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Dragon Age 2 sales numbers: week 3


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#1
Shiny Things

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From a post on another site, quite sad.  No wonder the game is already being discounted.



Dragon Age Origins

XBOX 360

Week 1 - 335,941
Week 2 - 173,230
Week 3 - 96,340

PS3

Week 1 - 155,660
Week 2 - 72,304
Week 3 - 80,920


Dragon Age 2

XBOX 360

Week 1 - 392,508
Week 2 - 128,897
Week 3 - 61,735

PS3

Week 1 - 163,410
Week 2 - 61,210
Week 3 - 35,455



XBOX 360

http://gamrreview.vg...n-age-origins/#
http://gamrreview.vg.../dragon-age-ii/

PS3

http://gamrreview.vg...on-age-origins/
http://gamrreview.vg.../dragon-age-ii/

#2
lostcustmer

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the trend is quite clear ...

initial sales because of marketing only ... bought reviews, intimidated game sites (rate 9/10 or kiss ads goodbye).
then the poor sods that bought it on day 1 rush up to warn their friends of this epic piece of crap.

that happens if you think you can treat your fanbase like sh;t.

Modifié par lostcustmer, 01 avril 2011 - 11:56 .


#3
corkey sweet

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they changed the game drastically in an attempt to get more money from other demographics. unfortunately, it back fired, and DA2 hasn't come close to making as much money as DA:O

#4
Marionetten

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Brand recognition did its job initially. A lot of us bought this just because it had Dragon Age in the title. But after that... yeah, completely downhill. I'm not surprised.

#5
sycophanticchallenger

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Honestly. At this point I"ll be surprised if DA3 is ever greenlighted... I doubt if the team will have the interest in continuing the series.

I wonder if they were at all concerned about the damage this game could do to their image prior to its release.

#6
sycophanticchallenger

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Marionetten wrote...

Brand recognition did its job initially. A lot of us bought this just because it had Dragon Age in the title. But after that... yeah, completely downhill. I'm not surprised.


Don't forget those SWEET pre-order bonuses that got us in the door!

... they're not so sweet now.

#7
Broken Promise

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It will probably still be profitable - 1 million copies sold is not that bad for a low-budget game. The production cost was much lower that for Origins and it's easy to recognize from game-design decisions that are all built around lowering the cost.

The only thing I afraid is that we might never see another Dragon Age title in... years, which saddens me greatly, even while DA2 was the only Bioware game that I resold (I kept even half-baked KOTOR2). Let's just hope we don't loose franchise because of this release...

Modifié par Broken Promise, 02 avril 2011 - 12:12 .


#8
AlexXIV

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The PC numbers would be interesing ...

#9
Korusus

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Week 3 tells the real story. After week 3 Dragon Age: Origins sales actually increase, which almost never happens, and continues to sell well because of good word of mouth and goes on to be BioWare's best selling game ever (even with Mass Effect 2 selling 2 million copies in the first week alone, almost a million of those on X360 alone). I saw it referred to as a "slow burn". Dragon Age 2 by the 3rd week is already at lower levels than DA:O was in week 9.

Any idea that DA2 was going to sell as well or better than DA:O was just destroyed by this week's numbers. Digital distribution will not make up for bad X360 sales.

The truth is that DA2 isn't selling worse because it isn't a copy of DA:O, the truth is it's just a badly rushed, underdeveloped game with a fraction of the content of its predecessor.

Modifié par Korusus, 02 avril 2011 - 12:15 .


#10
AlexXIV

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Broken Promise wrote...

It will probably still be profitable - 1 million copies sold is not that bad for a low-budget game. The production cost was much lower that for Origins and it's easy to recognize from game-design decisions that are all built around lowering the cost.

The only thing I afraid is that we might never see another Dragon Age title in... years, which saddens me greatly, even while DA2 was the only Bioware game that I resold (I kept even half-baked KOTOR2). Let's just hope we don't loose franchise because of this release...

Well if everyone resold their games we probably wouldn't have games like DA:O to begin with. Or any other good games. You can be happy there are people like me. Or should I say not like you. Honestly, how can you 'fear' for the DA franchise and sell your game? That's about the most ridiculous thing I ever heard of.

#11
Eydris Ivo

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It's interesting...DA2 is selling similar to Oblivion on the 360.

Well, I really enjoyed Origins and DA2...the last thing I would want to see is the end of the franchise. I hope that's not the case. :(

Modifié par Rheia1234, 02 avril 2011 - 12:27 .


#12
bEVEsthda

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Word of mouth damage DA2 in an extent it doesn't deserve. If you've committed to an opinon that it sucks, I've already heard all about it, so don't waste energy arguing with me. I'm disappointed too, and I have to laugh, like so humourlessly, in disbelief at many of the game's features. I intend to scorch them mercilessly on motivational posters thread. But the game is actually nice and enjoyable enough. And I suspect I know some console gamers who would love the game. Oh well, that's how it goes when you ****** off your core market group. Pity.

#13
Broken Promise

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Korusus wrote...

Week 3 tells the real story. After week 3 Dragon Age: Origins sales actually increase, which almost never happens, and continues to sell well because of good word of mouth and goes on to be BioWare's best selling game ever (even with Mass Effect 2 selling 2 million copies in the first week alone, almost a million of those on X360 alone). I saw it referred to as a "slow burn". Dragon Age 2 by the 3rd week is already at lower levels than DA:O was in week 9.

It's sad, but true - most of the game sales are generated in first 2-3 weeks after release and very few copies are being sold afterwards (unless it's an exceptional game like DAO that had the best advertising campaign ever: word of mouth one). Sales will probably crawl up to 1.5mil in 6 months or so, but it's far from predictions www.huliq.com/10177/huliq-projects-dragon-age-2-sales-figures-will-exceed-45-million

Let's cross our fingers for DA universe to survive through all the hardships. Some Bioware figures could use a frienly hug for sure...

#14
Broken Promise

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AlexXIV wrote...

Well if everyone resold their games we probably wouldn't have games like DA:O to begin with. Or any other good games. You can be happy there are people like me. Or should I say not like you. Honestly, how can you 'fear' for the DA franchise and sell your game? That's about the most ridiculous thing I ever heard of.

Wasn't hard. Game was overpriced. I never seen any reason to go for a second playthrough. Marketing wasn't truthful, so I felt no guilt there, still don't.

Caring for the developer and the franchize is not the same thing as being prepared to pay for lower than expected product, just because it MIGHT get better with time. I'm paying for my food in restaurant, but only if the dish is what I actually ordered.

DA2 is by no means a bad game, just not the game I like playing (which wasn't obvious from interviews, demo or game review sites).

Modifié par Broken Promise, 02 avril 2011 - 12:33 .


#15
Mantaal

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Well part of me thinks its good. Hopefully Bioware thinks about it and dont try sell such a Game again.

On the other hand i dont want them to loose to much money so they dont make Good games anymore.

The most thing i fear is:
Random Bioware dev:"What the numbers are droping?"
"I think we have to steamline DA3 even more to get the Sims Peoples also!"

#16
lostcustmer

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da2 made 35 million in 3 weeks with a development phase under 2 years.
dao made 36 million in 3 weeks with a development phase over what - 6 years?

that makes it a success in the eyes of bioware. and boy, da3 will be worse.

#17
sycophanticchallenger

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Broken Promise wrote...

Korusus wrote...

Week 3 tells the real story. After week 3 Dragon Age: Origins sales actually increase, which almost never happens, and continues to sell well because of good word of mouth and goes on to be BioWare's best selling game ever (even with Mass Effect 2 selling 2 million copies in the first week alone, almost a million of those on X360 alone). I saw it referred to as a "slow burn". Dragon Age 2 by the 3rd week is already at lower levels than DA:O was in week 9.

It's sad, but true - most of the game sales are generated in first 2-3 weeks after release and very few copies are being sold afterwards (unless it's an exceptional game like DAO that had the best advertising campaign ever: word of mouth one). Sales will probably crawl up to 1.5mil in 6 months or so, but it's far from predictions www.huliq.com/10177/huliq-projects-dragon-age-2-sales-figures-will-exceed-45-million

Let's cross our fingers for DA universe to survive through all the hardships. Some Bioware figures could use a frienly hug for sure...


Let's hope if Bioware decides to make DA3 the put some ****ing effort into it... I mean, I have no doubt that they were worked like dogs or slaves due to the 16 month development cycle but...

If they do decide to make DA3, they should tell Mr. Laidlaw and Mr. Silverman to go sit in a ****ing corner, give Mr. Brian Knowles a big hat full of money to bring him back and tell him "Go nuts, make a game you can be proud of".

Modifié par sycophanticchallenger, 02 avril 2011 - 02:12 .


#18
Otterwarden

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lostcustmer wrote...

da2 made 35 million in 3 weeks with a development phase under 2 years.
dao made 36 million in 3 weeks with a development phase over what - 6 years?

that makes it a success in the eyes of bioware. and boy, da3 will be worse.


So you think that slaughtering the cash cow for its meat will be considered a success by Bioware?

#19
88mphSlayer

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DAO was discounted when it debuted on consoles so already they're making more revenue on consoles at least and more profit in general on DA2... it would be interesting to see the pc sales numbers

Modifié par 88mphSlayer, 02 avril 2011 - 12:41 .


#20
Mantaal

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lostcustmer wrote...

da2 made 35 million in 3 weeks with a development phase under 2 years.
dao made 36 million in 3 weeks with a development phase over what - 6 years?

that makes it a success in the eyes of bioware. and boy, da3 will be worse.


If the numbers are right and the trend goes that way .. they dont even make the money for the DA3 intro :)

The numbers of the single weeks are not important. Important is the Trend on those numbers. And they are getting really small already.

#21
Boiny Bunny

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Interesting. I wonder how reliable those figure are?

At any rate, if they are even close to true, this is not good for Bioware. DA:O had a slow start to sales to, but immensely positive reviews and word of mouth behind it - resulting in its sales actually picking up as time went on and continuing strongly for a long time.

I think the exact opposite will happen here - the more time that goes by, the harder it will become for them to sell copies due to word of mouth revealing all of the flaws in the game.

I doubt sales will even hit 2.5m - ever.

#22
daemon1129

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Otterwarden wrote...

lostcustmer wrote...

da2 made 35 million in 3 weeks with a development phase under 2 years.
dao made 36 million in 3 weeks with a development phase over what - 6 years?

that makes it a success in the eyes of bioware. and boy, da3 will be worse.


So you think that slaughtering the cash cow for its meat will be considered a success by Bioware?


Who cares when you can make enough money out of this.  All Bioware need to do now is release DA3 in 2 years and they still make a profit.  .  What this stat show is that with only 2 years development phase, we made more profit, so why waste 6 years a game when you could be maximizing profit?  We can rant and hate all we want, I swear DA3 will still sell well enough to be cosider a success.  At the end of the day, the companies still wins, consumer loses.

#23
Broken Promise

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sycophanticchallenger wrote...
Let's hope if Bioware decides to make DA3 the put some ****ing effort into it... I mean, I have no doubt that they were worked like dogs or slaves due to the 18 month development cycle but... 

If they do decide to make DA3, they should tell Mr. Laidlaw and Mr. Silverman to go sit in a ****ing corner, give Mr. Brian Knowles a big hat full of money to bring him back and tell him "Go nuts, make a game you can be proud of".

I'm sure you meant Brent Knowles there :-) I afraid he's never going back to game development again as stated in several posts of his blog, given that Dragon Age Origins development was a huge burden for him for almost 6 years (as we all know, development team went through millions of hardships to actually finish the game).

But I'm praying for DA universe to survive... but if one being realist, we will never see another Baldur's Gate, Planescape Torment or Dragon Age Origins in the future. Development costs are too high as with a modern game developement and target audience is still (relatively) too small to justify AAA budgets. The day CRPG with gameplay depth sells 10 million copies the day of release, it will probably change...

#24
Shiny Things

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lostcustmer wrote...

da2 made 35 million in 3 weeks with a development phase under 2 years.
dao made 36 million in 3 weeks with a development phase over what - 6 years?

that makes it a success in the eyes of bioware. and boy, da3 will be worse.


WHOA THAR BUDDY

Your math is WAAAAAAAY off.

So just to quickly note

914395 total for DAO

843215 for DA2

Difference of 71180

Now
obviously EA doesnt get every penny of the $60 price tag. But since
we'll never know exactly how much of that they get, here's the total
amount of money difference for the entire $60 to chew on.

$4,270,800

So after just 3 weeks they've already made millions less than DAO.  Let's say EA gets 3/4 of that 4.2 mill.  They're still down $3,203,100.  Over just 3 three weeks.  The discrepancy is only going to grow larger as the weeks go on.

And dont forget that with less copies sold means less DLC that can be sold so they're gonna lose out on even more money there.

#25
orbit991

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daemon1129 wrote...

Otterwarden wrote...

lostcustmer wrote...

da2 made 35 million in 3 weeks with a development phase under 2 years.
dao made 36 million in 3 weeks with a development phase over what - 6 years?

that makes it a success in the eyes of bioware. and boy, da3 will be worse.


So you think that slaughtering the cash cow for its meat will be considered a success by Bioware?


Who cares when you can make enough money out of this.  All Bioware need to do now is release DA3 in 2 years and they still make a profit.  .  What this stat show is that with only 2 years development phase, we made more profit, so why waste 6 years a game when you could be maximizing profit?  We can rant and hate all we want, I swear DA3 will still sell well enough to be cosider a success.  At the end of the day, the companies still wins, consumer loses.


I think they woud have to do like a one year cycle, the fans burned by this game will not pre order en masse the next time, never mind buying it if the experience is similar.