[quote]TBastian wrote...
The statement assumes that ashes would work on them. The nature of the magic behind the ashes, whatever it is, is good-aligned. "Good" is pretty well defined in the game, considering the inhabitants of the world where all magic in the game is drawn from are only either malevolent or benign.[/quote]
Um, no...wrong. You're still in D&D land, obviously. Alignment is a nonexistant concept in DA. There is no good/evil law/chaos axis in the sense it existed in D&D. There is no defined good or evil in DA. Have you found anything in game that can only be used by "good" or "evil" beings? Of course not. Alignment has no physical, realistic value in DA, and as a concept...well......Origins is highly neutral/grey area.
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[/quote][quote]And your presumptious arguments are any better? The world of DA:O is as chaotic and confusing as the real one, since the developers took great pains to add "realism" to the game. Why is it that your manner implies that you know more about the world of DA:O than any other gamer who has devoted hours into game? Are you a game developer in disguise, by any chance? Given the topic, who cares about story elements? The lore behind the ashes is as shady as Flemeth's origins.[/quote]
Chaotic and confusing to whom? Its pretty clear given the amount of realism, in a realistic scenario, there are always other alternatives. For gameplay purposes, to push a particular plot point, Eamon needed to be ressurected. There were numerous other ways, beyond a Landsmeet, that the situation could have been dealt with, when examining it from an objective perspective. A Warden could just as easily (and more quickly) hatched a plot to directly assassinate Loghain and deal with Anora directly, for example. But that was not desirable for the type of plot the writers were gunning for, Eamon/Alistair added a desired forced clonflict. One doesn't need to be a developer to see that.
And if you've spent hours playing the game, then you should have figured out that good/evil are not clearly defined concepts, and are very subjective concepts.
[quote]Then you don't mind if the corpse of someone you love is mutilated for the sake of an insane cult's god? Tell me now. Because Andraste is a symbol of good for many people.[/quote]
Do any of those people know you defiled her ashes? No. Did anyone know Andraste personally? No. People love her as a symbol. This love is not universal. So tell me, why should a non-Andrastian Warden care about Andraste or her ashes? Especially when more immediate things are at stake?
[quote]The magic word here is "probably". -We do not know- what would have happened if Andraste didn't come along, although there's a good chance the dwarves and their caverns could have fallen to the Imperium. You presume to know. Care to cite your sources?
Andraste, by all accounts, was a good person. I do not know how she would have dealt with non-Imperium mages. You seem to know. Sources please? The CHANTRY is responsible for "locking up and dehumanizing" of mages. The do it in Andraste's name, but let me spell it out for you specifically - ANDRASTE != (not equal) CHANTRY.[/quote]
Read your codexes. The dwarves enjoyed a long and beneficial relationship with the Tevinter imperium. Dwarves are also the only known people who can handle raw lyrium. Given also the innate resistance to magic dwarves possess, as well as their superior technology, it is unlikely Tevinter would have been invading the dwarves anytime soon.
Andraste was a historical figure. There is nothing to note if she was a good or bad person, only the effects of what she did can be known for certain. Andraste's character, however, has nothing to do with this arguement. I am not arguing over whether she is "good" or "bad" (irrelevant concepts in DA). I am arguing that not everyone thinks Andraste is the best thing since sliced bread, nor are her ashes the epitome of good and awesomeness in Thedas. They have impressive powers, yes. So what? So do alot of things in Thedas, such as lyrium.
[quote]Name me a non-insane faction in-game that does not see Andraste as a symbol of good. Try it.[/quote]
Seeing how the only insane factions I saw in game were all Ferelden surface dwelling short sighted idiots, who were all Andrastians..I pretty much just did. The dwarves, for all their faults in society, seem to be about the only realistic and sane group in Origins.
[quite]IE, join the cult of dragon, which everyone else thinks is insane. Wonderful. If you lack the mental capacity to see through the... odd... workings of the cult, that's your problem. Ignorance, as they say, is bliss.[/quote]
So your definition of "good" or "sane" is basically dependant on what everyone else thinks? Really? This explains alot.
[quote]Dragon's blood vs the fact that the no cultist has ever been able to penetrate the mere guardian of the cult's defenses, and the fact that the ashes' power transcends normal magical means. Geeee...[/quote]
The guardian is an extremely powerful, sentient spirit. Of course he can prevent them from entering. The Gauntlet is what keeps them out, not the ashes. The gauntlet was specifically designed to protect the gauntlet. Probably explains why Oghren noticed so much lyrium.
[quote]What kind fo sick twisted "good" mind would let a cult who has been killing people who have gone after the ashes for... centuries?, who corrupts everything around them in the name of their god and whoo utright kills anyone who refuses to share their beliefs, go free? How can a "good", sane, intelligent character even consider such a thing?
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When you get rid of this "good" and "evil" axis nonsense, you might see the problems with your arguements.