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Dragon Age 2 sales numbers: week 3


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#501
orbit991

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These may not be totally accurate, but they are from the same sources, so at least the pattern is going to be accurate. Not surprised that the ME2 promotion came out and please it's not because they love you o so much(speaking of EA as they green light any marketing stunts), its to boost the sagging sales. Blue DAO red DA2. A graphic wiz posted this as a chart in the poster thread. Well he took a bit of a jab at the sales. This excludes japan and is console only.

Image IPB

Modifié par orbit991, 08 avril 2011 - 04:02 .


#502
Aaleel

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mdugger12 wrote...

I've heard over and over again, even on this very site, that VGChartz isn't exactly the best site to get sales numbers. But I guess how valid the information is doesn't matter as long as it serves your purpose. So........

http://gamrreview.vg...on-age-origins/

Wow if you go by these DA:O PC sales numbers I totally understand why Bioware turned it's back on the PC gamers. I mean they take all of this time developing a game for the PC and the fans, even though they say the game is great, can't even manage to buy 400k copies. I mean the game was kind of half heartedly ported to consoles and the sales from 360/PS3 killed the PC numbers! And since according to this.....

http://gamrreview.vg.../dragon-age-ii/

Even though PC fans were forced to deal with changes they still must love the game because it's on pace to sell just as many copies if not more. So I guess the number tells us that everybody really loves this game and that the vocal minority is just trying to be a buzzkill.

Right?


You understand they're no numbers for sales in the US/Canada on that list right?  Origins sold almost as many copies on PC as it did on XBox.

Also you can tell in the sales just how much word of mouth can help or hurt a game.  Origins sales went up an stayed above 100k on Xbox for 5 more weeks.  DA2 has been steadily plummeting.

Dragon Age Origins

XBOX 360

Week 1 - 335,941
Week 2 - 173,230
Week 3 - 96,340
Week 4 - 134,460

PS3

Week 1 - 155,660
Week 2 - 72,304
Week 3 - 80,920
Week 4 - 77,414


Dragon Age 2

XBOX 360

Week 1 - 392,508
Week 2 - 128,897
Week 3 - 61,735
Week 4 - 40,841

PS3

Week 1 - 163,410
Week 2 - 61,210
Week 3 - 35,455
Week 4 - 25,976

XBOX 360

http://gamrreview.vg...n-age-origins/#
http://gamrreview.vg.../dragon-age-ii/

PS3

http://gamrreview.vg...on-age-origins/
http://gamrreview.vg.../dragon-age-ii/

Modifié par Aaleel, 08 avril 2011 - 04:03 .


#503
Wishpig

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This makes me very sad...

EA cares only about money...

DA2 is not making that money...

Could this spell the end for one of my favorite franchises!?

#504
mdugger12

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Aaleel wrote...

mdugger12 wrote...

I've heard over and over again, even on this very site, that VGChartz isn't exactly the best site to get sales numbers. But I guess how valid the information is doesn't matter as long as it serves your purpose. So........

http://gamrreview.vg...on-age-origins/

Wow if you go by these DA:O PC sales numbers I totally understand why Bioware turned it's back on the PC gamers. I mean they take all of this time developing a game for the PC and the fans, even though they say the game is great, can't even manage to buy 400k copies. I mean the game was kind of half heartedly ported to consoles and the sales from 360/PS3 killed the PC numbers! And since according to this.....

http://gamrreview.vg.../dragon-age-ii/

Even though PC fans were forced to deal with changes they still must love the game because it's on pace to sell just as many copies if not more. So I guess the number tells us that everybody really loves this game and that the vocal minority is just trying to be a buzzkill.

Right?


You understand they're no numbers for sales in the US/Canada on that list right?  Origins sold almost as many copies on PC as it did on XBox.

Also you can tell in the sales just how much word of mouth can help or hurt a game.  Origins sales went up an stayed above 100k on Xbox for 5 more weeks.  DA2 has been steadily plummeting.

Dragon Age Origins

XBOX 360

Week 1 - 335,941
Week 2 - 173,230
Week 3 - 96,340
Week 4 - 134,460

PS3

Week 1 - 155,660
Week 2 - 72,304
Week 3 - 80,920
Week 4 - 77,414


Dragon Age 2

XBOX 360

Week 1 - 392,508
Week 2 - 128,897
Week 3 - 61,735
Week 4 - 40,841

PS3

Week 1 - 163,410
Week 2 - 61,210
Week 3 - 35,455
Week 4 - 25,976

XBOX 360

http://gamrreview.vg...n-age-origins/#
http://gamrreview.vg.../dragon-age-ii/

PS3

http://gamrreview.vg...on-age-origins/
http://gamrreview.vg.../dragon-age-ii/





No DA:O didn't sell as many on PC as it did on 360. If it did we would be talking about over 5 Million sold for DA:O and if that were the case believe me, we would be hearing about that still. But I know it sold way more than what VGChartz states for the PC. The point is using those numbers in the first place when we know that they're off.

As far as using the numbers to show sales patterns well, we're talking about two different sales periods. Holiday '09 versus Spring 11 and even if we decided to go by overall sales volume it isn't fair to compare week to week sales over a holiday period. Especially not the first 4-8 weeks. Just like everybody considered the advantage DA II's first week numbers had because of Pre-orders week 1 we also have to consider the negative effects that Pre-orders will have on the numbers after that initial rush. And since we have to assume some drop off, without reliable sales numbers we can't jump to conclusions as to what the significance of that drop off may be.

Modifié par mdugger12, 08 avril 2011 - 04:22 .


#505
mdugger12

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But even if we accept all of these numbers the whole basis of the argument this thread states is that sequels outperform original videogames. That's simply not true. There are a few games that are the exception but for the most part Video Games don't work like the that. For all the die hard fans that loved DA:O and were ready Day 1 for DA 2 nobody seems to take into account the people that bought the first one that hated it. Or maybe they just kind of liked Origins but don't see a reason to hurry up and grab it. Do you feel like you just have to buy the sequel to every game you purchased the original version of? I doubt it.

There are more variables at play here than a few numbers from an unreliable site. If it just feels good to vent and rip the game because you didn't like the changes thats cool. I won't get in anybody's way that just wants to express how they feel. My only issue is using numbers known to be wrong, either sales numbers or rating scores, to back up the way you feel is a little unsettling.

Modifié par mdugger12, 08 avril 2011 - 04:54 .


#506
Aurgelmir

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orbit991 wrote...

These may not be totally accurate, but they are from the same sources, so at least the pattern is going to be accurate. Not surprised that the ME2 promotion came out and please it's not because they love you o so much(speaking of EA as they green light any marketing stunts), its to boost the sagging sales. Blue DAO red DA2. A graphic wiz posted this as a chart in the poster thread. Well he took a bit of a jab at the sales. This excludes japan and is console only.

Image IPB


You hit the nail on the head. If the source data is unreliable, but sourced from the same place, then the pattern is the clue. That graph is the pattern. 

#507
mdugger12

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But the graph isn't showing the game not doing well. The game is showing the difference of releasing a great game during Holiday '09 and releasing it's sequel during Spring '11. It confirms that games sell well over the holidays and sequels usually don't outperform the original game. Any other conclusion would be flawed.

#508
TJSolo

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mdugger12 wrote...

But the graph isn't showing the game not doing well. The game is showing the difference of releasing a great game during Holiday '09 and releasing it's sequel during Spring '11. It confirms that games sell well over the holidays and sequels usually don't outperform the original game. Any other conclusion would be flawed.


What thinktank came up with that theory in regards to sequels? The sales of sequels usually exceed or equal the original game. Of course when the iterations increase and changes occur between gaming generations that theory effects the trend.

Modifié par TJSolo, 08 avril 2011 - 07:10 .


#509
mdugger12

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TJSolo wrote...

mdugger12 wrote...

But the graph isn't showing the game not doing well. The game is showing the difference of releasing a great game during Holiday '09 and releasing it's sequel during Spring '11. It confirms that games sell well over the holidays and sequels usually don't outperform the original game. Any other conclusion would be flawed.


What thinktank came up with that theory in regards to sequels? The sales of sequels usually exceed or equal the original game. Of course when the iterations increase and changes occur between gaming generations that theory effects the trend.


Jesse Divnich and other analyst from the EEDAR have discussed it in detail  and it's not a theory, sales history backs it up. I'm sure you can think of plenty of exceptions but on a whole sequels usually don't sell like the original. Developers don't put out sequels with the intention of outdoing the first game, they put out sequels of successful games because it minimizes the chances of a flop.

#510
Stegoceras

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Can I just add to this topic that it currently seems you are going in circles and coming up with the same arguments you all did a few pages back, not too mention as pages pass the circle seems to get smaller.

#511
orbit991

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mdugger12 None of that matters, it's the sales that matter. I have never been a part of any company where the manager could make excuses on why a product was performing below par. Though EA has themselves to blame for rushing things, still Bioware did gut this game and I'm not sure their priorities with the time they had were the best.

#512
Davasar

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Indeed. Look at the writing on the wall.

DA2 goes in the bargain bin on week 2, and in week 3, they are offering a FREE video game (ME2) to help pull up sales.

Slumping sales of an under par game guys, stop being in denial.

#513
AgenTBC

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I wonder why they didn't release DA2 for the holidays? That would have given them around 6 extra months of cooking time and probably increased sales.

I guess they didn't want to release ME3 and DA2 at the same time but I can't help but believe, even as someone who quite likes DA2 while recognizing that it has significant flaws, that sales would have been significantly better overall by releasing before Xmas.

That said, I have no idea how much stock to put in those numbers. I understand the argument that even if the methodology is flawed you can compare the DA2 numbers to the DAO numbers because they used the same methodology. That could be true but isn't necessarily true. There are methodological flaws which would make it problematic.

Still, that's an ugly curve and makes my point, I think. The reason DAO saw that uptick in week 4 and then flat sales for a couple weeks was because of December holiday sales.

#514
TJSolo

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mdugger12 wrote...

TJSolo wrote...

mdugger12 wrote...

But the graph isn't showing the game not doing well. The game is showing the difference of releasing a great game during Holiday '09 and releasing it's sequel during Spring '11. It confirms that games sell well over the holidays and sequels usually don't outperform the original game. Any other conclusion would be flawed.


What thinktank came up with that theory in regards to sequels? The sales of sequels usually exceed or equal the original game. Of course when the iterations increase and changes occur between gaming generations that theory effects the trend.


Jesse Divnich and other analyst from the EEDAR have discussed it in detail  and it's not a theory, sales history backs it up. I'm sure you can think of plenty of exceptions but on a whole sequels usually don't sell like the original. Developers don't put out sequels with the intention of outdoing the first game, they put out sequels of successful games because it minimizes the chances of a flop.


I would be interested in reading such a discussion(please no podcasts)  but saying the franchises I could name would be exceptions sound more like a preemptive strike to torpedo that theory. I am more than willing to concede to having a perception error but I would need empirical proof to do so.

Modifié par TJSolo, 08 avril 2011 - 09:54 .


#515
Radwar

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sycophanticchallenger wrote...

Broken Promise wrote...

Korusus wrote...

Week 3 tells the real story. After week 3 Dragon Age: Origins sales actually increase, which almost never happens, and continues to sell well because of good word of mouth and goes on to be BioWare's best selling game ever (even with Mass Effect 2 selling 2 million copies in the first week alone, almost a million of those on X360 alone). I saw it referred to as a "slow burn". Dragon Age 2 by the 3rd week is already at lower levels than DA:O was in week 9.

It's sad, but true - most of the game sales are generated in first 2-3 weeks after release and very few copies are being sold afterwards (unless it's an exceptional game like DAO that had the best advertising campaign ever: word of mouth one). Sales will probably crawl up to 1.5mil in 6 months or so, but it's far from predictions www.huliq.com/10177/huliq-projects-dragon-age-2-sales-figures-will-exceed-45-million

Let's cross our fingers for DA universe to survive through all the hardships. Some Bioware figures could use a frienly hug for sure...


Let's hope if Bioware decides to make DA3 the put some ****ing effort into it... I mean, I have no doubt that they were worked like dogs or slaves due to the 16 month development cycle but...

If they do decide to make DA3, they should tell Mr. Laidlaw and Mr. Silverman to go sit in a ****ing corner, give Mr. Brian Knowles a big hat full of money to bring him back and tell him "Go nuts, make a game you can be proud of".



^ This! Yes, PLEASE bring Brent Knowles back!

Modifié par Radwar, 23 avril 2011 - 09:45 .