AussieGiant wrote...
Just a quick note to say that any frame rate above 30 is impossible for the human eye to detect.
*snip*
Not quite. If you're talking about a realtively static image, then yes, 30FPS will provide you with a "flicker-free" experience. But motion at 30FPS (and let's face it, games are about motion) may not appear smooth. A higher frame rate will compensate for a lack of genuine motion blur effect and help reduce input lag, because the PC is translating input to visual feedback at a faster, or more efficient rate.
Ideally, since most LCD computer screens run at 60Hz (or 60FPS), that should be the target goal. Less than that is quite acceptable, as many other factors (texture quality, in-game animation quality, lighting effects, etc) all affect smooth gameplay.
What I will agree with, as you've implied, is that the obsession with FPS in the modern PC gaming industry is a little flawed. An average between 30-60FPS on a game like DA2, with the appropriate supporting detail, makes for a pleasing experience. And, of course, anything above 60FPS on a standard LCD monitor is just frosting.
Size is also a factor. A game running between 30-60FPS on a 25" LCD computer monitor will look great, but that same performance on a 52" HDTV may still appear choppy. That has to do with pixel density and the other technological "enhancements" in the latest generations of HDTVs which are suppose to help (and sometimes hinder) motion quality... like the God-awful 120Hz or 240Hz display effects that ruin (IMHO) the depth of field in lower-res video that's been upconverted.
Modifié par RaenImrahl, 05 avril 2011 - 07:28 .