In order to judge the toolset, we must ask, "What is it's purpose?"
If it's purpose is to allow professional game developers to create an awesome RPG, then the Toolset is quite good.
If it's purpose is to allow non-professionals with a generally decent understanding of scripting/modding/modeling/texturing a chance to tweak DA and create new content, then I'm afraid it does come dangerously close to "sucking".
As has been pointed out, it takes great effort to change even minor things and makes no effort to help you figure things out. Is this not the very definition of poor tools? I'm an Oblivion modder and using the DA Toolset has REALLY helped me appreciate the simplicity and genius of the Elder Scrolls Toolset. Is the ES Toolset less powerful? Not really for what matters: creating good mods.
For me I decided not to invest the time in the DA toolset because it was clear the developers weren't willing to take much time to invest in it either.
What would have been great (or will be great for DA2), is if the developers would take a week and devote themselves to creating video tutorials on how to do things. And don't make us have to create third party tools to export/import when you already have those tools created but for some reason don't release them!
The bottom line is a good Toolset should encourage the user to create great mods. The DA Toolset mocks you to just try and figure it out...
Modifié par Brumbek, 27 juillet 2010 - 12:41 .