I thought the pyro spawned in position however I found that he walks to the spot after a while so if you're fast you'll get him before he gets into position.
#21
Posté 08 avril 2011 - 02:25





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