what ?! what about tarzan and his army of gorilla ?! them + pumba and thimba = borderline Arelex man !
thanks for the tips, but i finish the dlc. i just turn off nightmare and go hard for the alpha wyvern. but i gotta say to you that the end boss was not one shotting me, even on nightmare (i return to nightmare after the fight with the alpha wyvern), comparing to the alpha wyvern ( though its maybe because of the double heal of bethany and anders). the only thing i change in the tactics is the position of the "activate sustain" slot. they were at the beginning of the tactics, just after the heal and the barrier on hawke one. i just move them just before the "attack range ennemies" ones. it work like a charm. now i see why arelex put them at the end. its for killing ennemies faster, by setting ccc and haste, and use the spare time between ccc and haste for activate abilities. my character has to activate all sustain before using ability like petrify and thing like that, wich limited the "killing power" of my rogue, and thus, made my party weaker during tough fight like the alpha wyvern one.
definitly guy, KEEP THE ACTIVATE SUSTAIN TACTICS SLOTS AT THE END OF YOUR COMPAGNION TACTICS ! this saved my life a million times during the dlc, that and the double heal of bethany and ander, and the dual haste, of course
edit : btw do you know how to spin the dagger of my character around while running into an area. i play on pc
edit 2 : another question, wich party member should i prioritize for the legacy dlc bethany or merril, i am about to finish best served cold, and about to start the last straw, so, i tough to do the legacy dlc to have the higher stats on theses famous dlc item, but i don't know if the dual haste is worth it, because bethany can freeze me up with winter's grasp, and its my only means to brittle etlie with her (cone of cold is out of the question, since it deal ff and is at close range, e.g. death of my rogue if she cast with him in the target area), on the other hand, merril have petrify wich don't do friendly fire damages, and she has aoe spell that do no ff damage to hawke.
so, i was wandering about who i'm going to pick over who.
so, merril or bethany ? uh ?
basically here are the strong and good point about the two of them :
bethany :
good point :
-she can cast haste
-she can heal
bad point :
-only 1 viable ability against desoriented target (upgraded spirit bolt)
-winter grasp can do friendly fire damage and is her only ability to brittle elite (except for cone of cold, but i don't use it)
-can't hold as many sustain as merril
merril :
good point :
-can make elite brittle with no friendly fire damage with petrify
-can hold many sustain, because of blood of the first (e.g. she is a blood mage)
-she has 50% chance to crit (i add her dex, don't know if this gonna make a differences, while casting spell)
-she has aoe spell that deal no friendly fire damage
bad point :
-she cannot heal other party member
-she don't have a spell like a mage hawke, that heal her for a good amount of her health (e.g she has wrath of the elvhen, but its like 4% of heal, and a hawke mage can regenerate all his hp in 1 activated ability, and a hawke mage has 2 of them)
-she do not have haste.
-when she fall under 50% health, she consume lyrium potion extremely fast, because blood of the first will be deactivated but not wrath of the elvhen and her other sustain, wich mean, she will not cast with her health but with her mana, and she will have all the others sustain to hold, e.g. she will have like 10% of her mana left (in a boss fight, like at the end of the dlc, this can anoying, since you have make her deactivate all her sustain, and activate them manually of let her re-activated them, wich, in the condition of the legacy final boss fight can be extremely difficult, with all the ff that goes around + the shade + corypheus, etc ,etc.
-she cannot be heal by normal mean while in her blood of the first mode
Modifié par punkgamer01, 14 août 2012 - 07:40 .