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100 plus fixes in the FIRST patch...


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#126
JPR1964

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Persephone wrote...

Slow down your horses, will you?

And read what I posted about constructive criticism.

Turn for the worse? You think so? That MUST make it the absolute truth! <_<

Extremes and fanaticism REALLY don't mix well. 


Hello,

I don't know who you are, but personaly I don't think you help in anything in this topic.

I buyed and played all RPG from Bioware since Baldur's gate to DA2, including all dlc : that the first time I have to restart one of their released game to see it broken AGAIN!!!

So I approve the OP, and dissapprove your participation in this topic : I don't need such crap like blind fanboy and constructive criticism : I need a playable game, and not 3 weeks after the release...

They have my money, so I need a playable game for me : so simple...

100 more fixes in the SECOND patch means that they know that a lot of people will have trouble after the release :
pitiful...

br,

JPR

#127
Cutlass Jack

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So how many of the people whining about 100 bugs actually encountered anything close to that many? Show of hands.

#128
ejoslin

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Cutlass Jack wrote...

So how many of the people whining about 100 bugs actually encountered anything close to that many? Show of hands.


I've actually encountered a lot.  The imports are all messed up, I've gotten quite a few noticable dialog bugs, and after looking at the talk table, realized the converse -- not all dialogs are triggering either.  I've gotten at least one bugged codex as well. I get random freezes, sometimes requiring me to reboot my PC.

Which is why I'm glad they're fixing it.  Also, in contrast to DAO, I'm hoping they fix the dialog bugs as well!

Edit: Heh, though I'm not whining about them fixing the bugs in this thread for sure.  I just whined in other threads about the ones I know about!

Modifié par ejoslin, 03 avril 2011 - 12:01 .


#129
Guest_Fiddles_stix_*

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Yay patches. Glad to see it happening.

What's with all the BioWare is improving my game, hate?

#130
Taura-Tierno

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Packofpickledpeppers wrote...


Recent games with less than 100 bugs that required patching upon PC release

Amnesia
all 3 Assassins Creeds
Batman Arkham Asylum
BBC2
Bejeweled 3
Bioshock 1 & 2
Bulletstorm
Black Ops
MW2
All 3 Crysis games
Darksiders
both Dead Space games
Devil May Cry 4
Dirt 2
Far Cry 2
FIFA 11
GTA IV
GRID
James Bond 007 Bloodstone
Just Cause 2
Via Domus
Mafia 2
Medal of Honnor

etc etc etc etc etc

It's the small small minority of games that anywhere even close to as many bugs as DA2.  Thats why all you shills keep saying New Vegas and BG2 and TOEE because you're straining to think of many more.  You're making yourselves sound dumb trying to act like it's the norm for games to be in as bad a shape as DA2 is, when it's really the exception.

Nobody believes you.  So stop lying.  Trolls.


Given that DA2 has much more gameplay time and more different ways to play the game (no matter if you like the kind of diversity that DA2 provides or not) you simply cannot compare the number of bugs in DA2 to the number of bugs in a game like Devil May Cry 4, for instance, which is a really linear game, with less variations. Obviously, the greater (as in size) the game, the more bugs there will be.  The reason people keep bringing up BG2 and DA:O, is because they're actually comparable in terms of size and complexity, as opposed to Bejeweled. 

I think most of the trouble people are having with this is not the bugs that make abilities flawed or quests not update correctly, but the fact that there are several game-breaking bugs. If those weren't there, this outrage would not be taking place. And I don't think it's wrong to be angry about game-breaking bugs. I do think it's odd to claim that 100 fixes in a patch indicates that a game is proportionally buggier than most other games. 

You want more examples of bugged games, though? 

Star Wars: Empire at War (http://news.softpedi...ons-50104.shtml)

Seems Assassin's Creed: Brotherhood is having some issues (http://forums.ubi.co...16/m/7421045298)

Assassin's Creed 2 also seemed to have quite a few bugs (http://assassinscree...a.com/wiki/Bugs)

The Sims 3 (http://asilee.com/20...-glitches-bugs/)

Grand Theft Auto 4 was apparently plagued by lots of faults: http://forums.steamp...ad.php?t=762088


Is that good? No. Does it mean that the game-breaking bugs (e.g. the Isabela bug, that I've suffered from as well) are any less severe? No.  

But DA2  certainly isn't the only games that have suffered from a large amount of bugs and glitches. 

Modifié par Taura-Tierno, 03 avril 2011 - 12:15 .


#131
Yrkoon

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JPR1964 wrote...

100 more fixes in the SECOND patch means that they know that a lot of people will have trouble after the release :
pitiful...


Um... no.  100 fixes in the second patch means they've got a  3-platform, complex  50 hour  RPG that has been out for 3 weeks, and has generated many, MANY threads of posters reporting bugs and glitches.

It also means Bioware is  <gasp> *listening* to these complaints  for a change and have made fixing the game a priority.    Good god.  What the hell is wrong with you people? 


Would you rather the next patch  come out  2-3 months  from now  and contain only about 4  (minor) fixes?  because thats what happened with DA:O  (look up the patch notes for 1.02 and 1.03), and the fan-whining was massive as a result of this non-effort to fix the game.  In fact, I remember Bioware pumping out 2 DLCs and a friggin expansion when there was still  100+ bugs in the game that they were *ignoring*.  Would you rather they  repeat that nonsense for DA2??

Modifié par Yrkoon, 03 avril 2011 - 01:48 .


#132
RhythmlessNinja

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100 bugs huh, funny I haven't encountered but maybe 2-5 in total in 3 playthroughs & none of which were game breaking at all. I like how people try to make it as if it was some huge deal lol

#133
MonkeyLungs

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Gibb_Shepard wrote...

It would be epic if they dont fix the Slowdown glitch or Merrill's questline in this patch.


Dude, do you punch kittens with brass knuckles? Image IPB

#134
DungeonLord

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I encountered a handful of bugs but nothing that really bugged me a lot or couldn't be worked around. Maybe with the exception of the broken quest on wounded coast, but that looked like another boring slugfest anyway.

#135
Ariella

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Shiny Things wrote...

What absolutely obvlivious cheerleaders in this thread to say that theyve never encountered a game that had less than 100 bugs at release. I'm not sure whats worse, that you're seriously that delusional to think that, or that you beieve others wil believe the crap you're spewing at all.

BBBBBBUT NEW VEGAS HAD BUGS SO THATS ALL GAMES!!!!111 RIGHT????!?!?!

No. New Vegas and garbage JoWood games are not all games. Just stop. You're embarrassing yourselves.


Actually when I think Bethesda bugs I tend to remember the not being able to get off the ship in Marrowind, darn thing would just crash. That's a game breaking bug. And let's not forget the wrong done to KotOR2 because Lucasarts wouldn't budget money for more than I think maybe one patch. NWN2 was also buggy as sin at points when it came out.

You don't seem to understand that because of configuration not everybody hits all bugs, and that the 100 number is all the bugs from all different processes in different configurations and versions of the game. It is NOT a definative number of how many bugs are in DA2.

Point is, Bioware began to work on the patch as soon as they got the consumer feedback to do so.

#136
NvVanity

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How dare Bioware fix bugs in this game. I cannot stand to pay absolutely nothing for a fix to a game that had bugs. How dare they respond to bug reports and listen to me and others complaining about lack of bug fixing.

#137
JPR1964

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Yrkoon wrote...

JPR1964 wrote...

100 more fixes in the SECOND patch means that they know that a lot of people will have trouble after the release :
pitiful...


Um... no.  100 fixes in the second patch means they've got a  3-platform, complex  50 hour  RPG that has been out for 3 weeks, and has generated many, MANY threads of posters reporting bugs and glitches.

It also means Bioware is  <gasp> *listening* to these complaints  for a change and have made fixing the game a priority.    Good god.  What the hell is wrong with you people? 


Would you rather the next patch  come out  2-3 months  from now  and contain only about 4  (minor) fixes?  because thats what happened with DA:O  (look up the patch notes for 1.02 and 1.03), and the fan-whining was massive as a result of this non-effort to fix the game.  In fact, I remember Bioware pumping out 2 DLCs and a friggin expansion when there was still  100+ bugs in the game that they were *ignoring*.  Would you rather they  repeat that nonsense for DA2??


What's wrong with you blind fanboy? I told you : I LOST 35h (in 2 runs)  playing a game that I cannot finish... Is this hard to understand?

I played DAO at the release without any MAJOR problem...  (nothing I can fix with a reboot, reload, and so on)
Plain and simple...

You have no game breaking bug? Lucky you... Please stop trolling then...

I gave enough money to Bioware as a support, now I need a playable game, thanks.

JPR

#138
randName

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It's good that they are fixing bugs, too bad its not a patch to fix the game, but alas at least this is something.

Modifié par randName, 03 avril 2011 - 09:58 .


#139
nubbers666

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least bioware makes and effort to clean up there bugs  unlike other games that just ignore it and move on to next game

#140
randName

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katie916 wrote...

least bioware makes and effort to clean up there bugs  unlike other games that just ignore it and move on to next game


Most Devs do patches, but they once the publisher doesn't pay them to do so most also stop.

Normally you would get a few patche directly after, and then it dries out; only Blizzard and CDProject of the devs I play games from have proven to do differently outside MMO devs.


EDIT: Of the devs I play games from, not as in of ALL the devs (I'm not well read on devs. patch histories).

Modifié par randName, 03 avril 2011 - 10:08 .


#141
cljqnsnyc

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I've encountered a few bugs...one that wouldn't allow progression, but 100 fixes? I think this patch might contain more than just fixes. Maybe we'll get lucky with a toolset update and more? Wouldn't that be nice! Here's hoping...or dreaming.

#142
randName

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cljqnsnyc wrote...

I've encountered a few bugs...one that wouldn't allow progression, but 100 fixes? I think this patch might contain more than just fixes. Maybe we'll get lucky with a toolset update and more? Wouldn't that be nice! Here's hoping...or dreaming.


100 fixes is little for a complex entity like any moden AAA game is; or there will be fixes to gramatical errors, to stats, to container items, to errors you will never see unless you look, to errors that only occur in some games and so on, errors that cling down one path of a quest line that you never picked.

If they would try to sort all UV errors alone (and the UVs looks decent in DA2) they probably could find more than a 100 instances that could do with a slight fix, or overhaul.

Modifié par randName, 03 avril 2011 - 10:19 .


#143
lobi

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Can I gets a crossfire profile? pretty please.

#144
AgentWhale

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100 bugs does not mean they are all game breaking bugs, most likely most of them are trivial like "item so-and-so not displaying correct modifier blah blah blah"

If anything it just shows what a large, complex game it is.

#145
cindercatz

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I can't understand why people are even arguing over the number of fixes. I just know that many of the bugs and.. omissions?.. in this game are game breaking for me, such that I quit playing a while ago in anticipation of a major patch, which hasn't happened to me with a console release (or version) before. Granted, I haven't played New Vegas yet, though I own a copy. As such, I'm thrilled to see them addressing as many problems as possible. If the patch adds auto-attack, solves all the quest start/complete bugs (especially Merril's), fixes imports and dialogue/cutscene issues, and fixes any party combat issues like the slow down thing, I'll consider it the major patch I was waiting for, and I'll hopefully be able to finally enjoy the game and stop hitting up this forum so much. :-) So this is great news to me, even belated as it may be. Hooray for post-release product support!

#146
Yrkoon

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JPR1964 wrote...

Yrkoon wrote...

JPR1964 wrote...

100 more fixes in the SECOND patch means that they know that a lot of people will have trouble after the release :
pitiful...


Um... no.  100 fixes in the second patch means they've got a  3-platform, complex  50 hour  RPG that has been out for 3 weeks, and has generated many, MANY threads of posters reporting bugs and glitches.

It also means Bioware is  <gasp> *listening* to these complaints  for a change and have made fixing the game a priority.    Good god.  What the hell is wrong with you people? 


Would you rather the next patch  come out  2-3 months  from now  and contain only about 4  (minor) fixes?  because thats what happened with DA:O  (look up the patch notes for 1.02 and 1.03), and the fan-whining was massive as a result of this non-effort to fix the game.  In fact, I remember Bioware pumping out 2 DLCs and a friggin expansion when there was still  100+ bugs in the game that they were *ignoring*.  Would you rather they  repeat that nonsense for DA2??


What's wrong with you blind fanboy? I told you : I LOST 35h (in 2 runs)  playing a game that I cannot finish... Is this hard to understand?

I played DAO at the release without any MAJOR problem...  (nothing I can fix with a reboot, reload, and so on)
Plain and simple...

You have no game breaking bug? Lucky you... Please stop trolling then...

I gave enough money to Bioware as a support, now I need a playable game, thanks.

JPR

LOL what in the world are you babbling about?
 
And what does this have to do with anything you or me have said in this quote pyramid?

You made a false claim.  I corrected you.  Deal  with it.   Don't change the subject.

#147
ashwind

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AgentWhale wrote...

100 bugs does not mean they are all game breaking bugs, most likely most of them are trivial like "item so-and-so not displaying correct modifier blah blah blah"

If anything it just shows what a large, complex game it is.


100 fixes does not necessary mean they are all bugs (someone pointed this out earlier)

Fixes can include things like:
- Lets decrease Arishok's HP
- Patch some texture
- Corrent spelling errors

Also, I have a friend who stopped playing because of "game breaking bugs" and is waiting for the patch. He insists on playing the game at Maximum resolution and Maximum settings knowing that being the reason the game crashes. "I MUST PLAY AT MAXIMUM! 120FPS because I have 580 GTX SLI! I MUST!" - while lowering the settings to DX9 usually eliminate crashing issue... 

Set the forums ablaze! Must play at maximum... must must must... otherwise my friends will stop talking to me because I have a PC that cannot run every game on maximum setting with 100+ FPS

:devil:

p/s: I know that many have real issues with crashing - but there are some who are just... .. . :pinched:

#148
cljqnsnyc

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randName wrote...

cljqnsnyc wrote...

I've encountered a few bugs...one that wouldn't allow progression, but 100 fixes? I think this patch might contain more than just fixes. Maybe we'll get lucky with a toolset update and more? Wouldn't that be nice! Here's hoping...or dreaming.


100 fixes is little for a complex entity like any moden AAA game is; or there will be fixes to gramatical errors, to stats, to container items, to errors you will never see unless you look, to errors that only occur in some games and so on, errors that cling down one path of a quest line that you never picked.

If they would try to sort all UV errors alone (and the UVs looks decent in DA2) they probably could find more than a 100 instances that could do with a slight fix, or overhaul.



Hey!  Don't ruin the fantasy!  I want a toolset update ASAP! ../../../images/forum/emoticons/grin.png   It's my dream...let me have it!

Modifié par cljqnsnyc, 03 avril 2011 - 12:07 .


#149
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But...What if EA will charge for the patchImage IPB

#150
Besetment

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Cutlass Jack wrote...

So how many of the people whining about 100 bugs actually encountered anything close to that many? Show of hands.


Didn't notice 100 identifiable bugs on my first playthrough but there were alot. I'd say its the buggiest game I've played at release since Ultima IX and I've played some pretty buggy releases since then like Temple of Elemental Evil and Vampire: Bloodlines (rip Troika).

Bugs I got on first Mage play through:

1) Isabela Thumbs Up bug (incidentally, I deliberately kept friendship below 50% to avoid this bug later on, but without spoiling anything, you don't want to do this because later will be an ultimatum. So I had to backtrack once to avoid the bug and backtrack again to have enough friendship for the ultimatum).

2) Sebastian damage resistance bug. Didn't actually affect me unlike Thumbs Up bug but I have to constantly watch out for it (like Thumbs Up).

3) Rune of Valiance bug. Equipping 2x Rune of Valiances in different armour pieces and different +all stat bonuses causes you to permanently lose or gain attribute points.

http://social.biowar...05054/1#6806366

4) Maker's Sigh is massively bugged. Has been well documented but I don't know the full extent of how it affected me. I got an incorrect number of ability points back but I didn't realise it also causes some passives to mess up so I need to go back and check.

4) Act 3 quest "Who needs rescuing?" is broken and can never be completed. A random brigand just "appears" on the Wounded Coast and is unclickable. Weird.

5) If you save up ability points and then try to do something like: buy Mindblast, buy Arcane Shield, buy Crushing Prison, buy Crushing Prison upgrade, then you can deselect Arcane Shield and get the Crushing Prison upgrade without meeting the point requisite. Can be done in other skill trees too.

6) Equipping certain Blood Magic items causes you to lose tonnes more health than you should when casting in Blood Magic mode. Has been speculated to originate with Ring of Transitional Power and Ring of Greater Empowerment. Fix is being QA'ed apparently:

http://social.biowar...-6718605-1.html

7) When loading DA2 from the launcher, click outside the splash logo or alt tab and DA2 will run in a window even when you have it set to run full screen. I kept doing this accidentally because I have tonnes of windows open at the same time.

8) When casting gravitic ring so that the bulge is directly on an enemy that uses some sort of special ability (i.e. Assassin -> Stealth), upon using that special ability, the enemy stands still and cannot be attacked until gravitic ring wears off. It also triggers a continuous and incredibly loud sound. Watch your speaker volume, especially if you have a powerful PC soundsystem.

9) Your storage chest is empty when you go into post campaign mode. Not a big deal now that theres nothing to do after the last quest but if there is post game DLC this is a big problem.

10) Not a bug so much as terrible design but you cannot get Varric's final armour upgrade unless you choose the default background or import a save where you have completed Awakenings.

11) At the resolution of Aveline's companion quests, her final armour upgrade is supposed to drop. It doesn't.

12) Letting Varric keep "the shard" in his last companion quest causes him to gain rune slots on Bianca but lose his armour rune slots. Argh!!!

13) Act II quest "Sketchy on the Details" may be bugged. Doesn't disappear from journal and Sketch just stays where he is (with the glowing arrow over his head) but cannot be interacted with.

14) Act II quest "Night Terrors" - barrells sometimes disappear into the walls and floor forcing you to reload and do the puzzle again.

There could be more than I didn't identify. I don't know if I got the Merrill out of order quests thing because frankly, Merrill's entire quest line made absolutely no sense to me anyway.