LTD wrote...
sovinism
/snicker
LTD wrote...
sovinism
Vice-Admiral von Titsling wrote...
LTD wrote...
sovinism
/snicker
QwibQwib wrote...
Too bad Witcher isn't Witch![]()
<---- likes playing females character
I actually play the sims. The sims medievalLTD wrote...
QwibQwib wrote...
Too bad Witcher isn't Witch![]()
<---- likes playing females character
Sim Kitchen is that way - - - - >
All things DA 2 related need a healthy dose of sovinism to satisfy the balance of ying-yang.
hehehe, I know! but..like you said, i just feel more connected to my character that way =[ my boyfriend and other friends tells me that im too picky and im missing good games due to the main male gender issue...randName wrote...
QwibQwib wrote...
Too bad Witcher isn't Witch![]()
<---- likes playing females character
Same, well in games like the Witcher or DA; prefer male in FO1,2 or BG
Mostly due to dissonance, as in I prefer dissonance to the main character in, and I always feel too connected to the main character if male in 3rd person perspective games.
Same with the witcher, doesn't help that we both have white hair ~ (my hair is cut is short, and I'm hardly a buff guy, but still).
Gets me into some uncanny vally either way, and its annoying.
The Metalion wrote...
I'm not backpeddling. You're picking nits. I believe, all told, the game WILL sell over 2 million copies.randName wrote...
Nice backpeddling; OR does a potenial of DA2 having sold 1 Million sold copies now equal "multiple million", or do you honestly believe the PC version to have sold over 1 Million copies alone?
Even if the game doesn't sell another copy ever, a million sold is hardly a fail.
The Metalion wrote...
I'm not backpeddling. You're picking nits. I believe, all told, the game WILL sell over 2 million copies.randName wrote...
Nice backpeddling; OR does a potenial of DA2 having sold 1 Million sold copies now equal "multiple million", or do you honestly believe the PC version to have sold over 1 Million copies alone?
Even if the game doesn't sell another copy ever, a million sold is hardly a fail.
Facts? What facts? You have sources for your 'facts'?Night Prowler76 wrote...
Actually if a AAA title doesnt sell well over 1 million copies they will likely lose money on the project, so a million sold is a failure to the shareholders, get your facts straight.
Night Prowler76 wrote...
The Metalion wrote...
I'm not backpeddling. You're picking nits. I believe, all told, the game WILL sell over 2 million copies.randName wrote...
Nice backpeddling; OR does a potenial of DA2 having sold 1 Million sold copies now equal "multiple million", or do you honestly believe the PC version to have sold over 1 Million copies alone?
Even if the game doesn't sell another copy ever, a million sold is hardly a fail.
Actually if a AAA title doesnt sell well over 1 million copies they will likely lose money on the project, so a million sold is a failure to the shareholders, get your facts straight.
Boiny Bunny wrote...
Night Prowler76 wrote...
The Metalion wrote...
I'm not backpeddling. You're picking nits. I believe, all told, the game WILL sell over 2 million copies.randName wrote...
Nice backpeddling; OR does a potenial of DA2 having sold 1 Million sold copies now equal "multiple million", or do you honestly believe the PC version to have sold over 1 Million copies alone?
Even if the game doesn't sell another copy ever, a million sold is hardly a fail.
Actually if a AAA title doesnt sell well over 1 million copies they will likely lose money on the project, so a million sold is a failure to the shareholders, get your facts straight.
That is complete garbage.
Whether the game is 'AAA' or 'EEE' (or whatever the heck other ratings you want to use) makes absolutely no difference.
What matters is:
1) How much it cost to make (this includes marketing, production of discs, shipping, etc. as well as the direct costs)
2) How many copies it sells, over what period, and at what price.
3) Any other overheads (e.g. admin expenses for EA) that are attributable to the project.
Nothing else at all is relevant.
Once you take into account inflation and interest (plus a few other minor things which I won't go into detail about), profit is more or less 2 - 1 - 3.
Whether or not this game is 'AAA' has NOTHING to do with whether it needs to sell well. All that matters in this respect is how LONG it took them to make it.
DA:O took 5 years to make - and as such, the costs of development were quite large. They needed to sell a lot of copies to make a profit. They did.
DA2 had a very short development period, so by comparison, it needs to sell FAR FEWER copies than DA:O to turn a profit.
Boiny Bunny wrote...
Night Prowler76 wrote...
The Metalion wrote...
I'm not backpeddling. You're picking nits. I believe, all told, the game WILL sell over 2 million copies.randName wrote...
Nice backpeddling; OR does a potenial of DA2 having sold 1 Million sold copies now equal "multiple million", or do you honestly believe the PC version to have sold over 1 Million copies alone?
Even if the game doesn't sell another copy ever, a million sold is hardly a fail.
Actually if a AAA title doesnt sell well over 1 million copies they will likely lose money on the project, so a million sold is a failure to the shareholders, get your facts straight.
That is complete garbage.
Whether the game is 'AAA' or 'EEE' (or whatever the heck other ratings you want to use) makes absolutely no difference.
What matters is:
1) How much it cost to make (this includes marketing, production of discs, shipping, etc. as well as the direct costs)
2) How many copies it sells, over what period, and at what price.
3) Any other overheads (e.g. admin expenses for EA) that are attributable to the project.
Nothing else at all is relevant.
Once you take into account inflation and interest (plus a few other minor things which I won't go into detail about), profit is more or less 2 - 1 - 3.
Whether or not this game is 'AAA' has NOTHING to do with whether it needs to sell well. All that matters in this respect is how LONG it took them to make it.
DA:O took 5 years to make - and as such, the costs of development were quite large. They needed to sell a lot of copies to make a profit. They did.
DA2 had a very short development period, so by comparison, it needs to sell FAR FEWER copies than DA:O to turn a profit.
Boiny Bunny wrote...
Night Prowler76 wrote...
The Metalion wrote...
I'm not backpeddling. You're picking nits. I believe, all told, the game WILL sell over 2 million copies.randName wrote...
Nice backpeddling; OR does a potenial of DA2 having sold 1 Million sold copies now equal "multiple million", or do you honestly believe the PC version to have sold over 1 Million copies alone?
Even if the game doesn't sell another copy ever, a million sold is hardly a fail.
Actually if a AAA title doesnt sell well over 1 million copies they will likely lose money on the project, so a million sold is a failure to the shareholders, get your facts straight.
That is complete garbage.
Whether the game is 'AAA' or 'EEE' (or whatever the heck other ratings you want to use) makes absolutely no difference.
What matters is:
1) How much it cost to make (this includes marketing, production of discs, shipping, etc. as well as the direct costs)
2) How many copies it sells, over what period, and at what price.
3) Any other overheads (e.g. admin expenses for EA) that are attributable to the project.
Nothing else at all is relevant.
Once you take into account inflation and interest (plus a few other minor things which I won't go into detail about), profit is more or less 2 - 1 - 3.
Whether or not this game is 'AAA' has NOTHING to do with whether it needs to sell well. All that matters in this respect is how LONG it took them to make it.
DA:O took 5 years to make - and as such, the costs of development were quite large. They needed to sell a lot of copies to make a profit. They did.
DA2 had a very short development period, so by comparison, it needs to sell FAR FEWER copies than DA:O to turn a profit.
Boiny Bunny wrote...
Night Prowler76 wrote...
The Metalion wrote...
I'm not backpeddling. You're picking nits. I believe, all told, the game WILL sell over 2 million copies.randName wrote...
Nice backpeddling; OR does a potenial of DA2 having sold 1 Million sold copies now equal "multiple million", or do you honestly believe the PC version to have sold over 1 Million copies alone?
Even if the game doesn't sell another copy ever, a million sold is hardly a fail.
Actually if a AAA title doesnt sell well over 1 million copies they will likely lose money on the project, so a million sold is a failure to the shareholders, get your facts straight.
That is complete garbage.
Whether the game is 'AAA' or 'EEE' (or whatever the heck other ratings you want to use) makes absolutely no difference.
What matters is:
1) How much it cost to make (this includes marketing, production of discs, shipping, etc. as well as the direct costs)
2) How many copies it sells, over what period, and at what price.
3) Any other overheads (e.g. admin expenses for EA) that are attributable to the project.
Nothing else at all is relevant.
Once you take into account inflation and interest (plus a few other minor things which I won't go into detail about), profit is more or less 2 - 1 - 3.
Whether or not this game is 'AAA' has NOTHING to do with whether it needs to sell well. All that matters in this respect is how LONG it took them to make it.
DA:O took 5 years to make - and as such, the costs of development were quite large. They needed to sell a lot of copies to make a profit. They did.
DA2 had a very short development period, so by comparison, it needs to sell FAR FEWER copies than DA:O to turn a profit.
Modifié par Night Prowler76, 04 avril 2011 - 01:53 .
I hope that's the case. I'd love Bioware to keep releasing DA games at least every two years. [Haters, DON'T TALK TO ME!]Peer of the Empire wrote...
These numbers can just mean those who were interested bought it, not that people recommended against it.
captain.subtle wrote...
Boiny Bunny wrote...
Night Prowler76 wrote...
The Metalion wrote...
I'm not backpeddling. You're picking nits. I believe, all told, the game WILL sell over 2 million copies.randName wrote...
Nice backpeddling; OR does a potenial of DA2 having sold 1 Million sold copies now equal "multiple million", or do you honestly believe the PC version to have sold over 1 Million copies alone?
Even if the game doesn't sell another copy ever, a million sold is hardly a fail.
Actually if a AAA title doesnt sell well over 1 million copies they will likely lose money on the project, so a million sold is a failure to the shareholders, get your facts straight.
That is complete garbage.
Whether the game is 'AAA' or 'EEE' (or whatever the heck other ratings you want to use) makes absolutely no difference.
What matters is:
1) How much it cost to make (this includes marketing, production of discs, shipping, etc. as well as the direct costs)
2) How many copies it sells, over what period, and at what price.
3) Any other overheads (e.g. admin expenses for EA) that are attributable to the project.
Nothing else at all is relevant.
Once you take into account inflation and interest (plus a few other minor things which I won't go into detail about), profit is more or less 2 - 1 - 3.
Whether or not this game is 'AAA' has NOTHING to do with whether it needs to sell well. All that matters in this respect is how LONG it took them to make it.
DA:O took 5 years to make - and as such, the costs of development were quite large. They needed to sell a lot of copies to make a profit. They did.
DA2 had a very short development period, so by comparison, it needs to sell FAR FEWER copies than DA:O to turn a profit.
That's complete garbage. Because Net profit is not how corporates measures success. They measure it by entirely different standards called projections.
Modifié par Boiny Bunny, 04 avril 2011 - 03:58 .
Boiny Bunny wrote...
captain.subtle wrote...
Boiny Bunny wrote...
Night Prowler76 wrote...
The Metalion wrote...
I'm not backpeddling. You're picking nits. I believe, all told, the game WILL sell over 2 million copies.randName wrote...
Nice backpeddling; OR does a potenial of DA2 having sold 1 Million sold copies now equal "multiple million", or do you honestly believe the PC version to have sold over 1 Million copies alone?
Even if the game doesn't sell another copy ever, a million sold is hardly a fail.
Actually if a AAA title doesnt sell well over 1 million copies they will likely lose money on the project, so a million sold is a failure to the shareholders, get your facts straight.
That is complete garbage.
Whether the game is 'AAA' or 'EEE' (or whatever the heck other ratings you want to use) makes absolutely no difference.
What matters is:
1) How much it cost to make (this includes marketing, production of discs, shipping, etc. as well as the direct costs)
2) How many copies it sells, over what period, and at what price.
3) Any other overheads (e.g. admin expenses for EA) that are attributable to the project.
Nothing else at all is relevant.
Once you take into account inflation and interest (plus a few other minor things which I won't go into detail about), profit is more or less 2 - 1 - 3.
Whether or not this game is 'AAA' has NOTHING to do with whether it needs to sell well. All that matters in this respect is how LONG it took them to make it.
DA:O took 5 years to make - and as such, the costs of development were quite large. They needed to sell a lot of copies to make a profit. They did.
DA2 had a very short development period, so by comparison, it needs to sell FAR FEWER copies than DA:O to turn a profit.
That's complete garbage. Because Net profit is not how corporates measures success. They measure it by entirely different standards called projections.
Utterly irrelevant.
They will make FAR less from DA2 than they projected. No doubt. Does this mean they have made a loss? No. The game will still generate a profit - it just won't be as large as they thought.
Which is what I responded to in The Metalion's post - that he/she said they were going to make a loss. They will not make a loss. They will make a profit smaller than expected. We don't yet know by how much (it will take time to see where the sales/prices end up).
If it turns out that the profit on DA2 is so small that they could have made a larger profit by investing in another game/company, there is a good chance that Bioware will not be given another chance - and will simply be shut down. But that really depends on how well ME3 and TOR offset DA2 - which is another story entirely...
borscht25 wrote...
Boiny Bunny wrote...
Night Prowler76 wrote...
The Metalion wrote...
I'm not backpeddling. You're picking nits. I believe, all told, the game WILL sell over 2 million copies.randName wrote...
Nice backpeddling; OR does a potenial of DA2 having sold 1 Million sold copies now equal "multiple million", or do you honestly believe the PC version to have sold over 1 Million copies alone?
Even if the game doesn't sell another copy ever, a million sold is hardly a fail.
Actually if a AAA title doesnt sell well over 1 million copies they will likely lose money on the project, so a million sold is a failure to the shareholders, get your facts straight.
That is complete garbage.
Whether the game is 'AAA' or 'EEE' (or whatever the heck other ratings you want to use) makes absolutely no difference.
What matters is:
1) How much it cost to make (this includes marketing, production of discs, shipping, etc. as well as the direct costs)
2) How many copies it sells, over what period, and at what price.
3) Any other overheads (e.g. admin expenses for EA) that are attributable to the project.
Nothing else at all is relevant.
Once you take into account inflation and interest (plus a few other minor things which I won't go into detail about), profit is more or less 2 - 1 - 3.
Whether or not this game is 'AAA' has NOTHING to do with whether it needs to sell well. All that matters in this respect is how LONG it took them to make it.
DA:O took 5 years to make - and as such, the costs of development were quite large. They needed to sell a lot of copies to make a profit. They did.
DA2 had a very short development period, so by comparison, it needs to sell FAR FEWER copies than DA:O to turn a profit.
I'm sorry to be rude but this post is beyond silly.
The term "AAA" title is shorthand for exactly the variables that you're nattering on about. Amongst other things, it refers to having relatively high development costs, a large marketing budget, and graphics that aren't going to be given a mulligan if they are 10 years behind the times.
Go back to your sandbox and let the grownups talk.
Guest_cosgamer_*
StuartMarshall wrote...
Half price at Game UK already.
Boiny Bunny wrote...
Which is what I responded to in The Metalion's post - that he/she said they were going to make a loss.
The Metalion wrote...
Boiny Bunny wrote...
Which is what I responded to in The Metalion's post - that he/she said they were going to make a loss.
That's not what (he) said...
I said that selling a million copies of a game is a success in my books. Over a MILLION people have already bought this game. 1,000,000 copies sold and counting. On its way to TWO million! You may have different standards, but to me, that's a huge success.
I didn't say anything about profit/loss. Regardless of expectations, I doubt any investors lost money in this.