re: console version
As someone who has played (and is playing) The Witcher, I think that its combat gameplay would actually be at home on consoles (especially when compared to games like DA:O or DA2).
I mean, you only control one character in the Witcher and the combat is relatively simple: click to attack and time your next click for the next stage of the attack, another button for the signs, and shortcuts for potions/bombs and switching weapon, style and signs (which, I think the current set up of the current generation of gaming consoles's controllers can manage).
edit:
hmm. did a quick review of the control scheme for The Witcher. Hehe, each sign has one number (1- 5)...and no key to rotate among the signs. Oh well, if one of the recent vids for The Witcher 2 is any indication, they probably have consoles in mind already (looked like a radial menu like thingy for the weapons/styles/signs thingies)
Compare that to DA:O's combat, if, like me, you prefer to micromanage the party and only use a bare minimum of tactics, you'll be switching from party member to party member, adjusting the camera view for AoE effects/spells and directing attacks, and picking from various abilities, across multiple characters, etc.
Games like DA:O, IMHO, are better played w/ keyboard + mouse (to be honest, tho', I haven't tried to console version).
But, yeah, I'd have to agree w/ the notion that any console version, for any game, not just The Witcher's sequel/s, shouldn't be to the detriment, esp. in quality, of the PC version of the game.

(I'm planning to get a PS3, after I upgrade my PC, but I am a PC gamer

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Modifié par gotthammer, 17 avril 2011 - 09:12 .