It's Impossible to Defeat the Reapers
#651
Posté 18 mai 2011 - 05:02
#652
Posté 18 mai 2011 - 05:04
#653
Posté 18 mai 2011 - 05:06
Thankfully, GameInformer asked Casey about that and he said it won't at all play out like that.jlb524 wrote...
I'm sure there will be a 'kill all Reapers' button.
#654
Posté 18 mai 2011 - 05:07
jlb524 wrote...
I'm sure there will be a 'kill all Reapers' button.
Sorry to disappoint you, but BioWare stated themselves that there will be no such thing in ME3.
A on/off switch, as they called it.
#655
Guest_Saphra Deden_*
Posté 18 mai 2011 - 05:16
Guest_Saphra Deden_*
Fiery Phoenix wrote...
Mr./Ms. Deden, I admit you've raised some well thought out points and all, but do you honestly believe we're going to lose this war?
Of-course not. I, the player, the fan of these games, know that obviously there will be a way for the hero to overcome the villains. However when I analyze the situation as though I were somebody within the Mass Effect universe I don't see any believable way we could survive.
Someone With Mass wrote...
Last time I checked, the computer kicked everyone's asses in Jeopardy.
Exactly my point.
Modifié par Saphra Deden, 18 mai 2011 - 05:17 .
#656
Posté 18 mai 2011 - 05:24
I see. It's interesting to look it at from that viewpoint. If you've read the GI coverage, Casey Hudson said it is being set up in a way such that the whole situation feels hopeless at first (i.e. the beginning of ME3), but then you proceed with the story, start finding clues and it all grows from there.Saphra Deden wrote...
Of-course not. I, the player, the fan of these games, know that obviously there will be a way for the hero to overcome the villains. However when I analyze the situation as though I were somebody within the Mass Effect universe I don't see any believable way we could survive.Fiery Phoenix wrote...
Mr./Ms. Deden, I admit you've raised some well thought out points and all, but do you honestly believe we're going to lose this war?
#657
Posté 18 mai 2011 - 05:52
Fiery Phoenix wrote...
I see. It's interesting to look it at from that viewpoint. If you've read the GI coverage, Casey Hudson said it is being set up in a way such that the whole situation feels hopeless at first (i.e. the beginning of ME3), but then you proceed with the story, start finding clues and it all grows from there.Saphra Deden wrote...
Of-course not. I, the player, the fan of these games, know that obviously there will be a way for the hero to overcome the villains. However when I analyze the situation as though I were somebody within the Mass Effect universe I don't see any believable way we could survive.Fiery Phoenix wrote...
Mr./Ms. Deden, I admit you've raised some well thought out points and all, but do you honestly believe we're going to lose this war?
I am looking forward to this process. One of the things I was hoping for way back in ME1 was a chance to be part of a *serious* war. While Saren was a serious threat, you never really encountered him in a *nitty gritty* way. The only time things ever felt like a *war* to me was on feros.
#658
Posté 18 mai 2011 - 09:02
But seriously, you can't say we all will not survive period. A few dozen protheans survived and were able to rewrite the keepers. The Reaper's gameplan had to change from that point on. Their old tactics would no longer work. This is the first time Reapers will have to adapt to new battlefield strategies (that I know of)
I agree there's little hope, but I believe there is a small hope.
#659
Posté 18 mai 2011 - 11:24
Why, I once defeated a Turian armada with little more than a poorly equipped Batarian frigate, and a thimble of corn oil.
#660
Posté 18 mai 2011 - 11:43
DarkNova50 wrote...
I dismiss your argument as quitter talk.
Why, I once defeated a Turian armada with little more than a poorly equipped Batarian frigate, and a thimble of corn oil.
Don't forget the stick of gum and the lint in your belly button!
#661
Posté 19 mai 2011 - 01:37
The Reapers will fall!!!
#662
Posté 19 mai 2011 - 01:58
#663
Guest_Saphra Deden_*
Posté 19 mai 2011 - 09:28
Guest_Saphra Deden_*
Rip504 wrote...
The Reapers are ships and life. In ME2 we found out Reapers can have weak points. They are just ships. And ships can be destroyed, just as a life can be ended. Nothing is impossible when the Human race unites!
The Reapers will fall!!!
An aircraft carrier is just a ship too but without some serious ordinance you are going to be had pressed to sink one, let alone hundreds or thousands.
#664
Posté 19 mai 2011 - 09:54
Saphra Deden wrote...
Rip504 wrote...
The Reapers are ships and life. In ME2 we found out Reapers can have weak points. They are just ships. And ships can be destroyed, just as a life can be ended. Nothing is impossible when the Human race unites!
The Reapers will fall!!!
An aircraft carrier is just a ship too but without some serious ordinance you are going to be had pressed to sink one, let alone hundreds or thousands.
Which is why warships carry serious ordinance. They did consider installing confettii dispensors and "Bang" flags instead of shells or missiles, but actually military grade ordinace seemed the better way to go.
And actually if you were dealing with thousands or hundreds of thousands of carriers, the solution would be simple. Hit the supply ships and the vast bulk of them wouldn't be able to do a thing. It takes a lot of fuel to keep planes in the air.
That might even end up being the answer in ME3. If the Reapers only move their fleet and/or reproduce once every 50,000 years they might have strategic limitations above and beyond just waiting for 'crops' to mature.
#665
Guest_Saphra Deden_*
Posté 19 mai 2011 - 11:16
Guest_Saphra Deden_*
Moiaussi wrote...
Which is why warships carry serious ordinance.
Indeed, however in this case we have not warships, we have rocks. (in a manner of speaking)
The real threat isn't the firepower of the Reapers as much as it is their mobility and our reliance on planet-based support structures.
Moiaussi wrote...
And actually if you were dealing with thousands or hundreds of thousands of carriers, the solution would be simple.
Indeed, like I've maintained from the first post, it is logistics that will kill us. The Reapers have no supply chains but we do. That's how they'll kill us.
#666
Posté 19 mai 2011 - 11:27
Zeevico wrote...
Step 1: Trial on Earth
Step 2: ???
Step 3: Profit!
I don't get it.
#667
Posté 19 mai 2011 - 12:10
i can haz genocide?
#668
Posté 19 mai 2011 - 12:12
Faust1991 wrote...
This guy must have made that protoss mission in Starcraft 2 where the end of the world happened.
+1 - worst mission... ever. Awesome, but futile.
#669
Posté 19 mai 2011 - 12:14
Reapinger wrote...
Faust1991 wrote...
This guy must have made that protoss mission in Starcraft 2 where the end of the world happened.
+1 - worst mission... ever. Awesome, but futile.
It was neat to hear everyone go "En Taro Tassadar!", though.
#670
Posté 19 mai 2011 - 05:27
Saphra Deden wrote...
Indeed, however in this case we have not warships, we have rocks. (in a manner of speaking)
The real threat isn't the firepower of the Reapers as much as it is their mobility and our reliance on planet-based support structures.
Indeed, like I've maintained from the first post, it is logistics that will kill us. The Reapers have no supply chains but we do. That's how they'll kill us.
Logistics only kill us if the Citadel falls, and we know from ME1 that the Reapers actually have to dock to acheive that. If we can get the citadel closed, defense should be possible. We also don't know yet everything that has been learned since ME1.
Did the Council learn anything from Vigil's override program? Have we learned anything new about the Citadel? We don't know.
As for supply chains, we don't know that either. For all we know "scorched earth" combined with maintaining our mobility might be enough. The Reapers might be just as dependant on planetary production. We do know that they don't normally simply bombard. They might normally rely on tricks such as indoctrination and seeker swarms and husk conversion to do the bulk of their fighting, and then on planetary production using converted indigenous populations to resupply to sustain the war.
We have a counter to the swarms. If we can get a counter to indoctrination, the Reapers might actually have problems.
We also don't know what really killed sovereign. It may be that Reapers sheilding has some sort of time limit.
We DO know that the Reapers don't consider themselves as invulnerable as they adverise. If they really were invulnerable they wouldn't need to say so and wouldn't need to worry about limiting mobility and communications. They definately have weak points they are hiding. We just will need most of ME3 to figure them out and how to exploit them.
#671
Posté 19 mai 2011 - 05:53
They can't do that this time. This is the first time they have to face an entire galaxy at once.
#672
Guest_Saphra Deden_*
Posté 19 mai 2011 - 10:06
Guest_Saphra Deden_*
Moiaussi wrote...
Logistics only kill us if the Citadel falls, and we know from ME1 that the Reapers actually have to dock to acheive that.
We'll die a lot faster if the Citadel falls, but we'll still lose either way. Read my first post again.
Modifié par Saphra Deden, 19 mai 2011 - 10:06 .
#673
Posté 19 mai 2011 - 11:35
There is very little hope, but there still is a chance. Very slim, but it's there.
#674
Posté 19 mai 2011 - 11:41
#675
Guest_Saphra Deden_*
Posté 19 mai 2011 - 11:46
Guest_Saphra Deden_*
dragonflight288 wrote...
*sigh* You're are just so determined that we'll lose. You can't see any hope?
No, none. You think I want it this way? I used to be a lot more optimistic. However like it or no part of being a rational human being is accepted the truth, no matter how uncomfortable or infuriating it might be.
Blame Dean_the_young, he caused this.
Pride comes before the fall, sure, but you know what else it comes with? Success. Really though, it's not about them. The past cycles don't matter. What matter is how vulnerable we are to hit and run attacks by the Reapers.
As I explained in my introductory post, the Reapers can drop out of FTL, lob several projectiles at a planet, and then escape into FTL again. In time they'll deprive us of our worlds. Our fleets will grind to a halt and starve to death.





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