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DW Assassin - One-Shot Overkill (Nightmare Guide) Updated for 1.02/103, check bottom of OP (July 24th)


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#276
GEWill

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Sallul wrote...

Hey AreleX I had a question, would the build you describe work for an Archer Rogue? I mean obviously not getting the DW points and they'd go elsewhere (not in Archery since it sucks) but overall would this work with an Archer as well as a DW Rogue? Thanks :)


I don't know who using AreleX's build for an Archer, but my DW Rogue build is absolute beast-mode when used on an Archer.  Rather than go for high critical damage I go for high critical chance so that each hit is high damage.  Right now my DW Rogue is sitting at 97% critical chance and 214% critical damage.  Using the Jackal's Longbow as my secondary weapon and I can pop off 600-2500 damage per hit depending on the enemy type.

#277
Cstriker01

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I'm lazy and I don't wanna search for answers to my questions so here we go...

I got so frustrated with my Rogue/Assassin that while on the Rock Wraith I rage quit so violently that my negative vibs reached out and perma deleted my rogue (al a Poltergeist where the girl gets sucked into the TV).

That being said, every time I went to attack the damn adds, I'd get one down then agro would immediately draw off of Jay Aveleno and stun lock me to death. Painful...my set up was pretty much identical to what you had tactics and all. What was the key to not getting stun locked on this?

Second (I never said first, but I meant it spiritually), have you toyed with shadow instead of dualist? It would seem that the passives would give moar burst dps via assassinate in addition to added survivability. Thoughts and feelings on this?

Thanks!

Modifié par Cstriker01, 28 avril 2011 - 11:23 .


#278
AreleX

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I really suggest you search the thread.

1. This has already been answered.
2. There were some angry words said the last time someone told me they were 'too lazy to search'.

#279
Iyashi

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Cstriker01 wrote...

I'm lazy and I don't wanna search for answers to my questions so here we go...

I got so frustrated with my Rogue/Assassin that while on the Rock Wraith I rage quit so violently that my negative vibs reached out and perma deleted my rogue (al a Poltergeist where the girl gets sucked into the TV).

That being said, every time I went to attack the damn adds, I'd get one down then agro would immediately draw off of Jay Aveleno and stun lock me to death. Painful...my set up was pretty much identical to what you had tactics and all. What was the key to not getting stun locked on this?

Second (I never said first, but I meant it spiritually), have you toyed with shadow instead of dualist? It would seem that the passives would give moar burst dps via assassinate in addition to added survivability. Thoughts and feelings on this?

Thanks!


Just go to each page and Ctrl + F it

#280
Shep309

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LOL some of you guys man.. if the thread was 60+ pages maaaaaybe, just maybe I'd understand not wanting to go through it all, but seriously... the guy spent a hell of a lot of his free time creating the guide and answering questions as they were asked.. but you can't be assed to take 10 minutes to read through the thread?

Come on man.

#281
Cstriker01

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Actually I can't, the minute I spare here and there balancing 2 children, time with my wife, work and projects until the evening when all I want to do is play and not read a dissertation on a fictional pixilated universe certainly makes me want to be lazy. I come by my quirks honestly and I really wont have my feelings hurt if someone else does. Cest La Vie. Are built a great guide, that was never in question. I was only attempting to streamline my time use online. I will not do so again in the future it would seem.

#282
Shep309

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Cstriker01 wrote...

Actually I can't, the minute I spare here and there balancing 2 children, time with my wife, work and projects until the evening when all I want to do is play and not read a dissertation on a fictional pixilated universe certainly makes me want to be lazy. I come by my quirks honestly and I really wont have my feelings hurt if someone else does. Cest La Vie. Are built a great guide, that was never in question. I was only attempting to streamline my time use online. I will not do so again in the future it would seem.


Don't take it personally, I just know how it feels to spend a lot of time on something and then have people not read it yet ask questions about it.  I bet if you would have led off with this statement rather than just saying you're lazy Arelex, or someone else would have been more than happy to point you in the right direction or answer the question.  The "lazy" word really strikes a bad chord because it makes people think you didn't even bother reading.

Wasn't trying to be a dick by any means, I've just seen far to many people who are genuinely lazy in threads is all.

Edit: ARW is my kryptonite as well, it usually comes down to a bunch of reloads, me getting lucky.  I'm assuming you have Lightning resist runes as well as the potions that increase armor and life etc activated?  They should help.

Modifié par Shep309, 29 avril 2011 - 12:41 .


#283
Cstriker01

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I know it sounds upset, I am not though.

Let me set a better sounding tone...Are truly did an amazing job and the effort that went into this guide is stupendous. I will get around to searching in this in the future. Hell, I bounce around all three of her guides (though my zerkvan will probably do moar burst then speed...I love buttons that do neat things).

#284
AreleX

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Cstriker01 wrote...

I know it sounds upset, I am not though.

Let me set a better sounding tone...Are truly did an amazing job and the effort that went into this guide is stupendous. I will get around to searching in this in the future. Hell, I bounce around all three of her guides (though my zerkvan will probably do moar burst then speed...I love buttons that do neat things).


Shep is right, I understand that circumstances beyond our control sometimes don't allow us the time we need to do the things we'd like to. The word 'lazy' just strikes a nerve with me, is all. I sink a lot of my free time into helping people and writing guides, and when someone tells me that they're too lazy to look and see if I already answered something, it comes as a huge slap in the face. No harm, no foul, though. We're cool!

For ARW, I wore the Ancient Leather Cuirass (300 something electricity resist) with a Rune of Lightning Warding, and the Boots of the Frozen Wastes with a Rune of Lightning Warding. This should be more than enough lightning resistance to help you deal with the Profane adds that spawn when the ARW is regrouping.

:wizard:

#285
Guilebrush

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kooaznboi1088 wrote...

So would you like the Shadow/Maker's Kiss combo? What would your belts and amulets look like? Would you get the standard +3 Dex/Con or get something to boost shadow damage?


Had a somewhat related question so I figured to toss it in here. Is there any underlying reason behind The Maker's Kiss being worth so much more Gold than Shadow's Claw (86+g~ difference)? I understand that it has an extra rune slot but even so can a even a devastation rune make up the large base damage disparity? Is it due to the +10 Spirit damage property having scaling properties? Am I missing something here or is Maker's Kiss a dagger you only pick up when going for a pure Spirit build?

I'm planning on doing a NM run on a DW rogue soon and there're so many big ticket items to spend on I'm not sure if planning around getting that dagger is a wise move or not, especially now that it's possible to go with a pure nature damage route (admittedly not nearly as good as Spirit but far cheaper) thanks to the DLC. Any Input or insight would be greatly appreciated. Thanks.

Modifié par Guilebrush, 30 avril 2011 - 09:04 .


#286
AreleX

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Guilebrush wrote...

kooaznboi1088 wrote...

So would you like the Shadow/Maker's Kiss combo? What would your belts and amulets look like? Would you get the standard +3 Dex/Con or get something to boost shadow damage?


Had a somewhat related question so I figured to toss it in here. Is there any underlying reason behind The Maker's Kiss being worth so much more Gold than Shadow's Claw (86+g~ difference)? I understand that it has an extra rune slot but even so can a even a devastation rune make up the large base damage disparity? Is it due to the +10 Spirit damage property having scaling properties? Am I missing something here or is Maker's Kiss a dagger you only pick up when going for a pure Spirit build?

I'm planning on doing a NM run on a DW rogue soon and there're so many big ticket items to spend on I'm not sure if planning around getting that dagger is a wise move or not, especially now that it's possible to go with a pure nature damage route (admittedly not nearly as good as Spirit but far cheaper) thanks to the DLC. Any Input or insight would be greatly appreciated. Thanks.


IN1's Shadow's Claw/Maker's Kiss Orsino fight

Come Act III - Items Worth Getting (Etched Ring of the Twins is MANDATORY in Act II)

Stealth Boots are a must-have, 75g or something, if I remember right
You should pick up the Seven Deadly Cinch belt from Magnus' Wares on the Wounded Coast for around 25g
Four-Fingered Eddie's Lucky Talisman is quite expensive (108g), but also a very good item
I think the Belt of Promise is a waste. Seven Deadly Cinch provides even better stats overall, for a fraction of the price.
If you don't mind switching weapons occasionally, Shadow's Claw/Maker's Kiss will make the entire finale of the game a huge joke. Meredith/Templars and Orsino get completely and utterly ripped by spirit damage.

#287
Arkalezth

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AreleX wrote...

Sure Strikes

A good passive for maxing your attack without taking points from cunning, plus you need it to unlock Vendetta. I still don't know what you want from me!

Is this right? I can't test it in-game right now, but according to the wiki, you only need 2 points to unlock Vendetta, and 4 for Blood Feud. So you could technically drop either Sure Strikes or Cutting Barbs.

Also, is the latter really useful? I haven't tested it (only played Rogue once and went Assassin/Shadow), and -50% defense sounds good, but you (and companions to a lesser extent) shouldn't have problems hitting enemies. Non-bosses, at least.

Modifié par Arkalezth, 30 avril 2011 - 02:46 .


#288
AreleX

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You won't be investing in DEX past the req of 42, so you will need help keeping your attack at 100. Also, your hit rate decreases when going from trash to Elites to Bosses (60 something and 40 something respectively, if I remember right), so it's a good passive to have.

I meant that you'll need it to get Blood Feud.

Against non-bosses, it won't really make a difference, and you should be hitting them anyways, but bosses are where you and your party will (should) be challenged the most, plus you'll need 4 points to get to Blood Feud, so why not?

Modifié par AreleX, 30 avril 2011 - 02:58 .


#289
Arkalezth

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Yeah, Sure Strikes is good and I understand the reasons behind it, my concern is mainly about Cutting Barbs. You get 4 points from TtG, Parry, SS and Vendetta, so it's not needed as a prerequisite. Looking at your build, there's not much more to take past level 20, so it may be a good option at that point, but you could at least take Blood Feud before.

BTW, nice guide(s), I haven't played a lot DA2 this past month (I was waiting for the new patch), but I might start a new playthrough soon and they may come in handy.

Modifié par Arkalezth, 30 avril 2011 - 03:15 .


#290
DW2511

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I've created a tank rogue with full 80 defense, full 100 attack, 100% crit chance, burly hp total and access to all Assasinate, Vendetta, Twin Fangs and MoD. Overpowered. If people are interested and the OP allows it, I'll post it here.

#291
SuicidalBaby

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Cstriker01 wrote...

I'm lazy and I don't wanna search for answers to my questions so here we go...

I got so frustrated with my Rogue/Assassin that while on the Rock Wraith I rage quit so violently that my negative vibs reached out and perma deleted my rogue (al a Poltergeist where the girl gets sucked into the TV).

That being said, every time I went to attack the damn adds, I'd get one down then agro would immediately draw off of Jay Aveleno and stun lock me to death. Painful...my set up was pretty much identical to what you had tactics and all. What was the key to not getting stun locked on this?

Second (I never said first, but I meant it spiritually), have you toyed with shadow instead of dualist? It would seem that the passives would give moar burst dps via assassinate in addition to added survivability. Thoughts and feelings on this?

Thanks!


Cstriker01 wrote...

I know it sounds upset, I am not though.

Let me set a better sounding tone...Are truly did an amazing job and the effort that went into this guide is stupendous. I will get around to searching in this in the future. Hell, I bounce around all three of her guides (though my zerkvan will probably do moar burst then speed...I love buttons that do neat things).


Cstriker01 wrote...

Actually I can't, the minute I spare here and there balancing 2 children, time with my wife, work and projects until the evening when all I want to do is play and not read a dissertation on a fictional pixilated universe certainly makes me want to be lazy. I come by my quirks honestly and I really wont have my feelings hurt if someone else does. Cest La Vie. Are built a great guide, that was never in question. I was only attempting to streamline my time use online. I will not do so again in the future it would seem.



Typing all of that surely took the similar amount of time it would have required to look for the answer.  Which is actually in the videos posted.  If one were to pay attention.

#292
mr_afk

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AreleX wrote...

You won't be investing in DEX past the req of 42...


Btw, what's your reasoning for pumping cunning instead of dexterity?
From my calcs so far it seems that dexterity increases dps and critical damage more than cunning does?
So I would have thought you would have left cunning at the min required to equip gear then pump the rest into dex?
Because even when you have 100% crit chance increasing the base damage by 0.5 should do more than increasing the critical damage by 1%....

The only advantage I see is in the defense score that cunning provides. But you shouldn't be needing to rely on that that much anyway?

I might be wrong though. Highly unlikely of course :P- but there is a possibility in which case I've just been lying to all those people in my thread. haha

Modifié par mr_afk, 30 avril 2011 - 07:27 .


#293
AreleX

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Devious Harm doubles the crit damage % for each point you put into CUN past your base, and with various items/accessories/RoV/armors/weapons/Unforgiving Chain, you can reach 100% crit rate, or near it, pretty easily in Act III.

Is that math? Are you asking me about math? You know I can't do math.

:(

Modifié par AreleX, 30 avril 2011 - 07:39 .


#294
mr_afk

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AreleX wrote...

Devious Harm doubles the crit damage % for each point you put into CUN past your base, and with various items/accessories/RoV/armors/weapons/Unforgiving Chain, you can reach 100% crit rate, or near it, pretty easily in Act III.

Is that math? Are you asking me about math? You know I can't do math.

:(


Oh ****! I forgot about that! Haven't played a rogue hawke in so long. :whistle:
Just redid the numbers and I think your setup is about right. Leaving dex lower and pumping cunning is better in terms of crit damage (and once you reach ~100%) in terms of dps as well. 

Haha seems like you don't even need maths to get things right!
But yeah, for the other rogues like isabela etc. i'm pretty sure that pumping dex is better (so it's almost wasteful to have to get that 40 cunning or so to open locks).

#295
Sabotin

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Well you can still get to arround 100% with Isabela and still have 60 or so cun for max defense and some crit damage. I liked her a lot, that's why I'm playing a dw rogue now :D .

A few glitches/questions about your build (which I'm trying atm):

In Aveline's build you have indomitable learned at level 9, but 13 is required.
Merril has Winter's grasp used in the tactics, but not learned in the talent builder.
There's 22 tactics used for Anders, but max is 20 in the game.

Why do you have Aveline drink a potion at higher hp than Anders heals?
Why do you have Anders activate rock armor at more than 75% hp?
Stealth - does it permanently remove agro or it's just put on hold untill you reappear (though in that time another char may have built up enough anyway).
And do you get enough staggers arround with just cleave?

#296
AreleX

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1. Mistake
2. Mistake
3. Mistake
4. Fail-safe
5. Vengeance, could also be at or above 50
6. Permanently
7. Yes

playing left 4 dead, will answer more in-depth after if needed

#297
Irish Porkchopp

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mr_afk wrote...
Haha seems like you don't even need maths to get things right!


Wait, what?  The math is a lie?  Oh noes!

Image IPB

#298
mr_afk

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Haha noo, i simply forgot to include devious harm. A non-hawke-assassin rogue will benefit more from pumping dex than cunning but with 2% from each cunning it becomes better to pump cunning (especially when crit chances become ~100%).

And don't worry about Xerbaksdsalf, i'm running around burning books atm. I should have it up later today hopefully. :)
edit: Argh fenris is up to his usual antics! Might have to either figure out better tactics or just control him again. Bleh.

Modifié par mr_afk, 02 mai 2011 - 04:37 .


#299
Kaylord

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Is it viable to apply that +damage poison potion to your daggers, and does it stack with elemental weapons?

#300
Chaosje

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i might have missed it while goin through all the pages, and i kinda lolled at the i am lazy guy(who was infact not lazy) but im asking anyway(since theres still a chance that it wasnt in here...
aveline skill build doesnt do **** with "defender", but a whole lot in "sword n shield" and im guessing thats fro the crit immunity, am i right?
so lets say some1 has the item pack that gives her a ring with crit immunity wouldnt it be better to spend the points in defender for the etra magic resistance, damg resistance and knockback immunity?