I think the critique on Origins regarding how companions ended up looking the same has less to do with being able to customize companion armor and more to do with the lack of armor model variety. I kept Morrigan in her default robes, not so much due to it being an iconic look, but rather because it was far more attractive compared to the other robes.
Those with the PC version of Origins had the advantage of being able to correct that with armor mods, of which I admit to utilizing myself (including the Sacred Ashes Leliana armor). In various Origins play throughs, my companions certainly did not have any generic type of armors.
That said, I can definitely appreciate what BioWare tried to do in DA2 regarding companion armor. It looked like a very reasonable compromise - static unique companion armors, with the ability for upgrades. However, I think much could have been improved in execution as some have pointed out.
For me, the upgrades that were available felt lacking. I was expecting a more comprehensive armor rune system where I would be able to choose and enchant certain attributes or special properties that I felt were needed based on the companions strengths or weaknesses. DA2's system seemed far too rigid. The properties of the companion armor upgrades were chosen for you, despite how you may be building or utilizing a particular companion. The armor runes themselves were just not comprehensive enough for my tastes.
Having the framed narrative spanning over a decade is something that I found to be detrimental to the static look of the companions. If DA2's setting was similar to Origins where the events unfold within a year, I suspect that the static look of nearly all the companions would be less of an issue to some.
For the record, I prefer to have the ability of customizing companion armor. But I can certainly appreciate that there are those who would rather have a unique look for their companions for various reasons. There have been some good suggestions in this thread and I really think that for DA2, a unique restricted set of armor for each companion in Acts 2 and 3 would have been a vast improvement and fit better into the story setting with the time jumps. The armor sets themselves could have been tied into the specific companion quests of each Act or simply unlocked after completion of the quest. Most importantly, they would be completely optional in use for those that like the default look.
The slight variation in companion armor for the love interests in DA2 addresses this somewhat. However, I would like to see it taken even further. Using Morrigan's personal quest as an example: after the confrontation with Flemeth, regardless of whether or not you fought Flemeth, you gained access to a new set of robes for Morrigan. Now in this case, the robes looked exactly the same, but it would have been great if they looked different but kept to a similar style as the original robes and naturally had different stat bonuses.
While probably difficult to implement, I think DA2's approach can be expanded to encompass both sets of preferences. An iconic look that is upgradable, along with different quest based armors sets available for each companion.
Fortunately, there are already mods available where I can have Fenris in something a little more beefier than those feathered tights, or have Isabela in something a little less revealing - or more revealing depending on my play through

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Modifié par RifuloftheWest, 02 avril 2011 - 11:55 .