Related to what I was just saying, this just came to mind... Awhile back, people were asking the devs to patch the glitchy run-walk of the party members in DA:O.
"I understand that there is some desire to see the party walk majestically through Denerim, but I do not consider the behavior a problem, as the toolset offers any number of ways to make characters
walk in cutscenes, conversations and ambiently."
-Mike Laidlaw
"Walking in and of itself was something we added to the game to try and please some of the hardcore RPG players out there, who may be accustomed to playing in a larger world. Personally, I could do without walking at all unless there are very specific floor puzzles, positioning, or pathfinding issues involved.
I get very impatient when I am forced to walk, because I want to get to the next encounter, story point, or puzzle that will advance my game. Walking slowly might "increase immersion," but it also "decreases fun" for me. But that's my preference, and I acknowledge that there are tons of players out there who aren't me."
-Stanely Woo
And we were surprised by the Awesome button...?
Modifié par BeljoraDien, 02 avril 2011 - 08:39 .