Aller au contenu

Photo

April 2011 Custom Content Challenge: Religious Items and Symbols


  • Veuillez vous connecter pour répondre
111 réponses à ce sujet

#51
Rubies

Rubies
  • Members
  • 292 messages
Oh, phew. Was worried I'd be endlessly fiddling with these tomes today and tomorrow trying to quickly get them to you in time. :)

Now I'll just endlessly fiddle with them for the next 7 days. :D

#52
Estelindis

Estelindis
  • Members
  • 3 699 messages
Yeah, let me second that phew. I thought I'd made full blueprints for all the amulets, but it turns out I had only done about a third with proper descriptions. Have typed up descriptions for another third or so tonight but am gonna sleep for a bit before continuing,,, so having some more time is just great!

#53
Tarot Redhand

Tarot Redhand
  • Members
  • 2 674 messages
Am currently in the process of uploading the new 7z as I write this. As I had 7 days to wa... use productively I spent a bit of time making holy symbol items from all but one of the images. Also I reduced the size of the textures of the plaques to 256x256 otherwise they would still be uploading until july (the library is slow enough to be on dial-up). So now it contains 70+ plaques and about 70 items. And before someone says that Bast is not a FR deity she is a lesser power in the old empires. The one that I'm not sure about is sekmet (I think she is a daughter of Bast) but I thought the original picture was so cool, I had to include her (^_^).

And no there aren't any portraits. If I could draw would I have to use other's images as the basis for this? Also if you think about it these could be just decorative or they could be conduits to the deities they represent. In this latter case who am I to limit the imagination of the module builder as to how they represent the deity that is communicating?

Finally, because of the slowness of the connection here I have only uploaded the hak version and not the sources as well 'cos the sources are in the hak.

Hope these are of some use.

TR

#54
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
Images just in from Tarot "Busy" Redhand.  ;)

Posted Image

Posted Image

Posted Image

Posted Image

#55
Builder_Anthony

Builder_Anthony
  • Members
  • 450 messages
So these are going to be inventory or are you placeing them on the holdable amulet?Or on signs.....im confused.

#56
Tarot Redhand

Tarot Redhand
  • Members
  • 2 674 messages
They are 2 seperate gropups. The first lot are placeable wall plaques, the second are inventory items (as it says in the pictures, image 3, just above Auril). Please be aware that the placeables are somewhat fiddly to get into position. You first need to orient them so that they are paralell to the wall that they are to go on. After this I move them as close as the toolset will allow and then use the adjust position item on the right click menu, to move them into their final position. So far it would seem that the coordinate needs to be within 5 centimeters (game measurement) for them to be flush with the wall.

TR

#57
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
Updated list of content since several more people have made us all more goodies to enjoy.

Here is the line up so far:
Estelindis - Faerunian Pantheon amulets - Done (for those downloading directly, I ran into some quirks with the last 4 blueprints - Umberless, Valkur, Vesharoon and Vhaeraun.  These are fixed in the Vault download.)
Estelindis - Holdable Holy Symbols - Done
Mistress - Eye of Ra necklace - Done
OldTimeRadio - Beholder Hagioscope placeable - Done
OldTimeRadio - Secret shrine of Rallaster placeable - Done
Rubies - Holy Dark books - Done
_six_six_six_ - Ancient Altar placeable - Done.
_six_six_six_ - Tower Shield of Tyr - Done (name updated to reflect shield type)
TarotRedhand - Faerunian Pantheon Holy Plaque placeables - Done
TarotRedhand - Faerunian Pantheon Holy Symbols inventory icons - Done
The Amethyst Dragon - Holy Gear scripting - Done
Zwerkules - World Pillar - Done

Gee whiz type note:  These are the way your names and content will be in the Vault post, so if they are wrong or not to your liking, it is time to jump up and down screaming that I got them wrong.   *sassy grin*  This is something I'll start doing from now on so that y'all have a chance to make sure I'm naming things correctly.  Usually I pull the names out of your posts but sometimes y'all get sneaky on me and don't call them anything.

Edited list on 5-10 - all goodies present and merged in.  Awesome work as always y'all.

Modifié par TheSpiritedLass, 10 mai 2011 - 02:04 .


#58
Estelindis

Estelindis
  • Members
  • 3 699 messages
Newly updated download for the holy symbol amulets - includes blueprints, a demo module, and an icon for Umberlee (who I'd forgotten for some reason).

Will post whatever holdable items I manage to finish tomorrow evening Irish time (hopefully this counts as morning in American time!), but we may be looking at just a few of these for the time being (namely, holy symbols with simple shapes).

#59
_six

_six
  • Members
  • 919 messages
Download

Um, I haven't actually tested that these work in the format provided, but I can't see why they wouldn't. I originally made the shield use the Project Q system, so this was just a quick alteration.

Modifié par _six, 09 mai 2011 - 01:48 .


#60
Zwerkules

Zwerkules
  • Members
  • 1 321 messages
Download

These are the files for the world pillar model.

Modifié par Zwerkules, 09 mai 2011 - 02:51 .


#61
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
Screenie of Este's necklaces, including the new Umberlee one (5th row down, 1st column on the left).
Posted Image

Updated screenie of Rubies' books.
Posted Image

#62
Estelindis

Estelindis
  • Members
  • 3 699 messages
Any experts on BaseItems.2da around here? I'm trying to create a new Holy Symbol base item for the holdable symbols (thankfully, there's already a "Holy Symbol" tlk reference), but I don't fully understand what all the columns do. When I tested the holdable symbol as a torch, the character held it up in her left hand like a torch. But when I copied the torch 2da line to a new line and renamed the item type (making a few changes, like to inventory sounds, but none that I thought should have a huge effect), the character then started holding the symbol down at her side, like a weapon. Anyone have any clues?

In the meantime I will, of course, keep experimenting to try to fix it. But if anyone happened to know already, without having to go all trial and error about this, it would be very handy.

EDIT: Well, nosing around Lisa's Holdables hak, it looks like her holy symbols are all torches.  Maybe there's just no way around it - perhaps the game treats torches specially for some reason.  If anyone does find out otherwise, though, please let me know.  (A fair bit of time wasted here, unfortunately, trying to go for the custom item type.  It would have been nice if it had worked out, though.  Customising the armour enchantment type as shield, opening up further enchantment possibilities beyond just those the torch offers, setting a more appopriate inventory sound, etc.)

Modifié par Estelindis, 09 mai 2011 - 08:57 .


#63
The Amethyst Dragon

The Amethyst Dragon
  • Members
  • 1 877 messages

Estelindis wrote...

Any experts on BaseItems.2da around here? I'm trying to create a new Holy Symbol base item for the holdable symbols (thankfully, there's already a "Holy Symbol" tlk reference), but I don't fully understand what all the columns do. When I tested the holdable symbol as a torch, the character held it up in her left hand like a torch. But when I copied the torch 2da line to a new line and renamed the item type (making a few changes, like to inventory sounds, but none that I thought should have a huge effect), the character then started holding the symbol down at her side, like a weapon. Anyone have any clues?

In the meantime I will, of course, keep experimenting to try to fix it. But if anyone happened to know already, without having to go all trial and error about this, it would be very handy.

EDIT: Well, nosing around Lisa's Holdables hak, it looks like her holy symbols are all torches.  Maybe there's just no way around it - perhaps the game treats torches specially for some reason.  If anyone does find out otherwise, though, please let me know.  (A fair bit of time wasted here, unfortunately, trying to go for the custom item type.  It would have been nice if it had worked out, though.  Customising the armour enchantment type as shield, opening up further enchantment possibilities beyond just those the torch offers, setting a more appopriate inventory sound, etc.)

Certain base item types created by BioWare that have special animations with them don't work when copied to a new line in baseitems.2da (even if otherwise unmodified).  Any new such lines are treated like weapons for equipping/holding (torches, shields), and/or lack the proper animations (potions, scrolls) when used.

Modifié par The Amethyst Dragon, 09 mai 2011 - 10:18 .


#64
Estelindis

Estelindis
  • Members
  • 3 699 messages
Thanks, Amethyst Dragon. It's disappointing, but I'm glad to know. *bows to your expertise*

#65
Estelindis

Estelindis
  • Members
  • 3 699 messages
Oh, Amethyst, while you're here - or anyone else who knows, for that matter - it seems like I shouldn't need a custom copy of baseitems.2da when I'm using torch-style holy symbols. Yet my custom holy symbols don't show up in the appearance selection for torch properties unless I include baseitems.2da in the hakpak. Is there something I'm doing wrong?

Anyway, here's an updated pic of some holdables.  I don't see myself having time to make too many more for now, so I'm posting an updated download containing these few holdables.  I'll make more if I have time, but I'm not too optimistic on that front.

Posted Image

Modifié par Estelindis, 10 mai 2011 - 12:03 .


#66
The Amethyst Dragon

The Amethyst Dragon
  • Members
  • 1 877 messages

Estelindis wrote...

Thanks, Amethyst Dragon. It's disappointing, but I'm glad to know. *bows to your expertise*


Ha! "Expertise"...that's funny.  I'm far from an expert when it comes to custom content...more like someone that likes to dabble, and I came across this problem while attempting to make a new shield type a couple years ago.  Didn't work out though, since a new shield type wouldn't actally line up on the left forearm node when equipped. :P

It is disappointing.  Too bad that file doesn't include one extra column for controlling something like equip/use animation type: 0 = weapon, 1 = shield, 2 = potion, 3 = scroll, etc.

It's things like this that makes me sad that there's no more official development patching of NWN.  If only the designers had had some sort of idea of just how far we'd want to push this game, back in the early days... :)

Edited to add:

As far as your symbols not showing up without the baseitems.2da file, the original might not have the "max range" extended as far as possible.  For instance, if it only goes up to 10 or 50 or whatever (instead of the max value of 255 that's really possible if you modify your 2da file), only the ones at or below the listed range will show up in the toolset or game.

Modifié par The Amethyst Dragon, 09 mai 2011 - 11:42 .


#67
Estelindis

Estelindis
  • Members
  • 3 699 messages

The Amethyst Dragon wrote...

As far as your symbols not showing up without the baseitems.2da file, the original might not have the "max range" extended as far as possible.  For instance, if it only goes up to 10 or 50 or whatever (instead of the max value of 255 that's really possible if you modify your 2da file), only the ones at or below the listed range will show up in the toolset or game.

Thanks!  That must explain it.  If I kept to low torch numbers it'd probably work, but I try not to use numbers already in use in the CEP.  As it has lots of custom holdables, I didn't start until the late hundreds.

#68
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
Doh! Sounds like I steared you in the wrong direction, Este. I didn't know torches where so fussy. *extra hugs* I'll get this stuff merged in.

#69
Estelindis

Estelindis
  • Members
  • 3 699 messages
Oh wait, quick - I made a mistake in BaseItems. (The CEP version changes the tlk reference for torches, and I used that as a working point in order to respect their 2da lines.) Let me fix that super-quick and get back to you.

Modifié par Estelindis, 10 mai 2011 - 02:07 .


#70
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
No worries, I caught the tlk file thing. Just edited our version of the 2da to increase the max from 50 to 255. That was all that was needed, correct?

Edit:  I learned yesterday that when dealing with the baseitems 2da you sometimes have to shut down the toolset and restart it.  I couldn't get Rubies' new item types to show up until I did that.  Could be that is what it happening to you?

Modifié par TheSpiritedLass, 10 mai 2011 - 02:07 .


#71
Estelindis

Estelindis
  • Members
  • 3 699 messages
Actually, that was my mistake. I was editing the wrong version of the hak. *facepalm*

Give me another couple of minutes. It would really be ideal if I could fix it, as it would also enable to set a better ground rotation on this class of items. (Holy symbols look awful with torch rotation, but if I change it torches would still look fine.)

#72
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
Sure thing. I'm just doing the boring documentation right now. Zzzzzzzzzzzzz.

#73
Estelindis

Estelindis
  • Members
  • 3 699 messages
Okay, here you go! The nasty messed up tlk reference is gone, and the holy symbols now rotate properly on the ground. This means that a selection of them could be put on a table as room dressing. :-)  Best wishes with the boring admin stuff.  :-/  *hugs*

Posted Image

Modifié par Estelindis, 10 mai 2011 - 02:31 .


#74
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
GRRRRR. This @#$@# forum just ate my post.

OKay! So just to make sure I merged the 2da right, here are the changes from Bioware 1.69:
1. Increased MaxRange from 50 to 255
2. AC_Enchant from **** to 3
3. RotateOnGround from 1 to 0

Nice touch, Este. I'll move them out of a chest and onto a dresser or something.

#75
Estelindis

Estelindis
  • Members
  • 3 699 messages
I'd like to muck around some more and figure out more changes, but there isn't really time. At the minute, it seems like the torch item type can only accept very limited enchantments (different colours of light). Would be great if I could find a way to add whatever item properties I wanted to it, so one could have custom enchanted holy symbols. But it may be one of those hardcoded things that Amethyst mentioned earlier. Anyway, thank you for all the hard work!