Alamar2078 wrote...
The way the "feature" is implemented certainly looks like a bug and acts like a bug. Now if the implementation is so poor as to impersonate a bug then so be it. Either way you have to admit it passes the "duck test".
Animation canceling is common in action games - the reload canceling isn't something unique at all and it works with all weapons. Whether you like it or not, you'll use the reload trick many times during a playthrough (most people just don't know when they're (accidentally) executing it). When you're reloading and use a power or melee, get into/out of cover, open a door, pick up medkits, talk to NPCs etc. etc. - you're doing it.
swn32 wrote...
Not really, claymore without reload trick is pretty weak. You need to be point blank to use it, you cant afford to wait so long for the next shot.
Indeed. The Claymore is the 'worst' (weakest) shotgun without the reload trick. With the reload trick it's a great weapon, but it doesn't make the other shotties obsolete.
Alamar2078 wrote...
Note: I've been a developer and involved with game balance so sometimes I don't like doing things that are even ordained by other developers simply because I don't like it. That's a me problem though 
To keep the balance, the Claymore needs the reload trick - if this features was added later, the Claymore is why.
It's the only OSOK shotgun in ME2 and the most difficult & dangerous weapon to use - one miss can ruin everything. I don't have a problem with how it works and there's nothing better than watching the effect of a Claymore headshot at pont blank range

Shotguns are extremely well-balanced in ME2, taking away the reload cancel breaks the system.