It's Impossible to Defeat the Reapers
#751
Posté 25 mai 2011 - 09:03
This is a game. We will win.
Who plays a game you can't win? I mean hell remember fallout 3? They HAD to make a DLC for it as people got pissed about the PC kicking the bucket at the end. No company that wants more sales in the future adds in a, "LULZ YOU'S CAN"T WIN!!!!" option.
#752
Guest_Imperium Alpha_*
Posté 25 mai 2011 - 09:06
Guest_Imperium Alpha_*
KenKenpachi wrote...
I hate to point the obvious out but.....
This is a game. We will win.
Who plays a game you can't win? I mean hell remember fallout 3? They HAD to make a DLC for it as people got pissed about the PC kicking the bucket at the end. No company that wants more sales in the future adds in a, "LULZ YOU'S CAN"T WIN!!!!" option.
Thats why Bethesda had balls BEFORE they make the dlc... <_<
#753
Posté 25 mai 2011 - 09:09
KenKenpachi wrote...
I hate to point the obvious out but.....
This is a game. We will win.
Who plays a game you can't win? I mean hell remember fallout 3? They HAD to make a DLC for it as people got pissed about the PC kicking the bucket at the end. No company that wants more sales in the future adds in a, "LULZ YOU'S CAN"T WIN!!!!" option.
The sacrifice was pretty pointless, though. Seeing how most people at that point had a super mutant who has proven that he can take an ungodly amount of radiation and be just fine.
#754
Posté 25 mai 2011 - 09:15
Imperium Alpha wrote...
KenKenpachi wrote...
I hate to point the obvious out but.....
This is a game. We will win.
Who plays a game you can't win? I mean hell remember fallout 3? They HAD to make a DLC for it as people got pissed about the PC kicking the bucket at the end. No company that wants more sales in the future adds in a, "LULZ YOU'S CAN"T WIN!!!!" option.
Thats why Bethesda had balls BEFORE they make the dlc... <_<
LOL
Point is though, say you play all ME's 1-2-3 how many hours is that? Lets say...90-300, give or take. And you get to the end and Shepard goes........
WE CAN'T WIN
Then you just see a giant troll face on a reaper with them just eating up everything.
That sure as hell would ****** alot of people off.
#755
Posté 25 mai 2011 - 09:18
#756
Posté 25 mai 2011 - 09:41
KenKenpachi wrote...
I hate to point the obvious out but.....
This is a game. We will win.
Who plays a game you can't win? I mean hell remember fallout 3? They HAD to make a DLC for it as people got pissed about the PC kicking the bucket at the end. No company that wants more sales in the future adds in a, "LULZ YOU'S CAN"T WIN!!!!" option.
Did you not read the thread? Saphira aleady knows we are going to win because its a game. She made this thread by the viewpoint of someone from the ME universe.
Mainly we are establishing how terrifying and powerful the reapers really are, you know to make up for how ME2 made them all seem like wimps and killable with bullets.
#757
Posté 25 mai 2011 - 10:05
From the Council's perspective, they (appearantly) likewise don't believe the Reapers are a threat, but to whatever extent they do they have no clue of the numbers and have information we don't have, such as any developments resulting from studying Sovereign. They were overconfident at the Citadel in ME1 and likely still are.
From Shepard's perspective, he has beaten appearantly long odds twice now and come out ahead. The Collectors were Reaper lackies and yet fell rediculously easily. Sovereign seemingly fell to small unit tactics, which likewise counts as 'rediculously easy.'
Who is there that might feel this is definately not winable?
#758
Guest_Saphra Deden_*
Posté 25 mai 2011 - 10:07
Guest_Saphra Deden_*
Moiaussi wrote...
This begs the question, though... whose perspective are we talking about? The average Council citizen doesn't even have any clue the Reapers exist.
Does it matter? Pretend you are TIM, or some military strategist.
#759
Guest_thurmanator692_*
Posté 26 mai 2011 - 12:02
Guest_thurmanator692_*
Or hell, why not Shepard? There is a game out there that lets you play as him/her. Cant remember what it's called...Saphra Deden wrote...
Moiaussi wrote...
This begs the question, though... whose perspective are we talking about? The average Council citizen doesn't even have any clue the Reapers exist.
Does it matter? Pretend you are TIM, or some military strategist.
Anyways, while i try to think of that, would destroying the Alpha relay as the reapers were entering the range of the blast have crippled them? I keep wishing that had been an option
#760
Posté 26 mai 2011 - 04:25
thurmanator692 wrote...
Or hell, why not Shepard? There is a game out there that lets you play as him/her. Cant remember what it's called...Saphra Deden wrote...
Moiaussi wrote...
This begs the question, though... whose perspective are we talking about? The average Council citizen doesn't even have any clue the Reapers exist.
Does it matter? Pretend you are TIM, or some military strategist.
Anyways, while i try to think of that, would destroying the Alpha relay as the reapers were entering the range of the blast have crippled them? I keep wishing that had been an option
The Reapers would have just FTLed their way out of there when they caught a glance at the asteroid about to smack into the Relay.
#761
Posté 26 mai 2011 - 04:42
Saphra Deden wrote...
Moiaussi wrote...
This begs the question, though... whose perspective are we talking about? The average Council citizen doesn't even have any clue the Reapers exist.
Does it matter? Pretend you are TIM, or some military strategist.
TIM dismisses the utility of all Council assets not under his direct control and is pessimistic on Humanity's chances without extreme measures (note he felt that way before he learned of the Reapers.
TIM could easily conclude we are doomed.
As for 'some military strategist', I'd need to know who they are associated with to answer.
#762
Posté 26 mai 2011 - 04:44
thurmanator692 wrote...
Or hell, why not Shepard? There is a game out there that lets you play as him/her. Cant remember what it's called...
Anyways, while i try to think of that, would destroying the Alpha relay as the reapers were entering the range of the blast have crippled them? I keep wishing that had been an option
I gave my answer from Shepard's perspective just a couple posts ago.
#763
Posté 26 mai 2011 - 04:53
But i think the likely outcomes are: Virus, Deux Ex Machinia, or central reaper control center sabotage.
#764
Posté 26 mai 2011 - 05:10
Oh and lets forget all about the collectors shall we? For reaper minions we blow through them like paper.
#765
Guest_thurmanator692_*
Posté 26 mai 2011 - 07:11
Guest_thurmanator692_*
You could totally say Shepard came out ahead. Or, you could say that shepard is the only one who truely understands the power of the reapers. In case you forgot, Shepard died. That would deffinately put me off of trying to save the galaxy, resurrection or noMoiaussi wrote...
thurmanator692 wrote...
Or hell, why not Shepard? There is a game out there that lets you play as him/her. Cant remember what it's called...
Anyways, while i try to think of that, would destroying the Alpha relay as the reapers were entering the range of the blast have crippled them? I keep wishing that had been an option
I gave my answer from Shepard's perspective just a couple posts ago.
#766
Guest_Trust_*
Posté 26 mai 2011 - 07:36
Guest_Trust_*
#767
Posté 26 mai 2011 - 07:46
thurmanator692 wrote...
You could totally say Shepard came out ahead. Or, you could say that shepard is the only one who truely understands the power of the reapers. In case you forgot, Shepard died. That would deffinately put me off of trying to save the galaxy, resurrection or no
Shepard also got better. Dying could have put him off saving civilization, but it didn't. In your games it could turn out different I suppose. You could stop playing after Lazarus on the assumption that Shepard hijacks the Normandy and just runs off to take Jack up on her suggestion of becoming pirates or something, but that would be just you.
#768
Guest_thurmanator692_*
Posté 26 mai 2011 - 08:08
Guest_thurmanator692_*
Of course Shepard continued, he had too. doesn't mean he think he beat the odds, he was just lucky someone was there to fix him when he didntMoiaussi wrote...
thurmanator692 wrote...
You could totally say Shepard came out ahead. Or, you could say that shepard is the only one who truely understands the power of the reapers. In case you forgot, Shepard died. That would deffinately put me off of trying to save the galaxy, resurrection or no
Shepard also got better. Dying could have put him off saving civilization, but it didn't. In your games it could turn out different I suppose. You could stop playing after Lazarus on the assumption that Shepard hijacks the Normandy and just runs off to take Jack up on her suggestion of becoming pirates or something, but that would be just you.
#769
Posté 26 mai 2011 - 08:38
thurmanator692 wrote...
Of course Shepard continued, he had too. doesn't mean he think he beat the odds, he was just lucky someone was there to fix him when he didnt
Actually it was more that the odds caught up to him at a strange time. Not only did the Collectors catch the Normandy in bad position but Joker didn't seem to be able to handle the situation well.
Since his death was so arbitrary though, it shouldn't deter him any more than any other soldier's knowing they could be killed in the line of duty.
#770
Guest_thurmanator692_*
Posté 26 mai 2011 - 08:56
Guest_thurmanator692_*
I can't see shepard coming out of that without a little PTSD, maybe yours is feeling bulletproof, but mine is feeling more mortal than everMoiaussi wrote...
thurmanator692 wrote...
Of course Shepard continued, he had too. doesn't mean he think he beat the odds, he was just lucky someone was there to fix him when he didnt
Actually it was more that the odds caught up to him at a strange time. Not only did the Collectors catch the Normandy in bad position but Joker didn't seem to be able to handle the situation well.
Since his death was so arbitrary though, it shouldn't deter him any more than any other soldier's knowing they could be killed in the line of duty.
#771
Posté 28 mai 2011 - 12:23
#772
Posté 28 mai 2011 - 12:59
Seriously though, the Reapers have very advanced weaponry but seem to lack basic common sense and/or intelligence (ridiculously complicated schemes to activate the Citadel, Harbinger's plot, leaving an IFF around rather than revoking the MIA Reaper's credentials*).
More importantly that isn't how stories work. This is (supposedly) Shepard's story we're reading (playing, or whatever). By the the anthropic principle, Shepard will defeat the Reapers (otherwise there'd be no story). Remember that Shepard didn't succeed at this very nearly impossible task (killing the Reapers) because he's the hero of this story - he's the hero of this story because he succeeded.
* That assumes that this isn't a trap. Given the Reapers power they might consider the Collector base expendable to sell planted misinformation.
#773
Posté 28 mai 2011 - 01:21
This is the primary advantage that gives this iteration of the "cycle" its edge. The galaxy has the opportunity to really take the fight to the Reapers, something which by all appearances hasn't actually happened before. There's no precedent to go by, so we don't really know how such a war would turn out; all previous known Reaper invasions (yes, all one of them) involve the Reapers being completely in control of the situation, cutting off and isolating relatively small pockets of their enemies and systematically wiping them out over the course of centuries.
A primary target for the Reapers will likely be the Citadel, but without the keeper signal or another insider like Saren, this is a harder target than you might think. Those arms closing up on the Reapers while one of them is NOT inside would be quite the obstacle, I think the Reapers would want to capture the Citadel without causing significant damage to it, so that they can utilize it in the next cycle as well.
The question of whether or not the Reapers can even be defeated when they're not working with a tremendous strategic advantage is a doozy, but jumping to "impossible" is a bit presumptuous at this stage. I would stop at merely "daunting" or "improbable."
#774
Posté 28 mai 2011 - 04:21
Kogaion wrote...
if bioware wants to keep the lore intact ...WE CAN"T WIN...reapers fought millions of civilizations and won ...they have so much experience with galactic wipes that some little insects (all organics) have no chance to win ...but ofc ppl will want to see a win (even tho based on ME lore organics can't) ...regardless i really hope that bioware will make it hard to actualy win something AND give plenty opportunities to lose...i want the possibility to lose
"Keep the lore intact?" What lore? that the Reapers won in the past? Other than that, we don't really know much about them. We do know that their control over the Keepers was blockable and we do know that they feel the need to approach warfare cautiously and posture a lot (both signs that they likely have weaknesses).
The Reapers have always stacked the deck. The Protheans managed to give the deck an extra shuffle before going down, which for all we know is a first. That might be all it takes.
There are many examples throughout history of once mighty, successful empires being brought down. It is sort of like WWII in that the Blitz was a very successful tactic.... until people had a chance to study it, and then it became pretty ineffectual. The Protheans bought us time to figure out what the Reapers are afraid of, so we have a chance.
#775
Posté 28 mai 2011 - 05:29
The new man-giraffe-dog?





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