Darth Krytie wrote...
I got a few lines into that blog and then stopped taking the guy seriously when he left an "s" off of the word assess. It totally changes the meaning of what he's trying to say and made me giggle too hard to read the rest.

Anyway, there are various changes to dialogue options in minor side quests, depending on what kind of a personality you've given Hawke by your choises. By taking the a-hole Hawke route, for example, you succeed if you try to threaten the harbor master guy into giving you the location of the Orlesian crates you are trying to find, thus saving you the bribe money.
Also, the a-hole Hawke can goad the quanari that left the tal-vashoth and warns you not to go further, into joining you in attacking his former mates.
I don't think though that there are any such options that would change outcomes in plot-line quests, though I don't know why not. It seems that some of the plot line quests could have ended in another way, without it jeopardizing the final outcome of the game.