Heh. I like this cheerfully defeatist attitude. I mean, it's
reasonable and flies in the face of narrative logic. Or at least the - currently applicable - individual hero space opera narrative logic.
Saphra Deden wrote...
in space-borne combat the combatants can flee at any time. If at any point one side feels it is losing the battle it can turn tale and run away. It can do this infinitely.
This is certainly a problem, especially when one side has no static location to defend.
Here's the solution:
Warp ScramblerSure, you may have to traverse a wormhole and cross into an alternate universe to get your hands on one of these, but as any self-respecting internet space pirate will tell you, they're gosh-darned effective. And a humble covert ops frigate can certainly keep a dreadnought in place for a bit, just by virtue of being a too-small target. Well, until combat drones, smartbombs, capacitor warfare, sensor jamming or bog-standard
backup happens.
But still.
CulturalGeekGirl wrote...
There's also narrative causality.
You know, there's nothing more certain than a one in a million chance.
To be fair, those only work nine times out of ten. Which aren't... bad... odds? Gnnaaarrrgh.

TheSimsMaster wrote...
Of course we'll win. We got God on our side! Well, at least Ashley does. [smilie]http://social.bioware.com/images/forum/emoticons/grin.png[/smilie]
Yes, but do we have Ashley on our side? Has it been
Confirmed?Also, while Ashley's faith might be enough to paint her as an insufferable fundie in the eyes of some, her god really seems to be the mainly hands-off, slightly poetry-inducing Deistic version who helps those who bring bigger guns...
Which brings us snugly back to to square one. [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]
Gentleman Moogle wrote...
I am not entertained by a game I cannot win.
I am pissed off by a game I cannot win.
You sure? I mean, yeah, I'm just arguing for the sake of it here, but I think that was the point of the thread.
There's this semi-popular ye olde RPG where, at the end, even in the
best-case scenario you go to Hell. Forever.
(The other scenarios involve going to Hell after getting all your friends really, really killed.)
And let's not mention any and all arcade-style games where you by definition
can not "win". You can just survive longer than the last time.
It's entirely possible to make a story-based game have a satisfying "downer" ending. I highly doubt this will happen here, of course. (I have faith the eventual Magic Bullet will be more Babylon 5 than Independance Day, but the real question - the real
game - is about the journey, not the ending.)
This has been your spare-change contribution from the land of Too Much Coffee.
Carry on.
Modifié par Stick668, 04 avril 2011 - 09:07 .