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Damage over time power and duration scaling, question?


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#1
JSLfromBx

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As you all should know any power with a duration last for a much shorter time when used on big enemies like krogen or heavy mech, so using reave on a Krogan health with deal much less damage than on a merc.

What is unclear however is damage against protection, because all doT deal their d amage instantly against armor and shield, so what happens to the duration scaling there?

does casting reave on a Ymir mech armor mean it lose nearly half it damage potentiel due to duration scaling even if it deal the damage instantly? And what about upgrade that increase power duration? does this upgrade increase the damage against armor/barrier/shield?

#2
termokanden

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Good question. I have been unable to find the answer to this one myself unfortunately.

#3
Bozorgmehr

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The only penalty for DoT powers against defenses is the 20% duration penalty for playing on Insanity. Cryo effects, Hacking, Dominate, Pull, Neural Shock etc (powers that are only effective against targets down to health) suffer the additional rank penalty.

#4
termokanden

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Likewise, from what I have been told around these parts (I believe it of course :) ) the duration bonus from class passive or the research bonus DO affect the damage against defenses.

Anyway I was guessing and hoping that this was the case, considering how gimped this could make Reave and Incinerate otherwise.

Modifié par termokanden, 01 avril 2011 - 10:03 .


#5
Bozorgmehr

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termokanden wrote...

Likewise, from what I have been told around these parts (I believe it of course :) ) the duration bonus from class passive or the research bonus DO affect the damage against defenses.

Anyway I was guessing and hoping that this was the case, considering how gimped this could make Reave and Incinerate otherwise.


Yes, any duration increase makes Reave and Incinerate more powerful against defenses. You can easily test this by using Area Reave at level 30. Having 6 biotic upgrades isn't enough to strip armor/barrier instantly, you'll need either +power damage or +duration, any will do and Shep's Area Reave will strip armor/barrier instantly.

#6
JSLfromBx

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So basicaly it's a win/win situation then, I like that :)

My reave sentinel is definitly looking nice. first time I might actually enjoy playing something else than a soldier.
I had no idea that target under reaved also suffered from the rag dolled huge increase to damage taken. It was sheer dumb luck I found it on the wiki. this sort of thing really need to be made more obvious in the game.

#7
termokanden

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This is also awesome for engineers who intend to use some sort of crowd control. Could be a hacking/dominate build or just one with Neural Shock or something. With Mechanic you still get a damage boost while still boosting your crowd control. The only thing that suffers is Overload damage.

Modifié par termokanden, 02 avril 2011 - 12:01 .


#8
Bozorgmehr

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JSLfromBx wrote...

So basicaly it's a win/win situation then, I like that :)

My reave sentinel is definitly looking nice. first time I might actually enjoy playing something else than a soldier.
I had no idea that target under reaved also suffered from the rag dolled huge increase to damage taken. It was sheer dumb luck I found it on the wiki. this sort of thing really need to be made more obvious in the game.


Reave doesn't ragdoll enemies, i.e. you don't receive a damage bonus when shooting a target who's affected by Reave's effects. The only biotic powers that can ragdoll enemies are Singularity, Pull and Slam (lift duration only) - you also do double (weapon and physical) damage against frozen targets (biotic powers and freeze don't stack though).

However, Reave does DoT when used on (organic) health. It's an excellent bonus power due to its versatility (effective against barrier and armor; CC, DoT against organics (health) and it regenerates/boosts Shep's health (organics only). This is useful, but powers like Pull and Slam are better for CC and damage (x2), Neural Shock has the same CC effect and lasts much longer (plus they're on half the cooldown).

When you're playing Sentinel you're probably better off with Stasis bonus power (1 point is all you need), add Assault Armor and the GPS and you'll end up with one of the most powerful builds possible. Reave ain't bad, but having access to Warp makes it somewhat redundant IMHO.

#9
Alamar2078

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I kind of wish skill descriptions [damage, duration, etc.] changed dynamically depending on your difficulty level. When I was doing my Infiltrator runs [first time I picked him up since LotSB] I got killed a ton because I was expecting the cloak to last "just one second" longer.  [Edit ... I.E. I forgot about the insanity -20% duration]

I went from "reload a ton" to clean playthrough with a quick respec. It also helped that the no-sniper-time bug hit me after my gauntlet runthrough when the game was much easier.

Modifié par Alamar2078, 04 avril 2011 - 12:05 .