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Elemental/Primal/Blood mage


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16 réponses à ce sujet

#1
SkeletonDance43

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 Good combo for a mage? Haven't tryed out the Mage class yet. Any opinions?

#2
corkey sweet

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i have never played a mage, but i have heard people say that blood mage sucks in DA2. i here a lot of people say they like force mage. Try Elemental, primal, and force mage

#3
godlike13

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corkey sweet wrote...
Try Elemental, primal, and force mage


Yep.

#4
SkeletonDance43

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Blood magic isn't really that good?

#5
corkey sweet

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i gathered all that buy just reading what other players say. what can i say, im a good listener. Lol. But yes, from what i have read. blood mage sucks

Modifié par corkey sweet, 01 avril 2011 - 11:48 .


#6
SkeletonDance43

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alright, elemental/primal/force mage it is. lol.

#7
corkey sweet

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what really bums me out is...
the rogue and mage are awesome, but the warrior is incredibly boring. i love warrior roles, but bioware dropped the ball on warriors in DA2.

#8
godlike13

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SkeletonDance43 wrote...

Blood magic isn't really that good?


Hemorrhage is that good, but that's just about it IMO. Also being able to take advantage of a bunch of sustains is pretty cool.

All in all though, just didn't find it worth it given its something best suited for a higher level character, and at that point my guy was already regenerating mana at a speed that made continual casting not a problem. Plus i was able to get more spells in the end.

Modifié par godlike13, 02 avril 2011 - 12:37 .


#9
Ace Attorney

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Blood Magic IS good, dont let anyone tell you differently. Thanks to Blood Magic Items, you can get a whole new "mana bar". Hemorrhage is just gravy over that.

#10
SkeletonDance43

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Ahh, I shall take that into consideration.

#11
mesmerizedish

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corkey sweet wrote...

what really bums me out is...
the rogue and mage are awesome, but the warrior is incredibly boring. i love warrior roles, but bioware dropped the ball on warriors in DA2.


To each her own, I guess. I loved my warrior. I'm having more fun roleplaying my rogue, but fights were a lot more fun on my warrior.

#12
Apathy1989

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ishmaeltheforsaken wrote...

corkey sweet wrote...

what really bums me out is...
the rogue and mage are awesome, but the warrior is incredibly boring. i love warrior roles, but bioware dropped the ball on warriors in DA2.


To each her own, I guess. I loved my warrior. I'm having more fun roleplaying my rogue, but fights were a lot more fun on my warrior.


Indeed. I find the rogue a very boring class, well more irritating. Archer is terrible to play.

#13
Bones40

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Blood mage is great. Basically, it gives you free casting and turns your mage into a tank. All for one single ability point. One point! And you give up the useless specialization of Spirit.

The rest of the abilities are just gravy. Take 'em or leave 'em. Hemorrhage is decent. But take the one point investment to make your mage immortal, then build however you see fit.

#14
Ace Attorney

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Bones40 wrote...

Blood mage is great. Basically, it gives you free casting and turns your mage into a tank. All for one single ability point. One point! And you give up the useless specialization of Spirit.

The rest of the abilities are just gravy. Take 'em or leave 'em. Hemorrhage is decent. But take the one point investment to make your mage immortal, then build however you see fit.

Spirit isn't useless. Seriously tired of people looking at Anders and dismiss it but you are better at healing than Anders, and you controlling the Healing is better than letting the AI do it. Also, Anders isn't liked by everyone.

#15
rabidhellhound

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The problem with BM is that mage armor requires magic and willpower, not constitution. So instead of putting all those points into boosting your health, you're boosting your mana instead. While, yes, the BM items that increase the health/mana convertion rate are an awesome addition, they also don't appear until later in the game and take up armor and accessory slots that could be used for other purposes.

#16
mesmerizedish

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rabidhellhound wrote...

The problem with BM is that mage armor requires magic and willpower, not constitution. So instead of putting all those points into boosting your health, you're boosting your mana instead. While, yes, the BM items that increase the health/mana convertion rate are an awesome addition, they also don't appear until later in the game and take up armor and accessory slots that could be used for other purposes.


So, don't wear mage armor. Wear warrior armor. All those points you're wasting in will? Waste them in strength instead. Instead of nothing, you get higher armor and armor with +health on it.

#17
Bones40

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T3hAnubis wrote...

Bones40 wrote...

Blood mage is great. Basically, it gives you free casting and turns your mage into a tank. All for one single ability point. One point! And you give up the useless specialization of Spirit.

The rest of the abilities are just gravy. Take 'em or leave 'em. Hemorrhage is decent. But take the one point investment to make your mage immortal, then build however you see fit.

Spirit isn't useless. Seriously tired of people looking at Anders and dismiss it but you are better at healing than Anders, and you controlling the Healing is better than letting the AI do it. Also, Anders isn't liked by everyone.


The reason I said it was useless had nothing to do with Anders, and nothing I wrote even hinted at it (I actually think he's fine as a healer, he's always kept my party up and fighting, but I mainly keep him around for Haste and Heroic Aura).  For one thing, useless is a bit overstated, I admit.  For another, the reason I don't personally like it is because it's simply not needed.  Just get the heal spell out of the creation tree and some revive pots and that's usually sufficient along with health pots.  If you still need additional healing, you can always bring Anders along with the Justice spec for DPS and an additional heal spell for him out of creation.

When compared to what a single point in BM can get you, spirit healer is basically useless unless you just simply prefer to play a healer role.  In which case, more power to ya.  That's great.  I would never presume to tell someone that their playing experience must be the same as mine or that it is inferior in any way.  I'm just saying that unless you want to play a cleric type role in the party, it's best to avoid spirit healer because of how good the other two specializations are.

rabidhellhound wrote...

The problem with BM is that mage armor requires magic and willpower, not constitution. So instead of putting all those points into boosting your health, you're boosting your mana instead. While, yes, the BM items that increase the health/mana convertion rate are an awesome addition, they also don't appear until later in the game and take up armor and accessory slots that could be used for other purposes.


It's really not that big of a deal.  All you really need is to hit 24 Willpower (to equip Champs Armor with Valiance rune) and 30+ constitution to achieve what I was talking about.  The rest can be dumped into Magic.  With the diminishing returns you get from taking Magic too high, you aren't missing out on much for the benefit of being an imnmortal free casting mage tank.

As far as BM gear taking up valuable slots, I disagree.  There aren't that many must have accessories and you only need a couple BM items equipped once you get your Con high enough, especially if you invest one more point and get the Blood Magic uprade.  Also, there are some nice staves out there with the BM ratio booster, like Cold Blooded for one.  Also keep in mind, you don't need any stam/mana items at all as a blood mage and a lot of the BM items boost health and health regen as well.  You aren't missing much in the way of accessories.