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DW Assassin - One-Shot Overkill (Nightmare Guide) Updated for 1.02/103, check bottom of OP (July 24th)


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#501
punkgamer01

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so, what are you suggesting Mr, Pro-gamer Arelex ? 

tactics for other party member will be apreciate, at least for DW rogue ^^'

p-s : afk, i usually use a party composed of 2 mage, hawke and another rogue/warrior (in fact, i usually swap varric for another rogue or a warrior).

Modifié par punkgamer01, 23 juin 2012 - 12:26 .


#502
punkgamer01

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 lol... Arelex, i just tested your old build with assassin/duelist and i'm actually in the legacy dlc. i'm pretty sure your old build is reliable, even for post-patch version. of course you don't get the "high number" but i can pretty much deal 90% of an elite health with vendetta ... don't know if its possible... but i also tested it outside the dlc. same result. vendetta do not one-shot ennemy, but for the result i am seeing, it deal pretty of a damage, even if the enemy is not stagger. 

i got the first alpha genlock of the dlc, in like, 1 vendetta + 2 auto-attack, lol. after that, it is true that the auto attack are not as higher as assassin/shadow. but goddam i love your old build, even for a patched-game, it still rock. just give it a shot ^^'

#503
AreleX

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it will still work, it just won't be as insanely powerful as assassin/shadow. you should use whichever one you enjoy most

#504
punkgamer01

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 lol... i used your pre-post build, assassin duelist, and i was able to drop down corypheus from max to like  1 hp with a vendetta when he was stagger AT THE FIRST TIME HE ATTACK YOU. i've already tested shadow"assasin and your assassi/duelist is waaayy better than assassin/shadow. with an assassin/shadow rogue it took me from the start to the second time he attack you (i talk about after being in aoe mode) and i used assassinate WHEN HE WAS BRITTLE. o_0 

adding to that, you might have higher number with shadow, but in final, a asssassin/duelist rogue have 2 "big hitter" ability in assassinate and vendetta, but shadow/assasin have only 1 of these. so in a real situation, YES you gonna have higher number with shadow/assassin, but assassin/duelist WILL always kill ennemy fast, due to the fact that they can use assassinate, AND THEN vendetta on the same target, so finally, you don't got higher number, but you kill faster by using 2 abilities i know it, because i've timed myself... like i said, if it was not for "scrypted" battle  with corypheus, he will be dead by the 1st time he attack me, after he aoe mode, when with assassin/shadow, he was in the same state after the second time. and guess what, i used elemental weapon (nature and spirit dagger) from dlc and when using vendetta, i was using physical weapon.

i know that it sound, like oh, yeah, you lie. but, i'd say to people that don' believe me, try it out, and you'll see. you will not be seeing higher number that's true but you will have 2 big hitter to dish out vs 1 with assassin/shadow. adding to that, with assassinate you have to get at close to use it, while with vendetta, range, is practitcly not a strong issue, and you can use it IN ADDITION of assassinate...

men, you gotta take credit for it, people got to return to basic yeah ! 

p-s : and yes i'm using post-patched game (1.04) and i still kill faster with 2 big hitter than with one.

#505
punkgamer01

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sorry for the double-post, but i watched your video and correct me if i'm wrong but, the walking bomb set-up is actually working post-patch. 

because you know, you just have to make something like this : 

hawke: health>= 75% : use current condition for next tactics
ennemy:desoriented : Walking bomb

and due to the fact that with shadow you can desoriented your target when you crit, wich is... for a rogue, every of your attacks, you just have to put some spirit rune in your armor if you want a fully upgraded walking bomb, or you can simply not take the upgrade that cause the walking to infect other people. and it still work, i've tested it, post-patch, with a shadow assassin rogue. and even if you die, because you were infected by the walking bomb, if you set your tactics correctly, you can set anders to use regroup and then heal you right after, he as resurrected you.


EDIT : if anyone has a build of bethany from act 3 i'm open. it just need to brittle elite, use haste and to have good synergy with the rogue build of arelex.

EDIT2 : arelex, i maybe reproduce your tactics for your videos in wich you use walking bomb. i also read that you have to keep treat on hawke, wich i did, and it turns out nicely. i even make isabella an off-tank, by using her ability that reduce the damage she has taken depending on the number of ennemy nearby, i set them when she is at 50% health and surround by 3 ennemies (with the use current condition for next tactics.) also, i used the treat abilities from your warrior guide, on anders and use isabella (or varric) to clear the junk left behind me, after the walking bomb explode. i also set anders to use stonefist on any ennemy using a magic attack on hawke.

and i having doing it, so thats the party synergy is not lost. but, i'll need some help for sebastian, i see that n your videos with walking bomb, you used it often, but, how to you deal with the fact that his personal abilities are somewhat more interresting against elite target.

say,  do not want him to cast wounding arrow, or arrow of judgement on ennemy that are attacking me, because i want these to attack elite, wounding for the -% damage resistance against elite, and arrow of judgement for finishing them if the brittle/mark of death/assassinate combo does not finish it off. so, what others abilities do you used ? i mean, you can't use any of the archery ability, since, 1. the majority used brittle, 2. desorienting shot on ennemy attack me, is useless, because that maybe cause walking bomb to trigger randomly behind me, 3. hail of arrow is not what i want, because i will take damage, and if upgrade it will slow me, and one of the force of an assassin/shadow rogue its his attack speed (the other being to crit at each attack).

so, how to you set your tactics for sebastian on these videos ? did you simply apply wounding arrow and arrow of judgement on elite, and do not care about the trash cleaning behind you ? or did you used others, abilties.

if possible i'd like to have a look at the tactics you used in these video, because i think it is still possible.

Modifié par punkgamer01, 27 juillet 2012 - 05:19 .


#506
Xion385

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I was just wondering if there were suggested armor and weapons for this fantastic guide yet?

#507
arcane257

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Xion385 wrote...

I was just wondering if there were suggested armor and weapons for this fantastic guide yet?

I would just go to the wiki an sort the dagger by act. Remember that on higher difficulties the elemental weapons are well worth collecting and usin them on the right opponents.

#508
arcane257

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http://dragonage.wik..._(Dragon_Age_II) link to all daggers on the wiki

#509
punkgamer01

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 i just started a playthrough and delete a lot of mod that i had, now i just have problem keeping my rogue alive, especialy in all the boss battle. what gear do you suggest arelex, presently i am on act 3, i have this : 

the low blade
finesse
all the champion set except for boot
stealth boot
ring of the etched twin
puzzle ring of the black fox
four-fingered eddie's lucky talisman
belt of promise.

i am currently lv.21 and i have
16 strengh
90 dex
14 magic
100 cunning
15 will
14 con

and yes i am using a mod that double my stats point and ability point up to lv.26. after that i get nothing

do you suggest me to respec and trow a few point into constitution or get gear that boost health instead ?

Modifié par punkgamer01, 12 août 2012 - 07:31 .


#510
PsychicHammer

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Hawke dies a lot?

Seeing as you have max cun, your defense should keep you alive. Odd. What kills you? Elemental dmg?

Fashion yourself a good warrior tank then. While they're hacking away at the tank, you kill them.

Tip: Enemy type kill order: Mages, Assassins, Archers, Commanders, melee mobs. You can usually save bosses for last, unless the boss is the only enemy.

You gear is top-notch. Just switch The Low Blade when figthing nature-immune enemies (if you play NM). You can only upgrade your armor if you have Item Packs. Do you? Health boosting gear for Rogues is useless. Increasing dmg is the way to go. As many people on the forum have said, if the enemy is dead, he can't hurt you. Kill 'em fast.

Tip 2: post-patch, Etched Ring is redundant. You don't need knockback protection. Graven Circle is better (from Legacy).

Modifié par Scott_Press, 12 août 2012 - 09:22 .


#511
punkgamer01

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thanks for the tips ^^' but i meant that i die against bosses, for example alpha wyvern from mark the assassin or high dragon/hubris and other secret boss or dlc bosses, except for coryphoeus, this one is easy. 

i am currently playing mota and i die in 1 hit of the alpha wyvern =) my hole party has, except for bethany, because she had something like 38 con, and even then she was pretty low, like at 10% of her health. i'm just hoping the final boss of the dlc is not such powerful or even more powerful than the alpha wyvern, because she just charge at hawke and he die =(. had to turn difficulty to hard to beat her, and even, i used like 8 mythal grenade (the one that revive your compagnion), and i was always targeting ander for him to heal or revive other party member, then i was switching to another party member, and re-use grenade, themn switch again, ect ... etc... i think i have done 3 complete run of mythal grenade through my hole party =(.

#512
PsychicHammer

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Wyvern frustrated me too. The way to end it fast is to stack up CCC - Brittle+Assassinate should hurt it pretty bad with your stats and equipment, Rogues are among the most fragile builds in the game (save for badly thought mages) and aim at max firepower, so there's no way to avoid dying other than dodging. Don't be afraid to pause, take a few hits at the time, fall back, perform a closing attack, another few hits, rinse and repeat. Try to flank the thing. Watch out for its animations - if it's preparing to charge or spin to one-shot you - pause the game and get away. Mind your party's positioning. Keep them out of the orange spit. It's entirely possible to win without using one potion. You might wanna disable some tactics for this fight, namely spells and skills that take a long time to cast. The wyvern is fast - you gotta be faster.

About the end fight of the DLC, I'm sorry to be a bearer of the bad news - it's not getting easier. I try not to spoiler here. Personally I find MotA more challenging than Legacy.

But that's just me. Try to do what I pointed out and who knows? - you may turn into the best wyvern hunter out there. I just find them bloody annoying. Even if they dethrone any other King of the Jungle like a boss. Seriously, I think only Timon and Pumba even stand a chance.

#513
punkgamer01

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 what ?! what about tarzan and his army of gorilla ?! them + pumba and thimba = borderline Arelex man ! 

thanks for the tips, but i finish the dlc. i just turn off nightmare and go hard for the alpha wyvern. but i gotta say to you that the end boss was not one shotting me, even on nightmare (i return to nightmare after the fight with the alpha wyvern), comparing to the alpha wyvern ( though its maybe because of the double heal of bethany and anders). the only thing i change in the tactics is the position of the "activate sustain" slot. they were at the beginning of the tactics, just after the heal and the barrier on hawke one. i just move them just before the "attack range ennemies" ones. it work like a charm. now i see why arelex put them at the end. its for killing ennemies faster, by setting ccc and haste, and use the spare time between ccc and haste for activate abilities. my character has to activate all sustain before using ability like petrify and thing like that, wich limited the "killing power" of my rogue, and thus, made my party weaker during tough fight like the alpha wyvern one.

definitly guy, KEEP THE ACTIVATE SUSTAIN TACTICS SLOTS AT THE END OF YOUR COMPAGNION TACTICS ! this saved my life a million times during the dlc, that and the double heal of bethany and ander, and the dual haste, of course 

edit : btw do you know how to spin the dagger of my character around while running into an area. i play on pc

edit 2 : another question, wich party member should i prioritize for the legacy dlc bethany or merril, i am about to finish best served cold, and about to start the last straw, so, i tough to do the legacy dlc to have the higher stats on theses famous dlc item, but i don't know if the dual haste is worth it, because bethany can freeze me up with winter's grasp, and its my only means to brittle etlie with her (cone of cold is out of the question, since it deal ff and is at close range, e.g. death of my rogue if she cast with him in the target area), on the other hand, merril have petrify wich don't do friendly fire damages, and she has aoe spell that do no ff damage to hawke.

so, i was wandering about who i'm going to pick over who.

so, merril or bethany ? uh ? 

basically here are the strong and good point about the two of them : 

bethany : 

good point : 

-she can cast haste

-she can heal

bad point : 

-only 1 viable ability against desoriented target (upgraded spirit bolt)

-winter grasp can do friendly fire damage and is her only ability to brittle elite (except for cone of cold, but i don't use it)

-can't hold as many sustain as merril

merril : 

good point : 

-can make elite brittle with no friendly fire damage with petrify

-can hold many sustain, because of blood of the first (e.g. she is a blood mage)

-she has 50% chance to crit (i add her dex, don't know if this gonna make a differences, while casting spell)

-she has aoe spell that deal no friendly fire damage

bad point : 

-she cannot heal other party member

-she don't have a spell like a mage hawke, that heal her for a good amount of her health (e.g she has wrath of the elvhen, but its like 4% of heal, and a hawke mage can regenerate all his hp in 1 activated ability, and a hawke mage has 2 of them)

-she do not have haste.

-when she fall under 50% health, she consume lyrium potion extremely fast, because blood of the first will be deactivated but not wrath of the elvhen and her other sustain, wich mean, she will not cast with her health but with her mana, and she will have all the others sustain to hold, e.g. she will have like 10% of her mana left (in a boss fight, like at the end of the dlc, this can anoying, since you have make her deactivate all her sustain, and activate them manually of let her re-activated them, wich, in the condition of the legacy final boss fight can be extremely difficult, with all the ff that goes around + the shade + corypheus, etc ,etc.

-she cannot be heal by normal mean while in her blood of the first mode
 

Modifié par punkgamer01, 14 août 2012 - 07:40 .


#514
PsychicHammer

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Legacy with Rogue Hawke?

Bethany, Anders, Merrill.

If you need a tank, Bethany, Anders, Aveline/Fenris.

Nothing beats Double Haste. Double Haste FTW x 1000000000000!!!!!

#515
punkgamer01

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 no varric for the obscured effect then ? what if i bring this : 

isabella for the +5% attack speed (frienship bonus)
bethany (heal + dual haste with anders)
ander (heal + dual haste with bethany)

adding to that, i've lv.up isabella the same way arelex has writed in this guide, except that it was a build for varric, i just place the attribute point like varric and the dps stats of isabella is higher than the dps of varric, plus, i mainly use backstab for re-positionning my character behind ennemies, but when you're against a boss and you're the only melee character, the boss can simply turn around and hit you with his big special attacks, but with isabella, the boss has to defeat 2 melee character, so, i suffer less damage, due to isabella "sometimes" receiving the attack, you should try it, and her passive friendship bonus is not bugged post-patch, so, you get even more attack speed by bringer her.

#516
PsychicHammer

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Man, if your Shadow is build properly, you obscure yourself. That's KINDA THE POINT hehe.

Shadow Tree: Pinpoint Prec., Inconspicious (unused, prereq.), Disorienting Crits, Decoy, Shadow Veil, Sturdy Decoy - 6 points

2nd Decoy set - Dog+Stealth - 1 point (Dog is a DLC skill, free)

7 skillpoints and you should be able to run around for +50% crit dmg most of the time (you're post patch 1.03, if I remember correctly)

DO NOT TAKE LINGERING SHROUD FROM SUBTERFUGE TREE

I can't stress that enough, DOUBLE HASTE FTW!

If they didn't take away Bethany for most of the game (well, about half if you count Legacy and MotA) I'd be Dual Hasting all time. You gotta hate that mag resist glitch that affects Haste duration, but for DW Rogues and Berserker Warriors, two fastest builds in the game, another 50% attack speed would be an enormous buff.

Izzy doesn't do well in Nightmare, especially post-patch, when enemies' health was significantly buffed. It'd take her ages to just drop one guy, by which time she'll most likely be dead anyway.

Dps differences between DW Rogues and Archers can be deceiving. And comparing Izzy to Varric is just plain unfair to the dwarf. Izzy's personal tree is mostly rubbish, save for two passives which are actually really good and imo worth spending those two points on prereqs. Varric's tree has not one bad skill, every one is worth the point. Embellishment+Well-Oiled is one of the most powerful buff combos in the game. Double Hasted Varric can shoot VERY fast and has one of the highest companion dps in the game. Definitely the best Rogue companion and I think only totally glass-canon Anders/Merrill could outperform him in terms of dmg and only versus groups. Varric's single target dps can almost measure up to Hawke's.

#517
PsychicHammer

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with isabella, the boss has to defeat 2 melee character, so, i suffer less damage, due to isabella "sometimes" receiving the attack


Decoy. Dog. Or just move away.

You were saying?

#518
punkgamer01

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why do you suggest to not take lingering shroud ? 

and i've been wondering, what's the change of ai behavior for ? did mage compagnion will take more damage by being setting to agressive and thus not kite ennemies ? i though the point to setting them to ranged was them to kite like mage. and don't dwell me with the hold button just work when setting to agressive thing, in the patch that change that, it did not said wich ai behaviour it applies to. so is it not suppose to work with ALL ai behaviour, e.g a compagnion who is set to ranged or tank or whichever ai behaviour isn't they supposed to resume their action anyway, even when to set to agressive ?

also, i'd love a build for bethany for the post-patch version of the game, it would awesome man !

Modifié par punkgamer01, 16 septembre 2012 - 06:27 .


#519
Bigdawg13

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I may have missed the answer to this question in the 21 pages here, but is there a reason that you go assassin -> shadow but shadow -> duelist ( the order you take shadow compared to the second specialization class is opposite)?

#520
SuicidalBaby

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ass shadow relies on assassination for damage.

shadow duelist relies on shadow self critting and auto attack for dmg.

#521
Gazardiel

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Vendetta + Back-to-Back on this type of build is loads of fun for mobility - my rogue ended up as a Spec Ops type who took out the enemy elite mage or steamrolled scattered archers then bounced back to cover Anders or Varric when they pulled aggro or to mangle staggered mobs (via Fenris). It's also a good way to cope with the waves of enemies - cooldown on Vendetta is short enough where you can target the baddest ranged squishy in the new wave then come back to the main party (or get away from the squishy's angry bodyguard). Haste made the insanity even more fun.

#522
eiei

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  •  Would you guys recommend Aveline over Varric on a non-patched game (I don't have XBL)? For staggers and all.


#523
Chri_Ranki

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not trying to nit-pick or dissect your guide (which was very good, even post patch I'm following your old guide for my nightmare run as a DW Rogue, I just love Assassin/Duelist I went the same spec on DAO) but why don't you use Fenris over Aveline? tbh I'm with you on her, I can't stand her, and tbh I don't really care for Fenris (always in disagreement over my choices to save mages, but so does Aveline for the most part) but I like having someone who can tank, while have more of a lean towards a DPS role (throwing taunt bringing all the trash to him them spamming his 3 AoE skills (Scythe, Tremor, & his personal AoE which I can't remember the name of the skill for) while I'm running around taking out the lieutenant/elites) and he seems to do better than Aveline did on my Normal run as a tank on nightmare...

I'm not trying to take all challenge out of the game by rolling sin/shadow or duel/shadow and rolling with izzy & varric and constantly under cloud while destroying everything... I'm just curious as to why you'd go with someone with pretty subpar DPS in Aveline over someone who can just as well tank (while even tanking magic casters even better) but have better DPS?

#524
jvaz

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I have poured through the 21 pages in this thread and could not find an answer to this:

How come you don't get affected by the knockback from the force of the walking bomb explosion? I will have my party equipped with spirit warding runes and they still take mega damage and have a lengthy stagger/knockback/interrupt response.

#525
SuicidalBaby

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jvaz wrote...

I have poured through the 21 pages in this thread and could not find an answer to this:

How come you don't get affected by the knockback from the force of the walking bomb explosion? I will have my party equipped with spirit warding runes and they still take mega damage and have a lengthy stagger/knockback/interrupt response.

spirit is not measured in physical force.  the effect of spirit is wracking pain.  the animation is just that.
each damage type has a different effect.