Modifié par orbit991, 08 avril 2011 - 04:02 .
Modifié par orbit991, 08 avril 2011 - 04:02 .
mdugger12 wrote...
I've heard over and over again, even on this very site, that VGChartz isn't exactly the best site to get sales numbers. But I guess how valid the information is doesn't matter as long as it serves your purpose. So........
http://gamrreview.vg...on-age-origins/
Wow if you go by these DA:O PC sales numbers I totally understand why Bioware turned it's back on the PC gamers. I mean they take all of this time developing a game for the PC and the fans, even though they say the game is great, can't even manage to buy 400k copies. I mean the game was kind of half heartedly ported to consoles and the sales from 360/PS3 killed the PC numbers! And since according to this.....
http://gamrreview.vg.../dragon-age-ii/
Even though PC fans were forced to deal with changes they still must love the game because it's on pace to sell just as many copies if not more. So I guess the number tells us that everybody really loves this game and that the vocal minority is just trying to be a buzzkill.
Right?
Modifié par Aaleel, 08 avril 2011 - 04:03 .
Aaleel wrote...
mdugger12 wrote...
I've heard over and over again, even on this very site, that VGChartz isn't exactly the best site to get sales numbers. But I guess how valid the information is doesn't matter as long as it serves your purpose. So........
http://gamrreview.vg...on-age-origins/
Wow if you go by these DA:O PC sales numbers I totally understand why Bioware turned it's back on the PC gamers. I mean they take all of this time developing a game for the PC and the fans, even though they say the game is great, can't even manage to buy 400k copies. I mean the game was kind of half heartedly ported to consoles and the sales from 360/PS3 killed the PC numbers! And since according to this.....
http://gamrreview.vg.../dragon-age-ii/
Even though PC fans were forced to deal with changes they still must love the game because it's on pace to sell just as many copies if not more. So I guess the number tells us that everybody really loves this game and that the vocal minority is just trying to be a buzzkill.
Right?
You understand they're no numbers for sales in the US/Canada on that list right? Origins sold almost as many copies on PC as it did on XBox.
Also you can tell in the sales just how much word of mouth can help or hurt a game. Origins sales went up an stayed above 100k on Xbox for 5 more weeks. DA2 has been steadily plummeting.
Dragon Age Origins
XBOX 360
Week 1 - 335,941
Week 2 - 173,230
Week 3 - 96,340
Week 4 - 134,460
PS3
Week 1 - 155,660
Week 2 - 72,304
Week 3 - 80,920
Week 4 - 77,414
Dragon Age 2
XBOX 360
Week 1 - 392,508
Week 2 - 128,897
Week 3 - 61,735
Week 4 - 40,841
PS3
Week 1 - 163,410
Week 2 - 61,210
Week 3 - 35,455
Week 4 - 25,976
XBOX 360
http://gamrreview.vg...n-age-origins/#
http://gamrreview.vg.../dragon-age-ii/
PS3
http://gamrreview.vg...on-age-origins/
http://gamrreview.vg.../dragon-age-ii/
Modifié par mdugger12, 08 avril 2011 - 04:22 .
Modifié par mdugger12, 08 avril 2011 - 04:54 .
orbit991 wrote...
These may not be totally accurate, but they are from the same sources, so at least the pattern is going to be accurate. Not surprised that the ME2 promotion came out and please it's not because they love you o so much(speaking of EA as they green light any marketing stunts), its to boost the sagging sales. Blue DAO red DA2. A graphic wiz posted this as a chart in the poster thread. Well he took a bit of a jab at the sales. This excludes japan and is console only.
mdugger12 wrote...
But the graph isn't showing the game not doing well. The game is showing the difference of releasing a great game during Holiday '09 and releasing it's sequel during Spring '11. It confirms that games sell well over the holidays and sequels usually don't outperform the original game. Any other conclusion would be flawed.
Modifié par TJSolo, 08 avril 2011 - 07:10 .
TJSolo wrote...
mdugger12 wrote...
But the graph isn't showing the game not doing well. The game is showing the difference of releasing a great game during Holiday '09 and releasing it's sequel during Spring '11. It confirms that games sell well over the holidays and sequels usually don't outperform the original game. Any other conclusion would be flawed.
What thinktank came up with that theory in regards to sequels? The sales of sequels usually exceed or equal the original game. Of course when the iterations increase and changes occur between gaming generations that theory effects the trend.
mdugger12 wrote...
TJSolo wrote...
mdugger12 wrote...
But the graph isn't showing the game not doing well. The game is showing the difference of releasing a great game during Holiday '09 and releasing it's sequel during Spring '11. It confirms that games sell well over the holidays and sequels usually don't outperform the original game. Any other conclusion would be flawed.
What thinktank came up with that theory in regards to sequels? The sales of sequels usually exceed or equal the original game. Of course when the iterations increase and changes occur between gaming generations that theory effects the trend.
Jesse Divnich and other analyst from the EEDAR have discussed it in detail and it's not a theory, sales history backs it up. I'm sure you can think of plenty of exceptions but on a whole sequels usually don't sell like the original. Developers don't put out sequels with the intention of outdoing the first game, they put out sequels of successful games because it minimizes the chances of a flop.
Modifié par TJSolo, 08 avril 2011 - 09:54 .
sycophanticchallenger wrote...
Broken Promise wrote...
It's sad, but true - most of the game sales are generated in first 2-3 weeks after release and very few copies are being sold afterwards (unless it's an exceptional game like DAO that had the best advertising campaign ever: word of mouth one). Sales will probably crawl up to 1.5mil in 6 months or so, but it's far from predictions www.huliq.com/10177/huliq-projects-dragon-age-2-sales-figures-will-exceed-45-millionKorusus wrote...
Week 3 tells the real story. After week 3 Dragon Age: Origins sales actually increase, which almost never happens, and continues to sell well because of good word of mouth and goes on to be BioWare's best selling game ever (even with Mass Effect 2 selling 2 million copies in the first week alone, almost a million of those on X360 alone). I saw it referred to as a "slow burn". Dragon Age 2 by the 3rd week is already at lower levels than DA:O was in week 9.
Let's cross our fingers for DA universe to survive through all the hardships. Some Bioware figures could use a frienly hug for sure...
Let's hope if Bioware decides to make DA3 the put some ****ing effort into it... I mean, I have no doubt that they were worked like dogs or slaves due to the 16 month development cycle but...
If they do decide to make DA3, they should tell Mr. Laidlaw and Mr. Silverman to go sit in a ****ing corner, give Mr. Brian Knowles a big hat full of money to bring him back and tell him "Go nuts, make a game you can be proud of".
Modifié par Radwar, 23 avril 2011 - 09:45 .