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Dragon Age 2 sales numbers: week 3


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#476
Gatt9

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1000questions wrote...

Volourn wrote...

"Anyways, you came down from your 2 Million mark within 30 mins "

Nah, I'm just mocking the silly 1.6mil quote for ME2 since anyone with any knowledge knows that ME2 sold wayyyyyyyyyy more than 1.6mil copies. It sold at least 3mil, and I have little doubt it actually sold over 4mil.

ME2 along with DA1 are BIo's most successful games sales wise, and they''re both past the 3mil point.


The 1.6 million number was from physical copies of the game, and only 4
months after release. It's probably sold at least 1 million more over
the past year.
Oh , you are still here :o I thought you were gone :devil: sounds like more fun

by the way is partially omitting things your nature or conviniently selective acknowledgement your nature ?... dont get me wrong ... just asking ... :crying:

because the quote was

" The 1.6 million number was from physical copies of the game, and only 4
months after release
. It's probably sold at least 1 million more over
the past year. "

I hope I dont have to explain what I am refering too


Actually,  you do.  Mainly because it's very widely known that any given game sells the majority of it's copies in it's first 8-12 weeks,  and you'll also need to come up with an explanation as to why it was never mentioned in the next quarter's conference call,  as it should've been had it continued to sell well.

It's highly unlikely ME2 did all that well,  1.6 million is very likely the bulk of it's sales.  NPD didn't note anything exceptional about it's sales,  nor did EA in any succeeding conference call.  So basically,  you're making things up to suit what you hope happened.

Modifié par Gatt9, 06 avril 2011 - 03:51 .


#477
1000questions

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Gatt9 wrote...

Actually,  you do.  Mainly because it's very widely known that any given game sells the majority of it's copies in it's first 8-12 weeks,  and you'll also need to come up with an explanation as to why it was never mentioned in the next quarter's conference call,  as it should've been had it continued to sell well.

It's highly unlikely ME2 did all that well,  1.6 million is very likely the bulk of it's sales.  NPD didn't note anything exceptional about it's sales,  nor did EA in any succeeding conference call.  So basically,  you're making things up to suit what you hope happened.


Again why should I ? I am not the one rooting for grand success of DA2 or ME2 .... ME2 is a success when you compare it to DA2, how big or small isnt my point. The game sold more than 1.6 M copies in first 4 months without such marketing spin offs which EA/Bioware is doing for DA2 that is a crude fact. Anyone who is interested in aftermath is certainly welcome to do it. My point is rather restricted to DA2 .
In order to boost sales of DA2 till end of April , they are using ME2 which is better game than DA2. It is as simple as that.

#478
FuseBlues

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1000questions wrote...

In order to boost sales of DA2 till end of April , they are using ME2 which is better game than DA2. It is as simple as that.


My gut tells me this is a marketing tool for Mass Effect 3 (i.e. try and get people into the franchise), and not much to do with DA2.

#479
1000questions

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FuseBlues wrote...

1000questions wrote...

In order to boost sales of DA2 till end of April , they are using ME2 which is better game than DA2. It is as simple as that.


My gut tells me this is a marketing tool for Mass Effect 3 (i.e. try and get people into the franchise), and not much to do with DA2.


I agree this is also one of the reason. As I said earlier and many times this move is smart strategic move with manifold benefits for EA/Bioware

#480
jsachun

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If sales figures as viewed by many in this forum thread was a measure of success, Bioware's failing in DA 2 would be the fact that they only chose to listen to some of the fans, when developing up DA 2. I remember a thread of forum with huge amounts of fans being displeased with limitation of combat abilities of Warrior to distinguish the role play of warrior vs rogue, but Bioware chose to abandon them and they have simply returned the favour.

Modifié par jsachun, 06 avril 2011 - 11:48 .


#481
AkiKishi

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FuseBlues wrote...

1000questions wrote...

In order to boost sales of DA2 till end of April , they are using ME2 which is better game than DA2. It is as simple as that.


My gut tells me this is a marketing tool for Mass Effect 3 (i.e. try and get people into the franchise), and not much to do with DA2.


Well if you want to be ultra cynical , it's squeezing the last milk from the cash cow till it dies of strangulation while trying to switch the fan base to a more successful IP.

#482
DraCZeQQ

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Just a quick question ... does the sales shows anything now since the price is half and they give other full game free? I mean if they would sell DA2 for 2 dolars at news stands I bet their sales number would scream a huge success =)

#483
Boiny Bunny

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^ Exactly.

It's worth noting to everybody drooling over the statistics, that from this point forward, they are more or less useless in terms of comparing to DA:O. Many stores have already slashed the price of DA2 dramatically - meaning far less profit for each copy sold.

DA:O was sold at full price for a long time, and came down slowly. Meaning, even if their sales in terms of numbers are comparable at this point, DA:O was making more money per copy sold.

On the other hand, DA:O had a much longer development time and more money pumped into it, so it had a higher break even point.

#484
1000questions

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BobSmith101 wrote...

FuseBlues wrote...

1000questions wrote...

In order to boost sales of DA2 till end of April , they are using ME2 which is better game than DA2. It is as simple as that.


My gut tells me this is a marketing tool for Mass Effect 3 (i.e. try and get people into the franchise), and not much to do with DA2.


Well if you want to be ultra cynical , it's squeezing the last milk from the cash cow till it dies of strangulation while trying to switch the fan base to a more successful IP.



A gamer just said that you need DA2 passcode in order to download/activate Cerberus Network for your free ME2 game...

This seems evenly balanced move of moving sales up for DA2 and creating fanbase for ME3

#485
Windkun

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Shiny Things wrote...

lostcustmer wrote...

da2 made 35 million in 3 weeks with a development phase under 2 years.
dao made 36 million in 3 weeks with a development phase over what - 6 years?

that makes it a success in the eyes of bioware. and boy, da3 will be worse.


WHOA THAR BUDDY

Your math is WAAAAAAAY off.

So just to quickly note

914395 total for DAO

843215 for DA2

Difference of 71180

Now
obviously EA doesnt get every penny of the $60 price tag. But since
we'll never know exactly how much of that they get, here's the total
amount of money difference for the entire $60 to chew on.

$4,270,800

So after just 3 weeks they've already made millions less than DAO.  Let's say EA gets 3/4 of that 4.2 mill.  They're still down $3,203,100.  Over just 3 three weeks.  The discrepancy is only going to grow larger as the weeks go on.

And dont forget that with less copies sold means less DLC that can be sold so they're gonna lose out on even more money there.


Pretty sure DAO was 50 bucks, just to add into the math.

#486
zorp

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Ooops. DA2. X360 EMEAA sales: 9189 week 4. (Americas N/A). Dropping 50% in one week if that number is complete.

http://gamrreview.vg.../dragon-age-ii/

Modifié par zorp, 07 avril 2011 - 08:07 .


#487
1000questions

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No idea, looks like sales numbers are not being released or allowed to release .... anyways. I got these numbers from same source for all major 3 platforms.

Americas Japan EMEAA Worldwide Running Total
1 292,492 N/A 100,016 392,508 392,508
2 96,235 N/A 32,662 128,897 521,405
3 43,444 N/A 18,291 61,735 583,140
4 N/A N/A 9,189 9,189 592,329

PS3
Americas Japan EMEAA Worldwide Running Total
1 110,539 N/A 52,871 163,410 163,410
2 34,198 N/A 27,012 61,210 224,620
3 20,068 N/A 15,387 35,455 260,075
4 N/A N/A 11,877 11,877 271,952

PC
Americas Japan EMEAA Worldwide Running Total
1 89,198 N/A 54,632 143,830 143,830
2 27,446 N/A 10,556 38,002 181,832
3 17,161 N/A 9,004 26,165 207,997
4 N/A N/A 6,295 6,295 214,292

#488
Vice-Admiral von Titsling

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1000questions wrote...
Xbox
4 N/A N/A 9,189 9,189 592,329

PS3
4 N/A N/A 11,877 11,877 271,952

PC
4 N/A N/A 6,295 6,295 214,292


*spits out drink* :blink:

#489
harrier25699

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iirc it's the highstreet that whacks the price up. If EA get 3/4 of the retail price I would be amazed. I think it's more like 1/4.

#490
silver-crescent

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1000questions wrote...

No idea, looks like sales numbers are not being released or allowed to release .... anyways. I got these numbers from same source for all major 3 platforms.


The latest NPD numbers aren't out yet, that's why we only have EU sales so far.

#491
Mantaal

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Americas Japan EMEAA Worldwide Running Total
4 N/A N/A 9,189 9,189 592,329


Its over 9000!



#492
JasmoVT

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Currious you left out the PC sales results which show DA2 sold over 100,000 more units in the first four weeks than did DAO. In my mind shows they should focus on writing games that use the full power of a good pc and stop trying to appeal to consoles, but they won't of course.

#493
AkiKishi

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JasmoVT wrote...

Currious you left out the PC sales results which show DA2 sold over 100,000 more units in the first four weeks than did DAO. In my mind shows they should focus on writing games that use the full power of a good pc and stop trying to appeal to consoles, but they won't of course.


Not really seeing how extra PC sales would offset the lost console sales.

#494
JasmoVT

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But right now they do, DA2 appears to be more of a success tha DAO, as pointed out above, based on the ratio of development cost to sales. They achived it by PC sale offseting decline in console by a substantial margin. Not saying don't release a console version but don't be afraid to have elements in the PC game that won't port just because the console player might whine about it.

#495
Stegoceras

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JasmoVT wrote...

But right now they do, DA2 appears to be more of a success tha DAO, as pointed out above, based on the ratio of development cost to sales. They achived it by PC sale offseting decline in console by a substantial margin. Not saying don't release a console version but don't be afraid to have elements in the PC game that won't port just because the console player might whine about it.


You can also question yourself how much of a that initial success is due to Origins which had to start from scratch. The second question is whether the goodwill of the product (and if so, how much of  it)is damaged by Dragon Age 2. We simply can't judge either game by sales alone since there are so many factors at work here and we have little information to go on.

I however do wonder what EA's conclusion of it all will be and what influence it will have on their decisions for the future of the Dragon Age line. We can only wait and see. (however what I have seen so far has me slightly worried)

#496
FenrirENJIAN

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lolz...i liked DA2 a little. the fighting is more intense but the spells arent as impressive as the first game there is so much more they could have done with this. and about your sales chatter are any of you really note worthy, just sayin'. =.='

#497
jsachun

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JasmoVT wrote...

Currious you left out the PC sales results which show DA2 sold over 100,000 more units in the first four weeks than did DAO. In my mind shows they should focus on writing games that use the full power of a good pc and stop trying to appeal to consoles, but they won't of course.


Figures are misleading as the Apple or Mac version of DA2 also counts as PC sales. If DAO had Mac version released at the same time, then the sales figure might be comparable. So unless a source Differntiates between the two platforms we still don't know who is more successful.

Besides most buyers of DA2 would be DA:O owners so I can't really see the total number of sales exceeding it. 

Modifié par jsachun, 08 avril 2011 - 12:58 .


#498
Warheadz

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jsachun wrote...

JasmoVT wrote...

Currious you left out the PC sales results which show DA2 sold over 100,000 more units in the first four weeks than did DAO. In my mind shows they should focus on writing games that use the full power of a good pc and stop trying to appeal to consoles, but they won't of course.


Figures are misleading as the Apple or Mac version of DA2 also counts as PC sales. If DAO had Mac version released at the same time, then the sales figure might be comparable. So unless a source Differntiates between the two platfors we still don't know who is more successful.

Besides most buyers of DA2 would be DA:O owners so I can't really see the total number of sales exceeding it. 


Nobody uses Apple or Mac anyways. :whistle:

#499
Pink Leaf

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Do you think Minecraft done better? It's reported to have made 33 million while still in beta.

#500
mdugger12

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I've heard over and over again, even on this very site, that VGChartz isn't exactly the best site to get sales numbers. But I guess how valid the information is doesn't matter as long as it serves your purpose. So........

http://gamrreview.vg...on-age-origins/

Wow if you go by these DA:O PC sales numbers I totally understand why Bioware turned it's back on the PC gamers. I mean they take all of this time developing a game for the PC and the fans, even though they say the game is great, can't even manage to buy 400k copies. I mean the game was kind of half heartedly ported to consoles and the sales from 360/PS3 killed the PC numbers! And since according to this.....

http://gamrreview.vg.../dragon-age-ii/

Even though PC fans were forced to deal with changes they still must love the game because it's on pace to sell just as many copies if not more. So I guess the number tells us that everybody really loves this game and that the vocal minority is just trying to be a buzzkill.

Right?

Modifié par mdugger12, 08 avril 2011 - 03:31 .