It's Impossible to Defeat the Reapers
#951
Posté 04 juillet 2011 - 12:39
#952
Posté 04 juillet 2011 - 08:39
ME2 could've been spent trying to discover currently unknown species like the Sources of Light etc & negotiating a (temp) alliance/methods/technology in order to beat the reapers instead of beating off another wave that evidently could've been done in a DLC.
If Shep can damage them while on a turret on the ground it's more like the AI Space Gods have become more like AI Space Kings.
Each a nation, now each a village.
#953
Guest_Saphra Deden_*
Posté 04 juillet 2011 - 11:40
Guest_Saphra Deden_*
KevShep wrote...
The reapers maybe almost invincible when its reapers vs ships, but there could be other ways that they are vulnerable to attack. There was a thresher maw that grabed a reaper and pulled it down underground in ME3, even thought the thresher maw lost it still was able to at least do that to the reaper. If a thresher maw did that then I think one way you could kill them is to send strike teams in each reaper long enough to set off EMP even though a lot of people would die just to get inside it...it is still a way to kill them.
How does a thersher maw physically overpowering one (briefly) indicate a weakness to EMP? You realize even now we can protect electronics from EMP, right? Plus I doubt Reapers run on anything similar to modern day electronics. An EMP may have absolutely no effect what-so-ever. Not that it isn't worth trying, mind you.
Smaller Reapers aren't the issue, it's the big dreadnought sized ones that are the killer.
#954
Posté 04 juillet 2011 - 12:00
#955
Posté 04 juillet 2011 - 04:36
#956
Posté 04 juillet 2011 - 04:46
gmr89 wrote...
Thresher Maw acid goes right through shields, it could probably weaken reaper shields.
Thresher maw acid goes right through shields it could probably weaken reaper shields
Three things
If it goes through sheilds it seems a contradiction it could harm them
Most Ships do negligable damage to reaper shields what makes a thresher maw any more capable
They arent exactly tamed animals and most reapers are going to be Far Far Far away from any kind of alien creatures
as they are busy reaping humans
#957
Posté 04 juillet 2011 - 05:36
Arcadia364 wrote...
gmr89 wrote...
Thresher Maw acid goes right through shields, it could probably weaken reaper shields.
Thresher maw acid goes right through shields it could probably weaken reaper shields
The acid could damage the kinetic barrier projectors, thus leaving fewer projectors to protect the ship and thus weaker shields.
Granted, it would require said animal to know exactly where to hit (or just get really lucky) and for the Reaper to stick around long enough to get hit in the first place.
#958
Posté 04 juillet 2011 - 05:59
#959
Posté 04 juillet 2011 - 07:22
#960
Guest_Saphra Deden_*
Posté 04 juillet 2011 - 07:27
Guest_Saphra Deden_*
#961
Posté 04 juillet 2011 - 09:16
#962
Posté 04 juillet 2011 - 09:17
Modifié par gmr89, 04 juillet 2011 - 09:19 .
#963
Posté 05 juillet 2011 - 12:31
Saphra Deden wrote...
Not to mention you'd need some REALLY potent acid to penetrate a starship. Granted, it does damage the Mako.
Actually it probably doesn't. Spaceships normally wouldn't need to be heavily shielded against acid, since there aren't really any pools of acid floating out in space, and space is cold enough that most acids would freeze relatively quickly anyway, reducing or eliminating their effectiveness.
Under the right conditions, acid carrying mass driver projectiles might make an interesting ship to ship weapon though depending on what is used for outer hull material.
#964
Posté 05 juillet 2011 - 01:21
#965
Posté 06 juillet 2011 - 01:07
#966
Posté 08 juillet 2011 - 08:36
Modifié par Arcadia364, 16 juillet 2011 - 10:50 .
#967
Posté 17 juillet 2011 - 08:49
Saphra Deden wrote...
Seriously, it can't be done. Let me give you a run down of why we can't possibly hope to be victorious in this war.
Firstly, as the codex will tell you, in space-borne combat the combatants can flee at any time. If at any point one side feels it is losing the battle it can turn tale and run away. It can do this infinitely. This is especially true of the Reapers.
There is a key difference between us and the Reapers though. Any enemy we fight will, somewhere, have some sort of planet/moon/asteroid based assets to defend. Thus we can assault their planets to earn a victory if we must.
With the Reapers however this is not so. They have no planetary assets that they must defend. The Reapers are self sufficient, space-borne intelligences. It has been pointed out that they want the Earth and while this may be true, I guarantee you that they want their own continual survival even more than that. Assuming we successfully rally the galaxy to come and get their people killed to save our planet this offers no promise of victory against the Reapers. As soon as they realize the battle is turning against them (assuming that it does and that they don't just obliterate every fleet in the galaxy), the Reapers will flee.
They'll fly up, abandon the Earth, and disappear in to the vast Milky Way galaxy. Maybe some aliens will get smart and blow up the Charon relay, isolating the Reapers in our cluster. This might buy the galaxy some time, but they'll never have any hope of winning the war.
The thing is, the Reapers don't need to capture any planets besides Earth. All they have to do is drop in out of FTL near a planet and bombard all of its inhabitants into ash. They can do this again and again on every populated world in the galaxy until none remain.
Whether it takes decades or centuries in time every race in the galaxy will be exterminated and any human survivors will be cultivated into a new Reaper.
The only remote possibility of victory is if we wait until all of the Reapers are busy harvesting Earth and then blow up the Charon relay. Theoreticaly the shockwave would overtake the Earth and destroy all of the Reapers before they could flee. After all, it is safe to assume that shockwave is travelling at the speed of light, or near it, or even faster than that. There is no way to avoid it unless you know ahead of time that it is coming. The Reapers could do this. If they have quantum entaglement devices installed in the relays (or at least in the Charon relay) they would know immediately that it had been destroyed and may be able to flee to avoid the shockwave. This is quite likely considering how trivial and widespread quantum entaglement technology is for the Reapers. The Collectors and Saren were riddled with it and the implants 'given' to Paul Grayson were linked to the Reapers in this way.
Now, assuming this isn't necessary and Shepard discovers some miracle that can defeat the Reapers, it will still be a hollow victory in some respects. The inescapable fact is that we will ALL BE CONSUMED BY REAPER TECH ANYWAY! Their technology will not vanish, it will instead be laying around for everyone in the galaxy to scoop up and reverse engineer. Terrifying things like indoctrination and quantum-entaglement devices will proliferate throughout the galaxy. One way or another, we will all become Reapers.
Saphra, this is a fine post of yours, but I see many assumptions within it.You seem to be under the impression that the Resistence is going to make the same mistake that Prince Hektor did in choosing to fight the great manslayer Achilles, in single combat.
Deden... You believe that victory against the Reapers is impossible.Yet there is of course, historical precedence for a technologically inferior civilization defeating a virtual -- tech empire.The British and the Soviet Union invaded Afghanstan and were defeated by the Afghans... For all of America's military might, we were unable to acheive our goals in the Vietnam War
Sometimes a persons strength is also there weakness.Take the Collectors for example.The reason why they got so easily slaughtered by Shepard's "Dirty Dozen" is because they were a victim of thier own technology.The 'Seeker Swarms' that they used so effectively, had the adverse effect of preventing them from ever gaining true combat experience.That non lethal weapon they invented -- in turn lessened thier own lethality.The path of least resistence, made them ill equip to put up much resistence in actual combat.
There have been many essays written and studies that report; how in many ways our own technologies have a way of making us use less of are true mental falculties.If the Resistence follows the tried, tested and proven path of those like the Vietnamese Warriors, add in Sun Tzu's "The Art of War" and this final bit...
I have a question - How do you make the Reaper Fleet useless? By going 'deep' underground.I'm talking, Matrix Reloaded style; Zion: Subterranean Metropolis.As powerful as the main gun of a Reaper is.They can't obliterate entire planets like the Death Star can or anything.So creating Cities of the Underworld will be thier greatest defense against the Reaper Fleet.
But even if some choose to remain on the surface they can be defended from orbital bombardment by what is spoken of in the Cerberus Daily News Report.
05/18/2010 - Governments Re-Examine Need for Kinetic Barriers in Metropolitan Areas
Now as for thier greatest offensive weapon, many by now may be aware of Weaponized FTL Plotters
Not even the kinetic barries of a Reaper may be able to withstand such extreme firepower as this...
Modifié par ubermensch007, 17 juillet 2011 - 09:01 .
#968
Posté 17 juillet 2011 - 03:42
Great post. And indeed history shows that invasions are much more demanding on the invasion force than the home defenders. Counter-attack is often not an option for the home defender and they still hold. The U.S. couldn't and didn't have to attack London or its allies in either the Revolution or the War of 1812.
#969
Posté 17 juillet 2011 - 08:04
interesting about the path of least resistance and how you become more ill equipped for sticky situations reminds me about how the reapers isolate systems for less resistance and how this time they dont have that advantage
#970
Guest_Saphra Deden_*
Posté 17 juillet 2011 - 10:48
Guest_Saphra Deden_*
ubermensch007 wrote...
"Never let your enemy dictate how you will face them in battle.Sugar Ray Leonard understood this when he fought Marvelous Marvin Hagler: Leonard Vs. Hagler Thomas the 'Hitman' Hearns on the other hand, failed to do this when he fought Hagler: Hagler Vs. Hearns
So how do we fight the Reapers then? This isn't Afghanistan or the Persians and the Greeks. This isn't even a fight against Gengis Khan. We aren't fighting a force that wants to conquer us; they want to wipe us out (in essence anyway). They don't need to worry about winning hearts and minds, they don't need to worry about capturing fertile land, they don't need to worry about wasting money or keeping the people back home happy. The Reapers are less of an army and more of a force of nature at this point.
It's like trying to reason with a tidal wave, or a volcano, or an asteroid. It's just a big rock hurtling toward the planet.
You've provided us with some nice motivational anecdotes, but no actual strategy. You haven't refuted any of the points I made.
What is your solution to the fact that the Reapers have every reason to annihilate every settled world in the galaxy? The Reapers can flee indefinitely, we can't. We have worlds we need to protect because we need those worlds to survive. The Reapers don't have this problem.
ubermensch007 wrote...
Take the Collectors for example.The reason why they got so easily slaughtered by Shepard's "Dirty Dozen" is because they were a victim of thier own technology.
No, they were defeated because they lost their technological advantage and couldn't anticipate their foe's moves. Their only ship was out-gunned by the Normandy, their hacking technology was out-done by EDI, and their ground teams were out-done by skilled specialists and the Collectors'/Reapers' own lack of planning. Once the Normandy reached th base the Collectors were in trouble because the base was never designed to withstand an assault.
Their technology was good, but it was being used against them. EDI only exists because Sovereign was defeated. The Normandy only got through the relay because 37 million years ago somebody else killed another Reaper. Sovereign only failed because by chance or luck the Protheans managed to hide away the right people in the perfect position to interfere in the Reapers' plans.
The problem is, the Reapers are a lot more numerous than the Collectors. The Collectors were one base and one ship. They could only hit one colony at a time. The Reapers are entire legions of powerful machines and if only a fraction of them are as potent as Sovereign then they can very quickly decimate every fleet in the galaxy.
The Reapers are not reliant on technology, they are technology.
ubermensch007 wrote...
I have a question - How do you make the Reaper Fleet useless? By going 'deep' underground.
What does that accomplish? The Reapers can wait forever. After what happened last time I guarantee you they will re-engineer their trap. They will hunt you down and kill you. The threat won't leave unless you destroy it.
ubermensch007 wrote...
But even if some choose to remain on the surface they can be defended from orbital bombardment by what is spoken of in the Cerberus Daily News Report.
Doesn't work. You know why? I can always shoot around the barrier. So you put up a barrier over New York. All I have to do is drop an asteroid in the Atlantic ocean and the resulting tidal wave will wipe out the city. If I drop a big enough rock onto the planet the entire crust will be turned molten.
#971
Posté 18 juillet 2011 - 02:01
#972
Posté 18 juillet 2011 - 03:47
On the way there, Shepard emphatically preaches about the values of friendship and love, and how organics and synthetics can learn to live in harmony.
The reaper, so touched and shaken by this heart felt plea and simplistic idealism, releases Shep from his/her confinement, and defects to the organics side.
This causes a wide spread debate within reaper ranks, as some believe that Shep may have a point, where as others are repulsed by the idea.
This leads to a galactic civil war between reapers, which eventually destroys both sides, in a tragic wave of atonement and "too late" revelation. The End.
........ Dear God what have I done?
#973
Posté 18 juillet 2011 - 04:47
the average life span of a human is 150 years,
and Miranda said that with all the augmentation she will live half as long,
why don't the Reapers just wait an extra 250 years when Shepard and the fight of the Citadel are just history and myth? Aided of course by the authorities who, as they listen in, are downplaying the whole connection of the events. That also gets their various agents the additional time to reset the Citadel to take the usual invasion route and routine.
I suspect that the all mighty reapers are under the clock. Just like the missions with the count down the Reapers have to get their usual operating procedure done and over with by the classical 'no later than' date.
At Freedom's Progress, Veetor says there's a lot of dark energy when the Collectors were there. Haestrom is 'unnaturally' aging. What if the Reapers both plant the destabilization of stars and harvest the dark energy that is released as a necessity for their continued existence and that they have a 'window of opportunity' to gather their dark energy. That without the energy the Reapers start running out of gas. That connection is why the Reapers led the races down a technological cul de sac to avoid its discovery both to eliminate competition for resources and to obscure a weakness. The Reapers don't have to be destroyed in mass as much as resisted long enough to allow the clock to run out. While they are fighting, they're not harvesting and they're expending their energy resources. "We fight or we die."
While the elder races have comfortably settled in the technological trap, the newer races have not, making them a particular threat deserving specific attention. The humans just now on the scene with their diversity, as Samara says put three humans in a room and get six opinions, and the (non-heretical) geth with their methodical approach to evolution are likely to stumble upon the linkage.
#974
Posté 18 juillet 2011 - 07:09
It's better than having Gaius Balter sleep with a reaper AIBentOrgy wrote...
Shepard gets kidnapped by a reaper who plans to experiment on him/her for kicks and giggles.
On the way there, Shepard emphatically preaches about the values of friendship and love, and how organics and synthetics can learn to live in harmony.
The reaper, so touched and shaken by this heart felt plea and simplistic idealism, releases Shep from his/her confinement, and defects to the organics side.
This causes a wide spread debate within reaper ranks, as some believe that Shep may have a point, where as others are repulsed by the idea.
This leads to a galactic civil war between reapers, which eventually destroys both sides, in a tragic wave of atonement and "too late" revelation. The End.
........ Dear God what have I done?
#975
Posté 18 juillet 2011 - 07:12





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