Did anyone gut the derelict reaper to see which OS was installed? Lol.Nyoka wrote...
Besides, the virus idea is so Windows-centric. So we make an operating system so shi*ty that it allows malicious programs to run freely... and the Reapers, perfect, eternal, each one a nation, use the same shi*ty kind of operating systems as your regular office worker? Puh-leez.
The Reapers would use something like OpenBSD...
It's Impossible to Defeat the Reapers
#126
Posté 02 avril 2011 - 02:45
#127
Guest_Saphra Deden_*
Posté 02 avril 2011 - 02:48
Guest_Saphra Deden_*
Nyoka wrote...
Okay people please stop with the movie, let's not derail the thread. It was just a way of saying I didn't love the virus idea, that's all.
A virus is unlikely. To even develop one we'd need a complete set of Reaper code. The only way to do that would be to have an intact Reaper data-core or whatever it is that generates their intelligence.
I suppose if you kept the Collector base you could use that to build one. Though that would mean you'd need test subjects. I've always been a fan of doing that, actually.
I'd go with vorcha because nobody would miss them and they're pests anyway.
I'd build a young Reaper intelligence and study it... and then dissect it.
Though I'm not sure this would win the war for you. What are the chances every Reaper A.I. is the same? How likely is it that they haven't already planned for this eventuality? So far they've had a back-up for everything we've tried. They've done this hundreds of thousands of times.
By all means, try to develop a viral weapon to kill or weaken them, but...
#128
Guest_Nyoka_*
Posté 02 avril 2011 - 02:48
Guest_Nyoka_*
Saphra Deden, I'd like you to address the giant red idea. If you wish, we can somehow cut off their communications before extracting the hydrogen from the sun. That way they won't be able to warn one another that the sun is going worryingly red and big. And they are too busy reaping to notice anything each one by itself. We can also distract them by fighting. We go with our fleet and sacrifice some volunteer carriers. 8 minutes, and it's over.
Modifié par Nyoka, 02 avril 2011 - 02:58 .
#129
Posté 02 avril 2011 - 02:54
himmelgeher wrote...
Explanation.Getorex wrote...
Ah...another "fact" is it?
I f*cking HATED that stoopid movie. Horrible, ridiculous, stoopid. Why must a summer blockbuster be absolutely simple-minded and retarded? Why can't it aim higher? Well, it COULD if the freakin writers and directors would aim higher than Jr High level but there you go.
And talk about HUGE logical plot hole...aliens relying on human satellites to time their invasion (because they can't whip up a few nanosats on their own? They only traversed the freakin galaxy to get here, are CLEARLY far far FAR in advance of humanity and yet still get defeated...kinda Reaper-ish wouldn't you say?)....and that's just the beginning.
Thanks but...I don't need an explanation to turn a rotten egg movie into some fantastic movie.
You want a GREAT sci-fi movie? Alien. Or Forbidden Planet (THE best evah!). Sure, Alien had a HUGE logic hole in it (that an alien could possibly act parasitically in any and all passing species that happen upon them - NO WAY. Not how biology and evolution work) but still, it was a summer blockbuster and NOT written/directed for morons.
War of the Worlds was pretty decent - even with Cruise in it - though the entire story is bogosity squared (no fault of H.G. Wells who predated solid knowledge of viruses and bacteria): no way an alien race THAT advanced is going to just plunge in on some planet and catch a local cold. Viruses, parasites, even bacteria, all CO-evolve with their host/target/food. Their advanced state would include medical and biological advancement, as well as include advanced sterilization methods to boot. But still, much better than Independence Day (and a President flying a fighter jet into battle? C'MON! Humans hijacking a completely alien vehicle? COME. ON!). Could an Amazon tribesman who has had no contact with modern society take control of, and fly, even a Cessna? NO! The comparison between human and alien in Indy Day was an even vaster gulf than the Amazonian tribesman.
#130
Posté 02 avril 2011 - 02:57
Personally, I think it has something to do with the indoctrination field. Indoctrination is a major weapon of the Reapers but there is something odd about it. You're building a race of giant cyborg robots and you decide to throw in an indoctrination field?
And why would it remain on even when the Reapers is pretty much dead? It must be a basic function of the Reaper?
I think Reapers being a nation of cyborg programs built from its ascended species relies on the indoctrination field to keep all the programs in a group-think state. The geth use a sort of democratic process for its various platforms. I don't think the Reapers are so gentle but have a central process that forces the various sapient programs into line.
If we could counter the indoctrination fields, it might create chaos inside the Reaper.
#131
Posté 02 avril 2011 - 02:58
Devbo22 wrote...
Did anyone gut the derelict reaper to see which OS was installed? Lol.Nyoka wrote...
Besides, the virus idea is so Windows-centric. So we make an operating system so shi*ty that it allows malicious programs to run freely... and the Reapers, perfect, eternal, each one a nation, use the same shi*ty kind of operating systems as your regular office worker? Puh-leez.
The Reapers would use something like OpenBSD...
It was running a version of Android. Beta code. Which makes it based on linux I think.
#132
Guest_Saphra Deden_*
Posté 02 avril 2011 - 02:59
Guest_Saphra Deden_*
Nyoka wrote...
Saphra Deden, I'd like you to address the giant red idea. If you wish, we can somehow cut off their communications before extracting the hydrogen from the sun.
Uh, okay, but how are you going to cut off their communications? If we could somehow just make them all self destruct we'd be able to win pretty easily. The problem here is the "some how" part.
Destroying the sun is also an inefficient means to destroy the system. It would take longer and would be slower. Stars don't turn into red giants instantly. It'd be a lot easier to slam an asteroid into the relay and hope for the best. At the very least you would again be delaying the Reaper invasion.
#133
Posté 02 avril 2011 - 03:00
Saphra Deden wrote...
Nyoka wrote...
Okay people please stop with the movie, let's not derail the thread. It was just a way of saying I didn't love the virus idea, that's all.
A virus is unlikely. To even develop one we'd need a complete set of Reaper code. The only way to do that would be to have an intact Reaper data-core or whatever it is that generates their intelligence.
Correct me if I'm wrong but isn't EDI based on Sovereign?
#134
Posté 02 avril 2011 - 03:01
#135
Guest_Saphra Deden_*
Posté 02 avril 2011 - 03:01
Guest_Saphra Deden_*
Akizora wrote...
Correct me if I'm wrong but isn't EDI based on Sovereign?
Pieces, yes. I don't think that's enough. To know what we need to know about Reapers we need more than just charred fragments.
#136
Posté 02 avril 2011 - 03:02
Whatever666343431431654324 wrote...
The way we defeat the Reapers will be hinted at in ME1 and ME2. I guarantee it. Bioware does do foreshadowing.
Personally, I think it has something to do with the indoctrination field. Indoctrination is a major weapon of the Reapers but there is something odd about it. You're building a race of giant cyborg robots and you decide to throw in an indoctrination field?
And why would it remain on even when the Reapers is pretty much dead? It must be a basic function of the Reaper?
I think Reapers being a nation of cyborg programs built from its ascended species relies on the indoctrination field to keep all the programs in a group-think state. The geth use a sort of democratic process for its various platforms. I don't think the Reapers are so gentle but have a central process that forces the various sapient programs into line.
If we could counter the indoctrination fields, it might create chaos inside the Reaper.
Consider something hinted at in ME2: dark energy and Tali's research mission. Surely Bioware didn't just drop that stuff into the story for giggles? Surely it must come to something other than a backstory allowing Tali to have a mission for you to recruit her from (and then, of course, seduce her). Some forum peeps were speculating that it was some Reaper thing...but perhaps it is just a hint at something that will come to the fore at some point in ME3 as a weapon that was being developed against the Reapers - just not in time to be used the last time around.
#137
Guest_Saphra Deden_*
Posté 02 avril 2011 - 03:04
Guest_Saphra Deden_*
#138
Posté 02 avril 2011 - 03:04
#139
Posté 02 avril 2011 - 03:05
ISpeakTheTruth wrote...
Well seeing as the Devs want the game to sell having a game where no matter what the Reapers win wouldn't be the best marketing strategy. There will be some way to destroy the Reapers in the game the main thing will be how large will the loses be?
Here's one way to defeat the reapers no matter what Bioware does: hit Ctrl-Alt-Delete just before the Reapers win, start Task Manager, kill Mass Effect 3.
I guess if you are saddled with a console you can hit the reset button (or whatever they have) to get the same result.
The ultimate weapon.
#140
Guest_Nyoka_*
Posté 02 avril 2011 - 03:06
Guest_Nyoka_*
The communications part is something I added to ease the way, so you wouldn't say "they will notice it and flee". If you are willing to accept this possibility, then we can talk about communications.Saphra Deden wrote...
Nyoka wrote...
Saphra Deden, I'd like you to address the giant red idea. If you wish, we can somehow cut off their communications before extracting the hydrogen from the sun.
Uh, okay, but how are you going to cut off their communications? If we could somehow just make them all self destruct we'd be able to win pretty easily. The problem here is the "some how" part.
Destroying the sun is also an inefficient means to destroy the system. It would take longer and would be slower. Stars don't turn into red giants instantly. It'd be a lot easier to slam an asteroid into the relay and hope for the best. At the very least you would again be delaying the Reaper invasion.
I know is not instantly, that why I wrote "8 minutes and it's over". Because the sun is 8 light-minutes from here.
Slam an asteroid into the relay does nothing. They will just go to the next relay. It will take them 100 years, or 500 years, so what? They are patient. In fact, the Reapers work by deactivating relays. That was Sovereign's job: bring the rest of the guys back and deactivate the whole network, isolating each system, and then systematically attack them one by one. Vigil tells you that. No, destroying a relay is not a definitive solution. We have to kill them all, and we have to kill them all at once.
Modifié par Nyoka, 02 avril 2011 - 03:10 .
#141
Posté 02 avril 2011 - 03:10
Nyoka wrote...
The communications part is something I added to ease the way, so you wouldn't say "they will notice it and flee". If you are willing to accept this possibility, then we can talk about communications.Saphra Deden wrote...
Nyoka wrote...
Saphra Deden, I'd like you to address the giant red idea. If you wish, we can somehow cut off their communications before extracting the hydrogen from the sun.
Uh, okay, but how are you going to cut off their communications? If we could somehow just make them all self destruct we'd be able to win pretty easily. The problem here is the "some how" part.
Destroying the sun is also an inefficient means to destroy the system. It would take longer and would be slower. Stars don't turn into red giants instantly. It'd be a lot easier to slam an asteroid into the relay and hope for the best. At the very least you would again be delaying the Reaper invasion.
I know is not instantly, that why I wrote "8 minutes and it's over". Because the sun is 8 light-minutes from here.
Slam an asteroid into the relay does nothing. The Reapers work by inactivating relays. That was Sovereign's job: bring them back and deactivate the whole network, isolating each system, and systematically attacking them one by one. Vigil tells you that. No, destroying a relay doesn't work. We have to kill them all, and we have to kill them all at once.
Not quite right. The reapers deactivate the relays for everyone but themselves. They use them freely. It is how they get around and quickly. It was what they were going to use the relay in the Arrival DLC for. Sovereign was coming to the Citadel to activate it as a relay for Reaper use. The Reapers require relays same as everyone else. Otherwise, it is a slow (relatively speaking) walk from place to place.
#142
Guest_Nyoka_*
Posté 02 avril 2011 - 03:11
Guest_Nyoka_*
Modifié par Nyoka, 02 avril 2011 - 03:12 .
#143
Guest_Saphra Deden_*
Posté 02 avril 2011 - 03:13
Guest_Saphra Deden_*
Nyoka wrote...
In fact, the Reapers work by deactivating relays.
No, the Citadel deactivates relays.
Anyway, as I said, stars do not suddenly become red giants. They grow into them as they run out of fuel. This process takes a long time. Even pumping dark energy into the sun, which raises more "somehows", there is no guarantee this process would be fast enough. If it takes longer than 8 minutes the Reapers will realize what is up.
#144
Guest_Nyoka_*
Posté 02 avril 2011 - 03:21
Guest_Nyoka_*
"they will notice it and flee"
Well I was pretty close.
Again, you are making the reapers immune to everything. People offers you a solution, and you make up one a posteriori special claim about why it won't work. You keep doing that as you go along. None of what you have told me was in the OP. To the sun thing, you just respond "it's not guaranteed", and leave it at that. Of course it's not guaranteed, we are at war with Reapers! We are desperate! We can't rely on regular guns and carriers, we must come up with some extraordinary sh*t. Maybe it won't work, that's true. But we must take that chance. That makes it exciting and dramatic!
And "they will realize". No they won't, our fleet will make sure of that. They will be too focused on us to notice anything until it's too late for them. Well, unless they are also omniscient, as I am sure you will say.
Anyway, if I were you, I'd just say "by definition, the Reapers are immune to everything". And the thread will end.
Modifié par Nyoka, 02 avril 2011 - 03:22 .
#145
Guest_Saphra Deden_*
Posté 02 avril 2011 - 03:24
Guest_Saphra Deden_*
Nyoka wrote...
Again, you are making the reapers immune to everything.
Well you can blame Bioware for that. I'm not the one who created these antagonists or defined their abilities. Nor did I write the laws of physics.
#146
Posté 02 avril 2011 - 03:37
Saphra Deden wrote...
Firstly, as the codex will tell you, in space-borne combat the combatants can flee at any time. If at any point one side feels it is losing the battle it can turn tale and run away. It can do this infinitely. This is especially true of the Reapers.
I don't want to pick apart your entire post.
They can turn tail and run but it is the same as fighting on the planet but just more room. The enemy retreats but you can still chase them or slow them down. Remember the Normandy 1 couldn't just fly away when gettign attack by the Colleters Ship? The battle will come down to fire power and not tag tactics.
#147
Guest_Saphra Deden_*
Posté 02 avril 2011 - 03:40
Guest_Saphra Deden_*
AntenDS wrote...
They can turn tail and run but it is the same as fighting on the planet but just more room.
Right, the main difference being that the room in space is infinite in size.
AntenDS wrote...
Remember the Normandy 1 couldn't just fly away when gettign attack by the Colleters Ship?
Actually it could and it did. I'm speaking of when the Collectors attacked the ship for a second time. In the first encounter the Normandy didn't have the chance to flee.
#148
Posté 02 avril 2011 - 03:43
Modifié par Jagri, 02 avril 2011 - 03:45 .
#149
Guest_Saphra Deden_*
Posté 02 avril 2011 - 03:51
Guest_Saphra Deden_*
Jagri wrote...
This topic title should be reworded. Defeating the Reapers isn't impossiable since one has been defeated during the events of Mass Effect. The title should be "Defeating the Reapers is improbable."
That isn't as attention grabbing and in any case defeating one Reaper doesn't invalidate my thread title. If you really want to dispute my thread title I provided you with a means of defeating the Reapers. I did say it was, indeed, improbable.
That method of-course is to destroy the Charon relay when the Reapers are focused on Earth. If you can do it without them catching wind of it first that ought to destroy them.
Hell, the "blow up the sun" strategy might work too, but again that depends on it being something that occurs very fast and that the Reapers won't see coming.
#150
Posté 02 avril 2011 - 03:57
Now just who the hell do you think you are?thatguy212 wrote...
We just need to think "What would Kamina do?" so the answer is we need to somehow hijack a reaper, once we figure out how to avoid indoctrination it'll work





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