-Semper- wrote...
you do not have to start with the creation of your own level. just make a new area and select a level layout bioware already created. it ain't that hard 
the level editor is plain and simple too. just create a level with basic settings, grab the lower/raise brush and play with it. just follow the wiki - if you get caught, use the forum.
That's only if you want to use a predesigned set or location. I want to make a one room area. I want it simple and uncluttered so I do have to make a new one. Which means I do have to make a new level.
You just described a bit of terraine editing. I just want a dirt floor in a room ... there is no dirt floor texture for a room. Which I can ignore right now as long as I can have some sort of a floor/ground since I have NO IDEA if my character will fall through the world if I don't put one in ....
When learning something I find it's better to start at the beginning, not the middle. Giving me a list of 'click here's' isn't my idea of teaching ... well not teaching effectively, anyhow.
Beginning stuff not covered in the wiki (or not covered in the beginning sections, or I haven't found the note or oblique reference that does cover it):
--access to resources is, in some part, restricted by the module you have open (while this makes sense, and is familiar to me from TES, the wiki doesn't [at least not in the beginning sections where you need to know it] say so)
--change the module and you lose access to the new stuff (also called resources) that you just made
--the definitions of add-ins & packages & modules indicates that they are quite similar and that the name differences are based on the stage at which you are using them ... which is almost true, but sufficiently wrong to cost you hours of testing time
--there is no outline of how different resource files are stored and what their location would be relative to whatever it is you are working on ... or that is IS relative to what you are working on, which it is, though there seem to be some cross-references for some of the resources you are creating All of which means that working out a naming convention is a pain, especially since some things CAN and some things CAN'T be named the same thing, and that you will probably lose stuff and have to redo it.
--I set up a file, saved it, the log said it was saved correctly, then found out I needed a different set of resources (module) to actually continue with that file (resource) so I switched modules, can't pull up that resource in the 2nd module but can NOT use the same name, tried to reduce clutter by going back to the first module so I can delete that file and the file is no where to be found. *grrrrr*
I am using the wiki.
I am using tutorials.
I am familiar with modding.
I am frustrated.
Modifié par seramiran, 20 janvier 2010 - 08:37 .