Aller au contenu

Photo

Companion armor... am I the only one that likes the change?


  • Veuillez vous connecter pour répondre
200 réponses à ce sujet

#51
suzanne536

suzanne536
  • Members
  • 15 messages
The upgrades are OK, but I was so looking forward to putting the dragon blood plate on one of my companions.  Most of the stuff I find my mage can't wear, so it is worthless loot. 

...hmmm sounds like another game I know worthless loot and easy gold. 

I do like Varric's outfits or mabe it is just all that chest hair.Posted Image
 

#52
GodWood

GodWood
  • Members
  • 7 954 messages

Taleq wrote...

I respect your opinion, but this was one of the changes that pissed me off the most.
In an RPG I expect to be able to upgrade my characters armor (I consider companions to be my characters too) having all of your companions look exactly the same throughout the whole game is bland and annoying.

This

#53
Johnsen1972

Johnsen1972
  • Members
  • 5 347 messages

am_victory wrote...

I actually love the way they handled it.  Finding
upgrades is fun. 

Digging through mounds of gear and comparing stats on 8
different characters... not so much. 

I would prefer if the characters
had a subtle difference in their appearance after each upgrade, though. 
Or, maybe let us choose one of three outfits for each character, or
maybe have them change a bit at the start of each act.  But the upgrades
- I hope that's here to stay.


Go and support EA by buying companion armor dlc's.
I prefer equiping my companions myself.

#54
Urazz

Urazz
  • Members
  • 2 445 messages
I like the new system for the most part but wished companions had at least 2 other outfits to choose from and can switch to them.

Either that or watch their gear change over the years like with Aveline and your surviving sibling (from their act 1 clothes to the Grey Warden uniform or to the Templar/Mage uniform). It was nice to see Aveline's outfit change over the years from her civilian clothes to the armor of the guard, and then finally to the guard captain armor. Would've been nice to see the other character's clothes/armor change throughout the years.

#55
Serpentine 78

Serpentine 78
  • Members
  • 51 messages
 I agree with the OP...it helps the characters retain their uniqueness...

#56
Logikal1

Logikal1
  • Members
  • 97 messages
I think this change is terrible and I'm offended by it.

#57
Montana

Montana
  • Members
  • 993 messages
There is an autolevel button for those who don't like to fiddle with that mechanic.
Why not add a "auto equip" button for those who don't like to fiddle with armor and let us who do, equip what we want?

That's not the true reason for the change though. The real reason was/is that fixed armor saves BW time, time they put in to creating new areas.....
...oh, wait, what!? ;)

#58
lazuli

lazuli
  • Members
  • 3 995 messages
Another part of the companion armor issue is that Hawke will keep finding armor for classes that neither he nor anyone in his party can equip.  This armor either needs to be automatically moved to "junk" for us, as it is essentially useless, or we need an account-wide storage option for twinking, something that hasn't exactly been in a Bioware game since Baldur's Gate II (twinking, not account-wide storage).

In Mass Effect 2, I didn't mind the fixed companion armor because I didn't keep bumping into useless equipment.

#59
Mekah

Mekah
  • Members
  • 12 messages
I like the idea that everyone should look somewhat unique, but not having any way to let them use good equipment I found was lame.

Each companion should have their own style of armor sets, so that you can pay a tailor or blacksmith to modify pieces you find specifically for each companion. That way all rogues or whatever won't look the same, but you can still make use of all the equipment you find.

#60
PinkShoes

PinkShoes
  • Members
  • 1 268 messages
I frankly loved it. I thought it was one of the best changes they made. It seriously makes the characters seem like real people and not just dolls that i can dress up as i wished. I barely ever changed Morrigans outfit because whenever i did i would think no way would she wear that it just doesnt seem like her.

So yeah i really really liked that direction.

Maybe in DA3 thought there will be more than one set and we could buy some armor that is just for them.

Modifié par PinkShoes, 02 avril 2011 - 03:34 .


#61
Joe Barnin

Joe Barnin
  • Members
  • 17 messages
I liked the change. As the OP said, digging through gear to find better stats - I was bored doing that in DAO.

#62
am_victory

am_victory
  • Members
  • 101 messages

TJSolo wrote...

uberdowzen wrote...

The fun ones aren't. Sifting through loot is tedious.


Torchlight is about loot, it is fun.
Recettear is about loot, it is fun.
Borderlands is about loot, it is fun. Granted it is a shooter with RPG elements but the elements in question are skills, levels, and loot.

The sifting through loot argument is standardfare for some folks that don't want to spend time checking out gear but still for some damn reason insist to play RPGs. I played an RPG where the developer listened to that argument and got rid of sifting through loot and the end result was more tedious and awkard than loot bags. That game was Fable 3.


I agree with Uberdowzen.

Torchlight has a SINGLE character - I'm assuming Recettear and Borderlands do, too.  Gearing one character is fun.  8 characters - not so much.  IMO they have the best of both worlds - you get to tweak Hawke, and then the others are still somewhat customizable with trinkets, but a lot of the tedium is relieved.

#63
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages
I love the change. It gives everyone a unique look, and more importantly keeps them from looking like you. It builds off the fact many people kept Morrigan in those two robes of hers. They just suited her better than anything else.

That's not to say I think the implementation was perfect. The Upgrade drops were buggy and in some cases very easy to miss. I would have preferred that they gave the NPCs slots like the player has, (for stat purposes) but their 'look' overrides the visuals.

Make it an extra slot for 'appearance' that you can swap between outfits you unlock during the game. And while we're at it, give the player appearance slots for their armor too. Lots of armor ended up in the Junk list just due to being ugly.

#64
Serpieri Nei

Serpieri Nei
  • Members
  • 955 messages
 Having your choices in a game limited is not fun.

#65
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages
I think the 'unique look' card is played a bit too much on this forum given if you wanted your character to have a unique look in DAO you could even without limiting/blocking the changes. Like others have already pointed out if you wanted morrigane to look the same way when you met her nothing stopped you from doing so. If you wanted Anders to look a a specific unique way in DAO you could only you got to pick the unique look. The only difference in DA2 is the unique look is the Devs choice not yours.

#66
Siven80

Siven80
  • Members
  • 1 505 messages
I also like the unique armor looks of the companions.

What was dissapointing though was the small amount of upgrades. I would have liked either more upgrades that added a light graphical change and/or ability to atleast change gloves and feet slots while keeping their unique look.

Morrigan wasnt Morrigan in DAO if she didnt have her chest armor imo, but it was good that i could change her other slots. I also used the Leliana SA armor mod for her and never changed it because it imo made her unique too.

Modifié par Siven80, 02 avril 2011 - 05:27 .


#67
Hunter-Wolf

Hunter-Wolf
  • Members
  • 144 messages
Liked the change .. managing/comparing the armor for 8 characters whenever you get a new piece of armor is a big time waster .. that time better spent doing something more engaging ... the only down side is that i wished there was more options for socketing/upgrading the companion armor.

#68
skcih-deraj

skcih-deraj
  • Members
  • 373 messages
Up grades were fine but I didn't really care for all the extra armor I never used and only sold it all off once I found some good armor pieces I liked.

#69
Rovay

Rovay
  • Members
  • 833 messages
I really liked that change, but I thought there should be more variants to them than just recoloring or adding a small thing or two. Also I think it wouldn't hurt that much to allow them to wear gloves and boots provided they can already wear jewelry and belts, no Bioware?

#70
Lumikki

Lumikki
  • Members
  • 4 239 messages
Hard to say, I don't so much care about it from look perspective. How ever, I do like to select my main characters look and adjust (modify) stats to all characters. How ever, DAO and DA2 both failed on this. I could not choose my characters look, because it was stat based in armors. I could not really much change stats in companions, because there wasn't one, except few rune slots.

So, I was fine with companion armor look, but missed more rune slots.

Modifié par Lumikki, 02 avril 2011 - 05:39 .


#71
Stazro

Stazro
  • Members
  • 210 messages
You know what fantasy I have? The companions can wear all equipment parts, but in appearance each is customized to the one who is just wearing it.
Yeah, I know, you'd need a huuuge number of individual models, but one can dream, no?

#72
srieser

srieser
  • Members
  • 65 messages
I like the unique look for all the companions. That doesn't mean the system in DA:2 is perfect. as stated many times armor upgrades could change appearance or changes with Acts for all companions.

A more interesting idea would be armor that changes depending on the skills you choose for the companion. The more you "tank-out" Aveline her armor could get heavier and sturdier or maxed out battlemaster her armor could have military rank additions. Max out stealth on Isabella and her outfit could change to dark colors with hoods and such.

#73
cloud39472

cloud39472
  • Members
  • 187 messages
actually i like wat they did coz now u dont have to take a long time sorting out thier armour and buying everybody armour which wastes money immensley and you do see slight uniform changes avelines changes throughout the game and so does anders i think but im glad that they made that change.

#74
TJSolo

TJSolo
  • Members
  • 2 256 messages

am_victory wrote...

TJSolo wrote...

uberdowzen wrote...

The fun ones aren't. Sifting through loot is tedious.


Torchlight is about loot, it is fun.
Recettear is about loot, it is fun.
Borderlands is about loot, it is fun. Granted it is a shooter with RPG elements but the elements in question are skills, levels, and loot.

The sifting through loot argument is standardfare for some folks that don't want to spend time checking out gear but still for some damn reason insist to play RPGs. I played an RPG where the developer listened to that argument and got rid of sifting through loot and the end result was more tedious and awkard than loot bags. That game was Fable 3.


I agree with Uberdowzen.

Torchlight has a SINGLE character - I'm assuming Recettear and Borderlands do, too.  Gearing one character is fun.  8 characters - not so much.  IMO they have the best of both worlds - you get to tweak Hawke, and then the others are still somewhat customizable with trinkets, but a lot of the tedium is relieved.



Torchlight is single character but thanks to the party chest, nice loot that one character finds can be saved and transfered to other characters the player has made.
Recettear has the player controlling one character through any give dungeon crawl but in the game there are different characters for the player to select as the adventurer when starting a dungeon. Each character can be equipped with armor, weapons, and other accessories.
Borderlands is mainly loot romp for one character at a time.

Although my post was about  RPGs that are about loot and are fun, the party mechanic was not a burden for my examples to refute the absolute Uberdowzen made.

Saying that gearing 1 character is fun but that gearing 1+n characters is not fun seems like an opinionated gray area. In party games like Bioware's the gray area is addressed by making the number of ancillary characters changable by the player(you can completely kick most companions out of your team) and the need to optimize gear is relatively low for players not wanting to tax themselves down with tedium but the games also allowed players that wanted more customization the opportunity to do so. In my opinion providing that amount of choice is a better "best of both worlds" situation, not the best but better than what is present in DA2.

#75
Hunter-Wolf

Hunter-Wolf
  • Members
  • 144 messages

Stazro wrote...

You know what fantasy I have? The companions can wear all equipment parts, but in appearance each is customized to the one who is just wearing it.
Yeah, I know, you'd need a huuuge number of individual models, but one can dream, no?


Haha .. you need to check Diablo 3 then .. it has a similar gear system to the one you dream about .. same gear parts changes looks depending on class (taliored look for each class)  .. and each class has 18 different gear looks/tiers (with male and female versions of each) :D