AlexXIV wrote...
If you play on lower difficulty it is stronger.
If you play on lower difficulty everything is stronger.
AlexXIV wrote...
If you play on lower difficulty it is stronger.
Modifié par Jack-Nader, 03 avril 2011 - 04:06 .
Jack-Nader wrote...
The plus 100% damage from gear applies to fireball too. This gives it aproximately the same damage output as cone of cold. It is cheaper to cast, has less cooldown time and has a much greater area of effect. It also has X4 elemental force which is usefull.
It also has X4 elemental force which is usefull.
Ruben Thomas wrote...
Just grab winter's grasp plus its upgrade and cone of cold and its upgrade then move on to another ability tree.
I do agree with you though, the fire spells need buffs, I think they might be intentionally weak because there's so much +% fire damage in the game, but having to wear a specific type of gear to make abilities effective is lame in my opinion.
"Sweet! Just got an AMAZING new staff from the incredibly difficult 17 minute long boss battle I just defeated. Oh... Nevermind I have to keep using my old ****ty staff because it has +60% fire damage and my new one doesn't. Great..."
While it's true they were extremely overpowered in comparison to their other class counterparts...... It makes sense given that in TheDAS being a mage basically makes you a mini god... and blood mages are supposed to be super powered mages, due to using blood to power spells apparently gives a super kick to whatever spell. (which makes sense even using our world's science: blood is made of matter and matter is just condensed energy, so of course more power is derived from matter rather than energy alone.)aries1001 wrote...
Mages in DA: Origins were way much overpowered, I think. Bioware probably wanted to tone down this aspect of the game, making sure that it really would pay off to have a well-balanced party in DA2. Magic is supposed to be really, really scarce in Thedas, and yet mages can make it rain from the heavens or create blizzards with their hands....not believable, not in Thedas. Maybe in D&D, but definetely not in Thedas.
Fruit of the Doom wrote...
I can understand that, but x1.3 staff damage even when most enemies in the game are resistant to fire?
Roxlimn wrote...
Fruit of the Doom wrote...
I can understand that, but x1.3 staff damage even when most enemies in the game are resistant to fire?
Not true. Fire is the most resisted element in the game, but most enemies are NOT immune to fire.
Modifié par Roxlimn, 04 avril 2011 - 02:52 .
Fruit of the Doom wrote...
What does that have to do with anything?
If the only way to make it useful is turning down the difficulty level, I think I've made my point.
Roxlimn wrote...
Fruit of the Doom wrote...
What does that have to do with anything?
If the only way to make it useful is turning down the difficulty level, I think I've made my point.
You made a point of saying that you didn't say "immune." Immune is how much enemies resist elements at Nightmare. Most enemies are not immune to Fire. If you refer to resistances that are not immunity, you are referring to lower difficulty settings, hence the subsequent information.
Clearer?