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Completed, and my thoughts


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#1
Allattar1

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Ill start byy saying I did enjoy the game.  Obviously there was good points, niggles, and a few bad points. I wanted to just record some of my observations and feelings of the game. 

The new system of the game seems very consoled.   From the inventory and skills systems.  Is this completely bad.  I don't think so. Its different and gives a new way of interacting with these tools.  I missed being able to outfit my companions, but I also appreciate that this has an affect were it preserves differences in the party, and uniqueness of feel over appearance.  It also seems to cut down on amounts of loot you then need to feed the party to equip everyone. 
Overall it was different I can understand the changes here, I wouldnt say I was raving about it, I did miss equipping everyone too min max everything, but it didn't upset me.  After a while I got used to it.

Combat.  I had to admit when playing a mage I went through on hard and was damn careful about spells not hitting party members.   Then I turned numbers on, and realised I shouldn't worry...  oh well.

The drop off quests.  I can see this one, instead of visiting everyone in town with a question mark above their head, and a quick talk, and then run off to find said item whilst on a main quest.  We just assume the talky bit happened and when we stumble over something we can return it.  Great quite happy I dont have to talk to all those quest givers for a minor go here collect this missions.  I like this change. 
It was just so damn odd finding some old skeleton, taking it to the distraught husband to hear.
"I think you lost this"
"Shh dont wave it around in public"
You what?  im now turning from tearful revelation that he can now bury his wife properly, too, he killed her and wanted the bones hidden.

Storyline.

Chapter I,
It was the weakest chapter I felt.  It was were I had less emotional buy in.  It sets the scene, but we have little in the way of an adversary or rival.  We get a flavour of the trouble brewing between mages and templars, but nothing that stays with you.  We knew we weere going to be betrayed, but hey we would risk it anyway.  When the betrayal came it was not as shocking as Ostagar.   So I went through it feeling a bit of a thug and wondering why none of the templars realised I was a mage.  Given the robes and staff, and occasional loud explosion, with people flying through the air near me.
I felt chapter 1 could have more of something to get the player to feel more for the character.  A massive betrayal by someone close like Carver for instance.  To set up a sibling as a rival.  Carver was more a simmering, Im in his shadow.  Something, some rival to focus on throughout all the chapters.

#2
Torax

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There is a thread stuck at the top for Fan Reviews. Though they kind of want to hear what you like and don't like. As in tell them what they did well as well as failed on.

#3
Foolsfolly

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The new system of the game seems very consoled. From the inventory and skills systems.


Why is a gimped inventory 'consoled?' We have Fallout: New Vegas too, ya know! There's nothing about consoles and lacking a proper companion inventory system. This was the line where you lost me, sir. Regardless of your intent I wrote you off as 'Ah, one of those people' and no longer cared for your opinion.

You're totally in your right to think whatever you want; but this segregation of gamers is getting really annoying.

#4
Allattar1

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Chapter II
This was were I began to really enjoy the game. Now I had some focus, help the Qunari. I respected the Arishok and loved this bit of storyline. with the growing tension in the city, and the manipulations of the chantry.
Could we have had a bit more of this manipulation bleed through into the other chapters. Definately. A bigger role for Sister P and her desire to use the Qun. Oh yes.
A nice few shocks here for why the Qunari were there, balanced with a feeling of. Damn I like Isabella, but she did what?!.
It was a nice tale of the inevitable and how duty and honour, unbending and inflexible lead to conflict.

(Im fairly sure I went through a lot more than 100 Qunari though)

As a mage Hawke I could see that Hawke was now a bit more powerful in the city, hence no one openly declaring you a mage. But a few more low key approaches, or even some attempts to out you in public and drag you to the Gallows would have been useful. This could be used for non mage characters as well as Merrill or Anders could be switched to the target of these actions.

Chapter III
The storm hits, now we openly have the bubbling over of all the tensions. I can see that everyone damn well knows my Hawke is a mage, but as Champion noone is going to really do much about it... in public. I still think a few requests from Meredith to move to a comfortable room in the Gallows with lots of freedom to act as a sign to other mages. Things like that would have been good, even outright arguments in private between Hawke and Meredith, or Hawke and Carver could have been particularly poignant about how he is running round free as a mage and others aren't.

I liked the plot here, but the bits I wasn't sure about.
Im doing as Orsini asked, trying to help the mages. Yet the ones I want to help keep trying to kill me. It was a bit frustrating to end up killing the good templars, and mages.
I also began to feel like the only Mage in Thedas who wasnt using blood magic after watching Orsini change.
I had just lightning stormed the bridge. Knocked everyone in the area into the storm with the force powers. Pullin, throwing, Fist of the makering. Hardly anyone got through with the lightning bolts and fireballs to control the crowd. Then Orsini goes monster becuase hes scared... Uttering the name of that murderer as he does it?

I was on the mages side right up until then, and then Meredith goes bat**** crazy as well.

I did like the way it ended, the futility.
If there was something I felt could have beenmade more of, it was the history of Kirkwall. Dotted around theplace were the scrolls from the band of three. Explaining that the Tevinter Imperium had been up to something here. Then there was the Lyrium Idol. It felt like there was this massive, this is why this city is always going crazy plot mixed up in all this. The plot though was left in the background almost sidetracked.

I saw it was there, the streets designed as runes, someone was drawing power there. The mines a sacrificial temple to dragons, or just a breeding ground. The Lyrium statue. I wanted at some point a major part of the plot to blow all that open and reveal the twisted history, or plans for Kirkwall. Why mages here were in so much more danger from the fade and demons than elsewhere.
Then of course I found the unbound, and I hoped that wasn't the sum of all that history and band of three notes I dug up.

Still the ending hints at something big in DAIII, something involving the champion, and the Warden (if they lived ).

#5
Allattar1

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Foolsfolly wrote...


The new system of the game seems very consoled. From the inventory and skills systems.


Why is a gimped inventory 'consoled?' We have Fallout: New Vegas too, ya know! There's nothing about consoles and lacking a proper companion inventory system. This was the line where you lost me, sir. Regardless of your intent I wrote you off as 'Ah, one of those people' and no longer cared for your opinion.

You're totally in your right to think whatever you want; but this segregation of gamers is getting really annoying.


I wasnt talking about it being gimped.  Thats something else.  I was talking about it blatantly being fade screens and very clean and shiny.  About how the navigation is blatantly made to be used with joypad in mind. 

#6
Allattar1

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Torax wrote...

There is a thread stuck at the top for Fan Reviews. Though they kind of want to hear what you like and don't like. As in tell them what they did well as well as failed on.


Hold on... I was getting there.  As fast as I type theres only so much post in one page.

#7
Torax

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Seriously go and type up a full review and just post in the thread for the damned things.

They made a dedicated thread for them to read for player reviews. Which YOU are doing right now.

Modifié par Torax, 01 avril 2011 - 09:58 .