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DW Assassin - One-Shot Overkill (Nightmare Guide) Updated for 1.02/103, check bottom of OP (July 24th)


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#326
mr_afk

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Lucifer_Seraphim wrote...

I knew it would be easy to use shadow and use Decoy to defeat Shadow. I wanted to try with duelist as I thought you would have tips or strategy to do that. Hmmm, I will try figure it out =)

Hmm here's some theoretical ideas to try maybe. (Theoretical because after my first three playthroughs where I kited him to death I've given up on an honourable duel and just use glitches/bugs and just auto-attack him to death. Not very exciting but I can't see any faster way (not including IN1's dagger shield combo))

If you're using your dog you could just release your dog, stealth, let your dog pick up some aggro and stab the arishok a few times in the back before having to reduce aggro once more...
Until your dog dies - then you'll have to run like little girl/maybe switch to bow for a bit until your dog's cooldown recovers and you can repeat. Doesn't sound like it would be very fun though.

If you're not using your dog it's going to be really frustrating to beat him using DW. (I'm assuming you're using DW because archery is quite simple to just kite him to death and that's not too hard).
You'll have to do some pro dodging, much like how you beat him with a warrior..
Rush at him and hit him once or twice before backing away to dodge his attack (he attacks really slowly) and rinse and repeat. However, if you stuff up you'll probably be in a lot more pain than a warrior would.

This is completely theoretical as I usually use ranged attacks. Easier that way. If I ever get around to doing my DW playthrough maybe I'll figure out a more efficient way.
I think there also might be vids on youtube of it. Haven't really checked though.
well have fun :)

Modifié par mr_afk, 13 mai 2011 - 07:57 .


#327
Liliandra Nadiar

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It's not that Are doesn't have tips, just that a video of it would be boring. It's only really a few points to keep in mind and do, the bulk of which is mostly pre-staging supplies before the Qunari attack begins. The fight with the Arishok is more patience and a fight of attrition then any 'tricks'.
What I can say (keeping in mind I've only fought him on Normal and Hard with a Warrior) is to stock up on the HP+Stamina potion, grenades, (combustions are nice nice they stun him long enough for several attacks) runes, (+armor is probably better, though defense might be useful) poison and (IMO) a few Rock Armor potions.
That's set up, in the fight itself, there'll be a lot of kiting. Don't do more then two/three strikes before moving away. Dodge when he's about to charge and use Dog, even if he'll be squished in one attack, he can contribute at least some damage.

#328
mr_afk

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@Liliandra, you actually don't need a stockpile of potions, even on nightmare. It's simply a matter of not getting hit. The more mistakes you make the more you get hit and the more potions you have to take. Warriors may have it tougher in that after the stamina pool runs out it's not going to come back but besides autoattacks and cleave I don't really see that many abilities been very useful.. Actually, if you're a S&S you could keep the arishok in a semi-permanent stun state via shield bash, grenades and pommel strike. I think IN1 was demonstrating it. It'll probably churn through the stamina potions though.

@Lucifer_Seraphim, you may also want to equip nature daggers with either nature or cold runes and that nature poison. That will help a lot.

Modifié par mr_afk, 13 mai 2011 - 08:10 .


#329
Lucifer_Seraphim

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Thanks for the advise, I heard that combustion grenades do help alot. Yea, I am going to use my dog like a decoy. hah. Let me try that later at home.

#330
Liliandra Nadiar

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I suppose I should've clarified a bit. Until I went up to Hard, I never bought or used potions/poisons/grenades with very few exceptions (Mythal's favor and Restoration potions) so my definition of 'stockpile' is more then 4 while using drops of health and mana/stamina potions from combat and never bought any.

As for 'It's simply a matter of not getting hit', it's a lot easier said then done. At least for me. Have an eye condition that makes nearly all 2D 'depth' perception impossible for me to see so judging distance without an area of effect ring like spells is very difficult for me.

#331
mr_afk

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ah I suppose I should have clarified as well. I wasn't commenting on anyone's skill levels or anything. I was more suggesting that the tactics involving the arishok shouldn't have to rely on potions to succeed as you really don't want to be getting damaged on a consistant basis as a part of your tactics when fighting him. As in, you can't just stand there and take the hits (unless you're one of those weird spirit healers I guess..).

For example, a kiting technique as an archer simply involves stealthing and moving away from him (even though he tends to follow you somehow) and maybe getting a shot off every now and then - then when he charges, dodge and run back a bit in the opposite direction and let hell loose on him, then go back getting chased around and taking the odd potshot. Same sort of deal with a mage though it's a lot easier due to spells which allow you to hold in place for a while.

Basically these kiting techniques and even your rushing in and taking 2-3 hits as a warrior shouldn't get you hit if you do it right - unless you're unlucky or you lose focus and make a mistake; e.g. doing 4-5 hits and staying within his melee range for too long, or failing to see him getting ready to charge..

As for your depth perception...I think most aoe effect spells auto centre on your current target which might help a little bit with aiming? But yeah, that would make things tough. Good job with persisting with playing it on hard :)

Modifié par mr_afk, 13 mai 2011 - 12:17 .


#332
Liliandra Nadiar

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Most of the time it's not bad, few chunks of health tick off that I don't particularly worry about. It's when he hits me and sends me flying across the room with on hit despite having immune to knockback items one, and I invariably get up just in time for another hit that, you guessed it, sends me flying and on my back, only to get hit again. Think my second 2-hander holds the record of getting four of those in a row until he had to move around a pillar that gave me enough time to get up and run like a b****.

#333
AreleX

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New video!

28-Second Deep Roads Dragon Boss Kill

Discussion about Nascar Age 2: Arishok Duel may now continuue.

:P

Modifié par AreleX, 13 mai 2011 - 02:03 .


#334
Liliandra Nadiar

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Ha! I remember this song! Awesome, nostalgia trip. :D

And very dang impressive work on the dragon. Though I don't think you should let SPCA see you cutting into the dragon's.. ah... nether regions. :P

#335
AreleX

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I didn't like how restrictive my party layout for Rogue was, so I've been back in the lab, testing out some ideas. The preliminary results are quite pleasing so far, and I've decided to share a few of my test runs with my new team setup, focused on drawing aggro to Hawke to cluster enemies, paralyzing them, and using Rogue's insane spike damage to almost instantly detonate a Walking Bomb from Anders. Check it out!

The Real Walking Bomb

I have another in mind, and will post these after some more testing, to get things just how I want them.

:wizard:

#336
SuicidalBaby

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nice, ive been using varric with my rogue as well
still use aveline though

#337
danbadone

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Thanks a bunch for this guide, I'm using it on my first NM playthrough (where I actually stand a chance) and it works like a charm (one-shotting assassins ftw! :D). Yesterday I just scored my first >10k brittle/assassinate combo yay!

Considering your walking bomb build: How do you one-shot half your party with the ~4k spirit AoE when the bomb goes off? I can remember my first time trying out NM, Merrill owning the party with the stupid bomb <3

Modifié par danbadone, 16 mai 2011 - 09:57 .


#338
Catalol

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Awesome! Party variation is always a thumbs up and it looks like a load of fun.
With Hawk being the center of attention, how do you get around knockbacks and the sorts? Immunity gear? I suppose the majority of mobs are simply getting blown up or cc'd before they can even do much damage!

I would love to know how this party fairs against bosses as this is along the lines of something I really want to try out! :D

Modifié par Catalol, 16 mai 2011 - 10:15 .


#339
AreleX

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Etched Ring of the Twins for knockback immunity. I haven't invested anything into CON, and I still don't encounter problems, even in my no-tank Walking Bomb party, simply because I clear things so fast.

Bosses would simply be unloading before they get the chance to do damage to you. Sebastian is set to Wounding Arrow Brittle targets, Merrill uses Hex of Torment, and I use fully upgraded Mark of Doom, so a huge chunk of fights are over right at the beginning. For those that DON'T die, Twin Fangs is incredibly powerful on a Brittle target as well, due to the +50% crit dmg taken. Good for if there's another Elite after you burn Assassinate.

#340
AreleX

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Same team, new video! Who's the deadliest Assassin in Thedas?

The Ultimate Assassin 2: Glass Cannon Destroyer

I'll be posting the tactics and such for this build after a little more testing, but so far, it's quite possibly the most powerful team I've ever put together.

Modifié par AreleX, 17 mai 2011 - 06:36 .


#341
AreleX

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I still have Repentance left to do, what party do you guys want to see for that?

Anders/Merrill/Varric (or Sebastian), or
Anders/Merrill/Aveline?

#342
Lucav5

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Ok so I just started a dw rogue and knockback lock is probably the single worst thing in this game. It is so incredibly annoying before you can get etched ring of the twins. I decided to dump a few points into con and have Aveline use bodyguard on my rogue at all times. Will probably stick with this approach until act II, especially since defense seems to do absolutely nothing.

#343
SuicidalBaby

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stick and move

#344
atheelogos

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AreleX wrote...

Gage123 wrote...

Would this work with an archer hawke?


I don't really see why not, considering that general consensus is that the Archery tree is terrible, but I wouldn't know. Give it a try!

What about Armistice and Goad? Should I not take those?

#345
atheelogos

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Also does anyone use Fatiguing Fog or Confusion? If so how are they?

#346
mr_afk

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Umm, not sure how it would fit into a DW rogue build (still haven't gotten around to playing one) but in general, you don't want to waste any of Hawke's ability points on the sabotage tree, as you could get a rogue (archer) companion to get it instead (and they will usually have heaps of points to spare).

I used to use armistice and goad but didn't really notice too much of a difference so I now prefer to manage threat through hawke's attacks. I'm not sure if you're trying to find ways to draw aggro or reduce it so I'm not sure how to help you... I normally try and get as much aggro on hawke as possible (even though she's the glassiest) and rely on my microing abilities to avoid getting hit. Drawing aggro is pretty simple. Just rush around hitting things.

Fatiguing Fog and Confusion are pretty awesome... for a walking bomb or S&S build. If you spec your mage companions into using walking bombs then it will be really useful. If you check out Arelex's "the real walking bomb" (pft, how very modest) you can see how such a setup can work.

Basically hawke runs around drawing threat and clustering enemies (because they're all trying to kill her), Varric/Sebastian dumps a fatiguing fog and slows and disorients the enemies (as well as obscuring Hawke), then merrill/anders casts a walking bomb on a disoriented enemy (probs an elite) and hawke assassinates it = big explosion and everyone dead.

I'm not sure if that's exactly what Arelex did, but that's what I picked up from it when I watched it a while back.

Confusion is a little weirder. It does friendly fire and can lead to a really odd experience of losing control of your character for a while. I find that it's great when you dump it into a tight cluster of enemies (needs to be tighter as it has a smaller radius) as the enemies will fight amongst themselves and thus remain tightly clustered while allowing you to walking bomb/scatter the whole group.

Wow, that was spiel-ly.. Hope that helps

Modifié par mr_afk, 18 mai 2011 - 10:24 .


#347
atheelogos

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mr_afk wrote...


Wow, that was spiel-ly.. Hope that helps

:) It does. Thanks for taking the time

#348
AreleX

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I gave Sebastian Goad. He goads mobs into me, and I draw them all towards the enemy that gets infected, then I detonate it, and bam. Massive mob wipe, no matter the enemy ranks.

#349
atheelogos

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Hey OP do you ever upgrade Speed?

Oh and who do you prefer to give walking bomb to and do you upgrade it or do you prefer the normal version?

#350
AreleX

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been meaning to change the lvl up guide for a while. fixed.

i give wb to anders, since he has the fastest CDs, and can use it the most often.