Cutlass Jack wrote...
So how many of the people whining about 100 bugs actually encountered anything close to that many? Show of hands.
Didn't notice 100 identifiable bugs on my first playthrough but there were alot. I'd say its the buggiest game I've played at release since Ultima IX and I've played some pretty buggy releases since then like Temple of Elemental Evil and Vampire: Bloodlines (rip Troika).
Bugs I got on first Mage play through:
1) Isabela Thumbs Up bug (incidentally, I deliberately kept friendship below 50% to avoid this bug later on, but without spoiling anything, you don't want to do this because later will be an ultimatum. So I had to backtrack once to avoid the bug and backtrack again to have enough friendship for the ultimatum).
2) Sebastian damage resistance bug. Didn't actually affect me unlike Thumbs Up bug but I have to constantly watch out for it (like Thumbs Up).
3) Rune of Valiance bug. Equipping 2x Rune of Valiances in different armour pieces and different +all stat bonuses causes you to permanently lose or gain attribute points.
http://social.biowar...05054/1#68063664) Maker's Sigh is massively bugged. Has been well documented but I don't know the full extent of how it affected me. I got an incorrect number of ability points back but I didn't realise it also causes some passives to mess up so I need to go back and check.
4) Act 3 quest "Who needs rescuing?" is broken and can never be completed. A random brigand just "appears" on the Wounded Coast and is unclickable. Weird.
5) If you save up ability points and then try to do something like: buy Mindblast, buy Arcane Shield, buy Crushing Prison, buy Crushing Prison upgrade, then you can deselect Arcane Shield and get the Crushing Prison upgrade without meeting the point requisite. Can be done in other skill trees too.
6) Equipping certain Blood Magic items causes you to lose tonnes more health than you should when casting in Blood Magic mode. Has been speculated to originate with Ring of Transitional Power and Ring of Greater Empowerment. Fix is being QA'ed apparently:
http://social.biowar...-6718605-1.html7) When loading DA2 from the launcher, click outside the splash logo or alt tab and DA2 will run in a window even when you have it set to run full screen. I kept doing this accidentally because I have tonnes of windows open at the same time.
8) When casting gravitic ring so that the bulge is directly on an enemy that uses some sort of special ability (i.e. Assassin -> Stealth), upon using that special ability, the enemy stands still and cannot be attacked until gravitic ring wears off. It also triggers a continuous and incredibly loud sound. Watch your speaker volume, especially if you have a powerful PC soundsystem.
9) Your storage chest is empty when you go into post campaign mode. Not a big deal now that theres nothing to do after the last quest but if there is post game DLC this is a big problem.
10) Not a bug so much as terrible design but you cannot get Varric's final armour upgrade unless you choose the default background or import a save where you have completed Awakenings.
11) At the resolution of Aveline's companion quests, her final armour upgrade is supposed to drop. It doesn't.
12) Letting Varric keep "the shard" in his last companion quest causes him to gain rune slots on Bianca but lose his armour rune slots. Argh!!!
13) Act II quest "Sketchy on the Details" may be bugged. Doesn't disappear from journal and Sketch just stays where he is (with the glowing arrow over his head) but cannot be interacted with.
14) Act II quest "Night Terrors" - barrells sometimes disappear into the walls and floor forcing you to reload and do the puzzle again.
There could be more than I didn't identify. I don't know if I got the Merrill out of order quests thing because frankly, Merrill's entire quest line made absolutely no sense to me anyway.