...hmmm sounds like another game I know worthless loot and easy gold.
I do like Varric's outfits or mabe it is just all that chest hair.
ThisTaleq wrote...
I respect your opinion, but this was one of the changes that pissed me off the most.
In an RPG I expect to be able to upgrade my characters armor (I consider companions to be my characters too) having all of your companions look exactly the same throughout the whole game is bland and annoying.
am_victory wrote...
I actually love the way they handled it. Finding
upgrades is fun.
Digging through mounds of gear and comparing stats on 8
different characters... not so much.
I would prefer if the characters
had a subtle difference in their appearance after each upgrade, though.
Or, maybe let us choose one of three outfits for each character, or
maybe have them change a bit at the start of each act. But the upgrades
- I hope that's here to stay.
Modifié par PinkShoes, 02 avril 2011 - 03:34 .
TJSolo wrote...
uberdowzen wrote...
The fun ones aren't. Sifting through loot is tedious.
Torchlight is about loot, it is fun.
Recettear is about loot, it is fun.
Borderlands is about loot, it is fun. Granted it is a shooter with RPG elements but the elements in question are skills, levels, and loot.
The sifting through loot argument is standardfare for some folks that don't want to spend time checking out gear but still for some damn reason insist to play RPGs. I played an RPG where the developer listened to that argument and got rid of sifting through loot and the end result was more tedious and awkard than loot bags. That game was Fable 3.
Modifié par Siven80, 02 avril 2011 - 05:27 .
Modifié par Lumikki, 02 avril 2011 - 05:39 .
am_victory wrote...
TJSolo wrote...
uberdowzen wrote...
The fun ones aren't. Sifting through loot is tedious.
Torchlight is about loot, it is fun.
Recettear is about loot, it is fun.
Borderlands is about loot, it is fun. Granted it is a shooter with RPG elements but the elements in question are skills, levels, and loot.
The sifting through loot argument is standardfare for some folks that don't want to spend time checking out gear but still for some damn reason insist to play RPGs. I played an RPG where the developer listened to that argument and got rid of sifting through loot and the end result was more tedious and awkard than loot bags. That game was Fable 3.
I agree with Uberdowzen.
Torchlight has a SINGLE character - I'm assuming Recettear and Borderlands do, too. Gearing one character is fun. 8 characters - not so much. IMO they have the best of both worlds - you get to tweak Hawke, and then the others are still somewhat customizable with trinkets, but a lot of the tedium is relieved.
Stazro wrote...
You know what fantasy I have? The companions can wear all equipment parts, but in appearance each is customized to the one who is just wearing it.
Yeah, I know, you'd need a huuuge number of individual models, but one can dream, no?