Because resistance isn't everyting. Example lets make assumption that low and normal resistance different is half the damage. Now when consider total damage of AoE's, then it means low resistance only need half the amount of enemies to get same DPS than normal resistance. You can't just ignore some AoE because there is more immuties without knowing how many immune enemies there really is, some AoE could do alot better damage for those than aren't immune.Att3r0 wrote...
@Lumikki exactly then why try to calculate dps on aoe spells ? thats not gonna lead us anywhere. What i tye to do is show that even best case damage for mages is lower then that what other classes can pull while dont need to worry about resistances.
So, when you play in NM, you need to know how many enemies you need to kill to keep DPS as high as single spells. So, if AoE requires everytime 4 enemies it's more than AoE what requires only 2 to reach same DPS. So, because FF can force you miss fire AoE in different location, because you try to avoid FF. You need to know how many enemies you need to get to it to be worth of using. More enemies AoE requires, consider how many you usally are able to attack, harder it will be use.
The secondary effects of AoE's are also important, what allows "cross" class attacks, because they can increase damage alot too. Then there is also control effects what most AoE has included. Like you sayed, it's very complex situation. But it's good to know the differences between AoE DPS too, to notice when something is uselfull. And not just make decission based by immunities or looking some damage numbers flowting in screen.
Modifié par Lumikki, 02 avril 2011 - 05:12 .





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