I loaded up a Korcari wilds level and it's wacky. No idea how to switch it to normal view and see the vegetation. What tool am I unable to find?
Korcari wilds-Ost100d--no vegetation showing, wireframe
Débuté par
errant_knight
, avril 01 2011 04:51
#1
Posté 01 avril 2011 - 04:51
#2
Posté 01 avril 2011 - 03:27
The visualization distance for trees is set to max? Top of the toolbar it presets to like 20m or so (which is ridiculously short distance), can change via the dropdown there.
What do you mean, wireframe? Pic?
What do you mean, wireframe? Pic?
Modifié par Ottemis, 01 avril 2011 - 03:28 .
#3
Posté 01 avril 2011 - 03:54
Yep, it's set to 'very far', and no vegetation appears no matter how close I scroll in. This is zommed out a little:

The ground appears when I get close, but no plants:

The ground appears when I get close, but no plants:
#4
Posté 02 avril 2011 - 12:20
Looks like tessellation coloring to me, but i r nub, maybe some of the veterans have an idea?
I've seen the option to turn on wireframe view in the level editor options menu, but I've just turned it on for another level and it's not the same as what you're showing on the pictures. Maybe giving the level/area options a quick glance is an idea though. The vegetation is also set to visible: True in the object inspector?
I've seen the option to turn on wireframe view in the level editor options menu, but I've just turned it on for another level and it's not the same as what you're showing on the pictures. Maybe giving the level/area options a quick glance is an idea though. The vegetation is also set to visible: True in the object inspector?
Modifié par Ottemis, 02 avril 2011 - 12:22 .
#5
Posté 02 avril 2011 - 06:11
I'll check that, thanks. The vegetation shows up on render, so it works out, and I was able to delete everything except the cattails since it's winter, so it ended up not mattering. I expect this has something to do with the fact that it's a huge level, and would probably be super memory intensive if everything was showing, but I'd like to know what turns this on and off for future reference.
Edit: Lol! Good thinking. It was set to false in the vegetation group. I guess my brain was frozen by the foot of snow we got over the last 24 hours.
Actually, I didn't realize that was a parameter that you could set there, but I should have guessed. Glad you mentioned it. The mesh is probably set in a lower level panel, too. I'll have a look.
Edit2: Hmm. Nothing looks unusual there.... Ah well. It's a mystery.
At least the vegetation is sorted out.
Edit: Lol! Good thinking. It was set to false in the vegetation group. I guess my brain was frozen by the foot of snow we got over the last 24 hours.
Edit2: Hmm. Nothing looks unusual there.... Ah well. It's a mystery.
Modifié par errant_knight, 02 avril 2011 - 06:17 .
#6
Posté 02 avril 2011 - 06:39
Yeah with the wilds prolly an "can't see the forest through the trees" practical solution =P
#7
Posté 02 avril 2011 - 07:54
Lol, yeah, that's probably it.Ottemis wrote...
Yeah with the wilds prolly an "can't see the forest through the trees" practical solution =P





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