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Dragon Age 2 sales numbers: week 3


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#51
Otterwarden

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Baelyn wrote...

He is saying the numbers they have internally. Which is why it is pointless to speculate on all of this because the only people who will ever know how much EA Bioware made off of DA2 is....EA Bioware.

Which is why there is no point in the OP posting these numbers as they don't really mean anything, they aren't official, and he has no idea how much money went into DA:O vs DA2. He also has no idea how much of each sale is profit nor does the supposed "sales figures" he posted have any data concerning PC sales and digital copies.


Official or not, it is the numbers that their competitors will be seeing.  This will give them a good gut feel of how successful this "experiment" has been.

www.pcworld.idg.com.au/review/games/ea-games/dragon_age_2/381003

"Indeed, in doing something so dramatically different, Bioware has
inadvertently given other developers and publishers all the reason in
the world to keep their top franchises safe and stale — if you take
risks, you'll ****** off some very vocal fanboys."

Personally, I don't agree with this writer's spin.  Another way of seeing it is that if you serve up something that is completely different from what your customer base praised you for, you get called out.

#52
NvVanity

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Otterwarden wrote...

Baelyn wrote...

He is saying the numbers they have internally. Which is why it is pointless to speculate on all of this because the only people who will ever know how much EA Bioware made off of DA2 is....EA Bioware.

Which is why there is no point in the OP posting these numbers as they don't really mean anything, they aren't official, and he has no idea how much money went into DA:O vs DA2. He also has no idea how much of each sale is profit nor does the supposed "sales figures" he posted have any data concerning PC sales and digital copies.


Official or not, it is the numbers that their competitors will be seeing.  This will give them a good gut feel of how successful this "experiment" has been.

www.pcworld.idg.com.au/review/games/ea-games/dragon_age_2/381003

"Indeed, in doing something so dramatically different, Bioware has
inadvertently given other developers and publishers all the reason in
the world to keep their top franchises safe and stale — if you take
risks, you'll ****** off some very vocal fanboys."

Personally, I don't agree with this writer's spin.  Another way of seeing it is that if you serve up something that is completely different from what your customer base praised you for, you get called out.


Somehow I doubt that writer took a look through the Bethesda, Bungie or Call of Duty forums. Bethesda is full of vocal fans about how Morrowind/Oblivion/Daggerfall sucked compared to Morrowind/Oblivion/Daggerfall, Bungie just has fans who hate everything new and Call of Duty well i'll leave that one up for viewing.

Video game forums have the ability to draw the vocal minorities (most of the time) to complain about things.

Modifié par NvVanity, 02 avril 2011 - 03:35 .


#53
hex23

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Otterwarden wrote...


Official or not, it is the numbers that their competitors will be seeing.  This will give them a good gut feel of how successful this "experiment" has been.

www.pcworld.idg.com.au/review/games/ea-games/dragon_age_2/381003

"Indeed, in doing something so dramatically different, Bioware has
inadvertently given other developers and publishers all the reason in
the world to keep their top franchises safe and stale — if you take
risks, you'll ****** off some very vocal fanboys."

Personally, I don't agree with this writer's spin.  Another way of seeing it is that if you serve up something that is completely different from what your customer base praised you for, you get called out.


It isn't the numbers their competitors will be seeing because nobody in their right mind pays attention to VG or NPD. Both are notoriously inaccurate. This has been known for years. Those places only get quoted by people who don't know any better.

#54
Otterwarden

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hex23 wrote...

It isn't the numbers their competitors will be seeing because nobody in their right mind pays attention to VG or NPD. Both are notoriously inaccurate. This has been known for years. Those places only get quoted by people who don't know any better.


Whatever metrics they will be using, the important part of these figures is the trend line.  Delta change is clearly suggesting a failure to impress the audience, and a failure to substantially expand the market beyond DA:O customers (a stated goal).  The op is comparing apples to apples (in that the figures are quoted from the same source), so trends can be tracked.

#55
Onemorewave

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I know I personnaly told 2 of my friends to not buy the game. I was the only one to pre-order and made em play for a little while (PC version). They're both waiting for the price to drop now.

I'd like to see the PC sales too, but sadly most of em would be from Steam and they don't divulge their stats.

#56
clanogrady

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I wish EA would also break up their financial statements into their studio breakdowns. It would give us a better picture of just what exactly each branch is doing as opposed to the company as a whole.

#57
djackson75

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Shiny Things wrote...

Another interesting thing especially considering these are just console numbers.

DAO sold ~70,000 more after three weeks than DA2. But DA2 was tailor made for consoles.

How'd that work out for ya Laidlaw?

The best solution all along wasnt to take the superior PC version and consolize it, it was to make the console version more like the PC one.


I disagree.

The reason it hasn't sold as well isn't because the console version needed to be made more like the PC one.. I'll go a step further.

If they released the same basic game(sped up A is awesome combat, conversation tree, etc...), but built a more engrossing plot, with varying caves and dungeons instead of the same ones over and over, with either a more visually impressive and immersive city, or a more open world to explore....this game would have sold a silly number... It had nothing to do with it not being like the PC's DAO, it had to do with it not being as good as DAO, period.

#58
Brockololly

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Dannybare wrote...

borscht25 wrote...

Wait a minute?

Why would the EA/Bioware data be the most reliable? Don't they, ya know, sort of have the MOST reason to distort the data rather than the least?


You probably can get hold of EA's annual  at the end of the year, but not sure if they have to do a quartely one so you may have a bit of a wait.


Well, EA's quarterly statement is due at the start of May I believe, so they might make mention of how DA2 has sold there. Then again though its not uncommon for publishers to release some press release after a game has come out, patting themselves on the back for selling X Million copies or whatever.

The thing to keep in mind with DA2 sales is likely how heavily frontloaded they may be due to the whole Signature Edition preorder thing. So not unlike a summer blockbuster movie, they're likely expecting most sales from early on. So it will be telling to see how DA2 lasts over the long run. It would seem DAO was as succesful as it was in part to that fact that continued to sell well over a long period of time- just compare how long DAO stayed closer to full price as opposed to say, ME2 which was heavily discounted only a couple months after release.

Then again, you have to wonder how much pure sales numbers matter too. WIth digital downloads and the fact that DA2 on PC is priced at $60, you've got to think that PC digital sales give EA a good chunk more revenue per copy than a retail copy.

#59
Merced652

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NvVanity wrote...

dheer wrote...

Ouch. The major reviewer scores have been lower than Origins but not awful, still in the lower 80s average.

Maybe word of mouth hurting sales?


Usually word of mouth doesn't hurt sales that much.


lol?

#60
dreman9999

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Based on the numbers there.
On the xbox:580000 was sold
the ps3: 280000
the pc:210000
Equaling to:1,060,000

So in total it Sold 1.060,000 copies....... It not only made  a profit but sold a million as a multiplat.
It clear their's going to be a DA3.

#61
TheMadCat

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More VGChartz? Why? Absolutely useless numbers.

#62
EccentricSage

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Otterwarden wrote...

Baelyn wrote...

He is saying the numbers they have internally. Which is why it is pointless to speculate on all of this because the only people who will ever know how much EA Bioware made off of DA2 is....EA Bioware.

Which is why there is no point in the OP posting these numbers as they don't really mean anything, they aren't official, and he has no idea how much money went into DA:O vs DA2. He also has no idea how much of each sale is profit nor does the supposed "sales figures" he posted have any data concerning PC sales and digital copies.


Official or not, it is the numbers that their competitors will be seeing.  This will give them a good gut feel of how successful this "experiment" has been.

www.pcworld.idg.com.au/review/games/ea-games/dragon_age_2/381003

"Indeed, in doing something so dramatically different, Bioware has
inadvertently given other developers and publishers all the reason in
the world to keep their top franchises safe and stale — if you take
risks, you'll ****** off some very vocal fanboys."

Personally, I don't agree with this writer's spin.  Another way of seeing it is that if you serve up something that is completely different from what your customer base praised you for, you get called out.


That, and deceptive over-hyping leading to pre-orders of a game that turns out not to be what people expected.

Also, these changes they tried were incomplete and unpolished in many areas, especially level design.  People with standards will take issue with that reguardless of what genre they prefer.

Me, I'm all for games crossing genre borders as long as it is done very well, with depth and balance, and no holes in the plot.  It's easy to see that there are areas in DA:2's development that were ether too rushed or half-assed.

It really makes little sense to me that Laidaw put so much time and resources into redesigning so many aspects of the look of the franchise and the gameplay, when they had so little time to begin with, and when every investment in revamping the game cuts into the profits.  It especially makes little sense considering how incredibly sucsessful Origins was.  It didn't matter if there are some types of gamers to whom it had little apeal.  Origins did VERY well over a LONG period of time because of it's own merrits as a well made RPG.  The only flaw was in the Console gameplay.  They could have adressed that for 2 without revamping the entire way the game works.  It would have taken less resorces, less time, and would have kept more fans happy, leading to better chance of really strong slow burn sales for 2.

#63
loudent3

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sycophanticchallenger wrote...

Honestly. At this point I"ll be surprised if DA3 is ever greenlighted... I doubt if the team will have the interest in continuing the series.


Don't be silly. You add in the PC sales to that number and you're pushign a million copies. At 60 bucks a copy that's 60 million dollars. Not bad for a year and a half of development and judging from some of the cut corners (such as reused areas) and the fact they already had a working engjine I can imagine the team wasn't that big. So I'm guessing there was plenty of profit. There will be a DA:3. I won't be pre-ordering it, but I'm sure there will be one.

#64
Chromie

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The only left really is for EA to BACK AWAY from Bioware on their next Dragon Age game. Let Bioware take all the time they need.
Now I know people are tired of hearing of Witcher 2, but I think it's brought up for a reason because that looks like what a sequel should be improvements with out removing what we loved. They got rid of the terrible combat system, too many loading (only 3 load screens in the full game i believe) kept the mature feel. In many ways Witcher 1 is way more mature and dark then origins ever was.

EA needs to give Bioware more then what was it 1 1/2 year developement time. Dragon Age just need more time in development.

#65
Gatt9

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NvVanity wrote...

Otterwarden wrote...

Baelyn wrote...

He is saying the numbers they have internally. Which is why it is pointless to speculate on all of this because the only people who will ever know how much EA Bioware made off of DA2 is....EA Bioware.

Which is why there is no point in the OP posting these numbers as they don't really mean anything, they aren't official, and he has no idea how much money went into DA:O vs DA2. He also has no idea how much of each sale is profit nor does the supposed "sales figures" he posted have any data concerning PC sales and digital copies.


Official or not, it is the numbers that their competitors will be seeing.  This will give them a good gut feel of how successful this "experiment" has been.

www.pcworld.idg.com.au/review/games/ea-games/dragon_age_2/381003

"Indeed, in doing something so dramatically different, Bioware has
inadvertently given other developers and publishers all the reason in
the world to keep their top franchises safe and stale — if you take
risks, you'll ****** off some very vocal fanboys."

Personally, I don't agree with this writer's spin.  Another way of seeing it is that if you serve up something that is completely different from what your customer base praised you for, you get called out.


Somehow I doubt that writer took a look through the Bethesda, Bungie or Call of Duty forums. Bethesda is full of vocal fans about how Morrowind/Oblivion/Daggerfall sucked compared to Morrowind/Oblivion/Daggerfall, Bungie just has fans who hate everything new and Call of Duty well i'll leave that one up for viewing.

Video game forums have the ability to draw the vocal minorities (most of the time) to complain about things.


Disagree.  Especially in the case of Bethseda,  it's important to remember that every time Bethseda makes a game they remove more and more content and features.  Each TES iteration has removed more and more RPG aspects,  Fallout was turned into Junior Highschool humor.  Bethseda gets the responses because of their total disregard for fans.

Halo hasn't been all hugs & puppies either,  it made some fairly significant changes in gameplay,  and Halo 2 Multiplayer wasn't well regarded by a great many.

In general,  there's a common theme there,  people loved Game X for Y reason,  and the studios altered Y.  In the case of Bioware and Bethseda they did it for all the wrong reasons.  They didn't do it because it made for a better game,  they didn't do it either out of hubris or for more money.

Bethseda makes the changes because "Bethseda knows better than anyone else",  nevermind what the fans want out of a Bethseda game.  They've quite bluntly said "FPP/TPP is the only way to make a game",  they've been very hardcore about Level-scaling despite how much it's hated,  and they've outright mocked fans who've tried to express rationale arguements against their ideas. 

Bioware's not much better right now,  the message Laidlaw's sending is similiar to Bethseda's.  "The fans do not matter,  we know better than them,  this is the only way to make games!". 

So honestly,  they take games,  make major changes,  antagonize the fans,  why wouldn't there be backlash?  Especially since some of us have been being disappointed like this for over 10 years.  Honestly,  this is the equivalent of going to see Transformers 3 and suddenly discovering that it's now a teen-age romance about a girl and a robot who sparkles in the sun,  because Twilight sells so well.  Make changes because it makes a better game,  not because it makes your game more like someone else's game that happened to sell well. 

Developers are buying themselves this pain.

Seriously,  in the last few years we've seen Fable 2,  Fable 3,  Mass Effect 2,  Fallout 3,  TES: Oblivion,  and Dragon Age 2 all games substantially different from their predecessors for (usually) no real reason except chasing "Mass Market" dollars.  There's only so many times you can do this to customers before they get grumpy,  even without antagonizing them.


Don't be silly. You add in the PC sales to that number and you're pushign a million copies. At 60 bucks a copy that's 60 million dollars. Not bad for a year and a half of development and judging from some of the cut corners (such as reused areas) and the fact they already had a working engjine I can imagine the team wasn't that big. So I'm guessing there was plenty of profit. There will be a DA:3. I won't be pre-ordering it, but I'm sure there will be one.


It doesn't work like that.  They're *really* lucky if they see $20 per unit,  usually it's a good bit lower.  $60 counts shipping costs,  retailer's profit,  and platform licensing fees(MS and Sony take a cut of every game sold for their systems).

Modifié par Gatt9, 02 avril 2011 - 06:00 .


#66
CaptainSpandex

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Gatt9 wrote...

Bioware's not much better right now,  the message Laidlaw's sending is similiar to Bethseda's.  "The fans do not matter,  we know better than them,  this is the only way to make games!". 


Pretty much encapsulates the entire problem the Japanese industry is facing. For years, fans complained about how bad the Final Fantasy franchise was getting. Only recently (with FFXII, XIII, and XIV) have the sales really taken a hit due to bad word of mouth. Now Square Enix is experiencing record low profits.

The North American and European game industries will be facing similar financial challenges if they don't stop heading down this road. A bad review or two, you can shake off. Even several bad reviews (the kind you get when you don't pony up enough ad revenue for the review site in question).

Bad word-of-mouth lingers.

#67
Eclipse_9990

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*whistles* Wow thats just.... Bad. I don't even feel like poking fun...

#68
BeljoraDien

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Otterwarden wrote...

www.pcworld.idg.com.au/review/games/ea-games/dragon_age_2/381003

"Indeed, in doing something so dramatically different, Bioware has
inadvertently given other developers and publishers all the reason in
the world to keep their top franchises safe and stale — if you take
risks, you'll ****** off some very vocal fanboys."

Personally, I don't agree with this writer's spin.  Another way of seeing it is that if you serve up something that is completely different from what your customer base praised you for, you get called out.


Yeah, I mean... maybe I just don't buy enough games or something... I purchase maybe 4-6 games a year depending on how 'good' a year it is. I usually buy them right when they come out 'cause I tend to know what games I want beforehand. This is just completely logical to me.

When I go to purchase Pokemon Black in a few weeks (I haven't yet only 'cause I know I wont put that thing down 'til I've racked up 200+ hours and it's not a good time for that for me...) I'm expecting a 6-party dungeon crawler with deep, tactical turned-based battles just as I've always gotten. If it's a survival horror game where I'm locked in a lighthouse and forced to kill Pokemon as they make their way in from various nooks and cranies... I'm going to be really pissed.

I don't want to be surprised... I just want the games that I wait for and look forward to to be what I've come to expect. If I wanted something else I wouldn't have gotten hooked in the first place... If they want to make something else, they need to change titles.

#69
rmp

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I'm sure there are a lot of people like me who will buy this game only when it's patched. From what I've read, it's abysmal they haven't done so yet.

#70
Otterwarden

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BeljoraDien wrote...

Otterwarden wrote...

www.pcworld.idg.com.au/review/games/ea-games/dragon_age_2/381003

"Indeed, in doing something so dramatically different, Bioware has
inadvertently given other developers and publishers all the reason in
the world to keep their top franchises safe and stale — if you take
risks, you'll ****** off some very vocal fanboys."

Personally, I don't agree with this writer's spin.  Another way of seeing it is that if you serve up something that is completely different from what your customer base praised you for, you get called out.


Yeah, I mean... maybe I just don't buy enough games or something... I purchase maybe 4-6 games a year depending on how 'good' a year it is. I usually buy them right when they come out 'cause I tend to know what games I want beforehand. This is just completely logical to me.

When I go to purchase Pokemon Black in a few weeks (I haven't yet only 'cause I know I wont put that thing down 'til I've racked up 200+ hours and it's not a good time for that for me...) I'm expecting a 6-party dungeon crawler with deep, tactical turned-based battles just as I've always gotten. If it's a survival horror game where I'm locked in a lighthouse and forced to kill Pokemon as they make their way in from various nooks and cranies... I'm going to be really pissed.

I don't want to be surprised... I just want the games that I wait for and look forward to to be what I've come to expect. If I wanted something else I wouldn't have gotten hooked in the first place... If they want to make something else, they need to change titles.


The term we have here in the US is "bait and switch".  That article tried to turn the tables and blame the customer, accusing them of some sort of nerd rage.  However, the fault lies with the manufacturer.  You put out a product as a sequel you are responsible for some consistency/continuity.  This ridiculous concept that Dragon Age 2 was not billed as Dragon Age Origins 2 is beyond the pale.  Dragon Age Orgins was number 1.

#71
Jman5

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borscht25 wrote...

Wait a minute?

Why would the EA/Bioware data be the most reliable? Don't they, ya know, sort of have the MOST reason to distort the data rather than the least?


EA is a publically traded company. If you're a stockholder and you go to the stockholder meeting, you have every right to ask how many units Dragon Age 2 sold. If EA started making up numbers, that's called cooking the books and you go to jail for that.

#72
astrallite

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CaptainSpandex wrote...

Gatt9 wrote...

Bioware's not much better right now,  the message Laidlaw's sending is similiar to Bethseda's.  "The fans do not matter,  we know better than them,  this is the only way to make games!". 


Pretty much encapsulates the entire problem the Japanese industry is facing. For years, fans complained about how bad the Final Fantasy franchise was getting. Only recently (with FFXII, XIII, and XIV) have the sales really taken a hit due to bad word of mouth. Now Square Enix is experiencing record low profits.

The North American and European game industries will be facing similar financial challenges if they don't stop heading down this road. A bad review or two, you can shake off. Even several bad reviews (the kind you get when you don't pony up enough ad revenue for the review site in question).

Bad word-of-mouth lingers.


I'm sure Squaresoft is dissapointed, but the 6.3+ million that FFXIII and 5.6+ million that FFXII sold would make EA drool.

#73
1000questions

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The Dragon Age 2 PC sales arent that gr8 either from the same website.

DA2
Week1 143,830
Week2 38,002
Week3 26,165 Total in 3 weeks : 207,997

http://gamrreview.vg.../dragon-age-ii/

Anyone has numbers for DA:Origins ?

#74
SIx_Foot_Imp

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one of the other things that is really gonna hurt sales later on is returns. Many of the dissapointede fans will eventually return thier game to recoup some of their losses and other who heard that the game is not worth buying new will buy those used copies ensuring Bioware never sees thier money. Word of moth is a notoriously difficult marketing strategy but its also one of the most powerfull DA2 is going to be at a srious disadvantage because it wont have the zealous grass roots effort that made dragon age bid. Even those who liked DA2 have baisicly said that while its way better that some people make it out to be it has many problems and appeals to adifferent crowd.

#75
Ixalmaris

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hex23 wrote...

VGChartz isn't accurate. Neither is NPD. For the millionth time.

I haven't played "DA 2", so I don't have any interest in defending it. But if you're going to criticize the game, don't use sales as some kind of focal point. Because unless the numbers come directly from EA or Bioware, they ain't accurate.

Also no offense to anyone but there is too many damn arm chair accountants in this thread. Did you like tha game? Yes? Good. No? Sorry. How much it sold, and how much money it made/will cost Bioware is of no concern to you, nor should it be considering you can't even get accurate info on anything you're talking about.


Wah Wah Wah, VGCharts isn't accurate because it doesn't show that data how I want it to be. In reality everyone bought 4 copies! /fanboy.

Modifié par Ixalmaris, 02 avril 2011 - 08:00 .