NvVanity wrote...
Otterwarden wrote...
Baelyn wrote...
He is saying the numbers they have internally. Which is why it is pointless to speculate on all of this because the only people who will ever know how much EA Bioware made off of DA2 is....EA Bioware.
Which is why there is no point in the OP posting these numbers as they don't really mean anything, they aren't official, and he has no idea how much money went into DA:O vs DA2. He also has no idea how much of each sale is profit nor does the supposed "sales figures" he posted have any data concerning PC sales and digital copies.
Official or not, it is the numbers that their competitors will be seeing. This will give them a good gut feel of how successful this "experiment" has been.
www.pcworld.idg.com.au/review/games/ea-games/dragon_age_2/381003
"Indeed, in doing something so dramatically different, Bioware has
inadvertently given other developers and publishers all the reason in
the world to keep their top franchises safe and stale — if you take
risks, you'll ****** off some very vocal fanboys."
Personally, I don't agree with this writer's spin. Another way of seeing it is that if you serve up something that is completely different from what your customer base praised you for, you get called out.
Somehow I doubt that writer took a look through the Bethesda, Bungie or Call of Duty forums. Bethesda is full of vocal fans about how Morrowind/Oblivion/Daggerfall sucked compared to Morrowind/Oblivion/Daggerfall, Bungie just has fans who hate everything new and Call of Duty well i'll leave that one up for viewing.
Video game forums have the ability to draw the vocal minorities (most of the time) to complain about things.
Disagree. Especially in the case of Bethseda, it's important to remember that every time Bethseda makes a game they remove more and more content and features. Each TES iteration has removed more and more RPG aspects, Fallout was turned into Junior Highschool humor. Bethseda gets the responses because of their total disregard for fans.
Halo hasn't been all hugs & puppies either, it made some fairly significant changes in gameplay, and Halo 2 Multiplayer wasn't well regarded by a great many.
In general, there's a common theme there, people loved Game X for Y reason, and the studios altered Y. In the case of Bioware and Bethseda they did it for all the wrong reasons. They didn't do it because it made for a better game, they didn't do it either out of hubris or for more money.
Bethseda makes the changes because "Bethseda knows better than anyone else", nevermind what the fans want out of a Bethseda game. They've quite bluntly said "FPP/TPP is the only way to make a game", they've been very hardcore about Level-scaling despite how much it's hated, and they've outright mocked fans who've tried to express rationale arguements against their ideas.
Bioware's not much better right now, the message Laidlaw's sending is similiar to Bethseda's. "The fans do not matter, we know better than them, this is the only way to make games!".
So honestly, they take games, make major changes, antagonize the fans, why wouldn't there be backlash? Especially since some of us have been being disappointed like this for over 10 years. Honestly, this is the equivalent of going to see Transformers 3 and suddenly discovering that it's now a teen-age romance about a girl and a robot who sparkles in the sun, because Twilight sells so well. Make changes because it makes a better game, not because it makes your game more like someone else's game that happened to sell well.
Developers are buying themselves this pain.
Seriously, in the last few years we've seen Fable 2, Fable 3, Mass Effect 2, Fallout 3, TES: Oblivion, and Dragon Age 2 all games substantially different from their predecessors for (usually) no real reason except chasing "Mass Market" dollars. There's only so many times you can do this to customers before they get grumpy, even without antagonizing them.
Don't be silly. You add in the PC sales to that number and you're pushign a million copies. At 60 bucks a copy that's 60 million dollars. Not bad for a year and a half of development and judging from some of the cut corners (such as reused areas) and the fact they already had a working engjine I can imagine the team wasn't that big. So I'm guessing there was plenty of profit. There will be a DA:3. I won't be pre-ordering it, but I'm sure there will be one.
It doesn't work like that. They're *really* lucky if they see $20 per unit, usually it's a good bit lower. $60 counts shipping costs, retailer's profit, and platform licensing fees(MS and Sony take a cut of every game sold for their systems).
Modifié par Gatt9, 02 avril 2011 - 06:00 .