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Companion armor... am I the only one that likes the change?


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#151
Nuke1967

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I didn't mind the way they did it in DA2. I agree I wish their look would change more as you upgrade, also as the time passed.

Modifié par Nuke1967, 05 avril 2011 - 02:32 .


#152
Ser Isely

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DarkSpider88 wrote...

Like the unique looks but wish that upgrades found modified their appearance a little bit.


Yeah thats what I thought was going to happen like their style would evolve with each upgrade, I think I even recall somewhere a while back that was what was implied would happen. Still it doesn't really bother me that you cant change them though.

#153
shumworld

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to some extent I like to make my own looks for each character more than giving them better armor stats.

sure the armors I'd like me and my party to wear have weak stats, but man they look cool on them.

#154
casedawgz

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The fact of the matter is, if we could equip our companions like in DA:O, Varric wouldn't be wearing his badass coat after our initial meeting with him. And that would be a black mark on the face of the game.

#155
neppakyo

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casedawgz wrote...

The fact of the matter is, if we could equip our companions like in DA:O, Varric wouldn't be wearing his badass coat after our initial meeting with him. And that would be a black mark on the face of the game.


nah, BW put enough black marks on the game as it is.

#156
Serpieri Nei

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Who cares about Varric, Hawke needs to look great - why am I forced to wear inferior armor when my companions can wear their epic armor from the start.

DA:3 - Should be more like God of War

/sarcasm off

Modifié par Serpieri Nei, 05 avril 2011 - 04:10 .


#157
RifuloftheWest

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Whether or not having the ability to change and customize companion armor makes sense or is more in line with an RPG is debatable. People will approach games like DA:O and DA2 differently. I personally approached the DA:O system as an abstraction of loot sharing, or gift giving. I interpreted from getting to know Morrigan, that she would welcome something like the Reaper's Vestment due to increasing her overall power. There are players in this thread that do not do that for various reasons. Neither approach is invalid and I can appreciate how others prefer DA2's system.

I do take issue with the notion that customizable companion armor is mutually inclusive with generic and ugly looks. Although there are valid game design reasons that would seem to support this, it was simply a trade off in design resources for DA:O. As many can attest to the numerous armor mods for DA:O, that particular system does not necessarily lead to ugly and generic looks for companions.

The advantage to DA:O's system is if someone felt compelled to keep Morrigan in her robes (for whatever reason), they could. The same for Leliana in Chantry robes, or Wynne in Senior Enchanter's robes. Those that did not feel compelled had the ability to change it out. Unfortunately, it wasn't completely win/win for both preferences as those that kept Morrigan in her robes were essentially penalized with underpowered stats as the game progressed.

DA2's system seemingly came up with a compromise having unique static companion looks that were upgradable - accessories notwithstanding. I personally found the upgrades rather rigid. In addition, because of this design decision, I expected far more armor rune options to be available. But the largest issue that many in this thread have agreed on, is that given the time span in DA2, most companions did not undergo a significant visual change.

Someone brought up that ME2's system would have complemented DA2's system, and I find myself agreeing. There was even a pseudo outfit change for some companions but was quite restricted and under special circumstances. But even with an ME2 outfit system (excluding DLC outfits) which would have worked in DA2, players like myself would still be less than satisfied.

I personally would like to see a system with DA2's unique and upgradable companion restricted look, with the status of companion relationship affecting whether the ability to equip different armor is present. In addition, tying in high level armor sets restricted to (and stylized for) companions with their personal quest(s) would also greatly enrich the experience in my opinion. I think that bringing what DA2 did a little closer to what Origins did may strike a nice balance between preferences.

I have no idea what kind of resources that would take with regards to game design. The challenge of designing a game (especially within a series that has a very passionate fanbase) is something I do not at all envy. My hope is that the next installment will have a system that at the very least has a bit more customization options.

Modifié par RifuloftheWest, 05 avril 2011 - 04:31 .


#158
The_FenixV

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@RifuloftheWest The robe of Possession had good stats though and kept Morrigan's initial look. It was the best robe of the game too which I found completely odd.

#159
terman123

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I personally like the new armor system, the old one could get a little complex to those of us that weren't die hard RPG players. It would be nice to have a few different sets for each on though. I don't know if they could have an option to have the single armor in the casual setting, and if you did the higher settings it would unlock more options. Not sure if that could be done though.

#160
Barefoot Warrior

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Character customization is important to me, and maybe others. The reason I spend the bucks for games like this is to get lost in it for a while and having the ability to give my character a certain look and outfit him/her with clothing, armor or even dress them down is part of the fun...for me anyway. Imagine my surprise when in act two and I found my character wearing a house coat or what ever you call that thing when he got his estate...and you could not take the thing off (or anything else for that matter). It has been said many times already, but had we had that ability in DA2, it would have made it a bit more enjoyable I think, and being able to do the same for your team members. Granted, it is easier said then done from a technical point of view, but it would have made a difference for the game I think. As most of us know, time is money and 'quality' takes time. I think the money issue won out here.

#161
neppakyo

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Leave the origin way, but make better looking armours. Have a menu option check box labelled "Override companion appearance to biowares default unique cause we say so ugly version" or something like that for the tards who don't like customization.

Modifié par neppakyo, 05 avril 2011 - 04:40 .


#162
RifuloftheWest

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The_FenixV wrote...

@RifuloftheWest The robe of Possession had good stats though and kept Morrigan's initial look. It was the best robe of the game too which I found completely odd.


If this was directed to my Reaper's Vestment comment, I was just stating an example. If it was directed more towards my comment of being penalized in stats for keeping Morrigan's look, then yes the Robes of Possession was fortunately available. A lot of work went into Morrigan's individual style and I suspect that the dev team really wanted to preserve that throughout the game.

Strange that Morrigan seems to be a very common example for those that had issue with ending the game with her looking generic or clownish in other available mage robes, when the Robes of Possession is available.

The one thing I liked to do in my Origins playthroughs is use a mod to change the Robes of Possession to look like Morrigan's Sacred Ashes trailer look. It gives a nice feeling of progression and change for Morrigan while retaining her visual style. Too bad Leliana didn't have something similar in her personal quest.

Modifié par RifuloftheWest, 05 avril 2011 - 05:04 .


#163
thesilverlinedviking

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Keep the new system, but give it the effort it deserves instead of what we got in DA2.

That's all DA2 seems to be, lots of great ideas that got rushed out with no effort, most likely because of EA.

#164
The_FenixV

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RifuloftheWest wrote...

The_FenixV wrote...

@RifuloftheWest The robe of Possession had good stats though and kept Morrigan's initial look. It was the best robe of the game too which I found completely odd.


If this was directed to my Reaper's Vestment comment, I was just stating an example. If was directed more towards my comment of being penalized in stats for keeping Morrigan's look, then yes the Robes of Possession was fortunately available. A lot of work went into Morrigan's individual style and I suspect that the dev team really wanted to preserve that throughout the game.

Strange that Morrigan seems to be a very common example for those that had issue with ending the game with her looking generic or clownish in other available mage robes, when the Robes of Possession is available.

The one thing I liked to do in my Origins playthroughs is use the mod to change the Robes of Possession to look like Morrigan's Sacred Ashes trailer look. It gives a nice feeling of progression and change for Morrigan while retaining her visual style. Too bad Leliana didn't have something similar in her personal quest.


Wish I had a gaming pc and the game for pc to experience those mods, like having the male noble warden look like the one in the ashes trailer. I might eventually get a new pc for gaming and a third copy of Origins xD 

#165
Zanallen

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I would like to keep the unique companion armors with rune slot/upgrades, though add a few more visibly different armors for each companion; either through upgrades or finding new pieces through bosses/quests. I kind of want the ability to customize the color as well, like the N7 armor in ME2. That way you can still tinker with looks to create a matching group or whatever.

#166
Serpieri Nei

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The_FenixV wrote...

RifuloftheWest wrote...

The_FenixV wrote...

@RifuloftheWest The robe of Possession had good stats though and kept Morrigan's initial look. It was the best robe of the game too which I found completely odd.


If this was directed to my Reaper's Vestment comment, I was just stating an example. If was directed more towards my comment of being penalized in stats for keeping Morrigan's look, then yes the Robes of Possession was fortunately available. A lot of work went into Morrigan's individual style and I suspect that the dev team really wanted to preserve that throughout the game.

Strange that Morrigan seems to be a very common example for those that had issue with ending the game with her looking generic or clownish in other available mage robes, when the Robes of Possession is available.

The one thing I liked to do in my Origins playthroughs is use the mod to change the Robes of Possession to look like Morrigan's Sacred Ashes trailer look. It gives a nice feeling of progression and change for Morrigan while retaining her visual style. Too bad Leliana didn't have something similar in her personal quest.


Wish I had a gaming pc and the game for pc to experience those mods, like having the male noble warden look like the one in the ashes trailer. I might eventually get a new pc for gaming and a third copy of Origins xD 


This is why I will never buy these games on the console.

#167
The_FenixV

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Serpieri Nei wrote...

The_FenixV wrote...

RifuloftheWest wrote...

The_FenixV wrote...

@RifuloftheWest The robe of Possession had good stats though and kept Morrigan's initial look. It was the best robe of the game too which I found completely odd.


If this was directed to my Reaper's Vestment comment, I was just stating an example. If was directed more towards my comment of being penalized in stats for keeping Morrigan's look, then yes the Robes of Possession was fortunately available. A lot of work went into Morrigan's individual style and I suspect that the dev team really wanted to preserve that throughout the game.

Strange that Morrigan seems to be a very common example for those that had issue with ending the game with her looking generic or clownish in other available mage robes, when the Robes of Possession is available.

The one thing I liked to do in my Origins playthroughs is use the mod to change the Robes of Possession to look like Morrigan's Sacred Ashes trailer look. It gives a nice feeling of progression and change for Morrigan while retaining her visual style. Too bad Leliana didn't have something similar in her personal quest.


Wish I had a gaming pc and the game for pc to experience those mods, like having the male noble warden look like the one in the ashes trailer. I might eventually get a new pc for gaming and a third copy of Origins xD 


This is why I will never buy these games on the console.


Ah I don't mind it but I would quite prefer it on the pc, there is many flaws on the console well at least it had many flaws on the 360, seems to work better on my ps3 though. Though yeah if I get a gaming pc I'll get the game for pc as well and get those mods I'd love to try out. Though I think we are going off-topic at the moment so we should remain on topic. 

#168
barryl89

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shumworld wrote...

to some extent I like to make my own looks for each character more than giving them better armor stats.

sure the armors I'd like me and my party to wear have weak stats, but man they look cool on them.



See, this is why I hold my head in disbelief at people calling DA2 dumbed down. Dressing up dolls is not an intellectual challenge :P

#169
Serpieri Nei

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barryl89 wrote...

shumworld wrote...

to some extent I like to make my own looks for each character more than giving them better armor stats.

sure the armors I'd like me and my party to wear have weak stats, but man they look cool on them.



See, this is why I hold my head in disbelief at people calling DA2 dumbed down. Dressing up dolls is not an intellectual challenge :P


You have no control over the companion. You can not change the role to fit the party, you are forced to take companions regulated to a single role defined by Bioware, and you are unable to gear the companion for optimal performance. Loss of Choice, is the opposite of intellectual challenge since you are not required to think, test, or observe.

Modifié par Serpieri Nei, 05 avril 2011 - 09:33 .


#170
Sabriana

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By all means, keep the "unique" never-changing in look/style companion armor. But let me change it if I want to. This is a single player game, so what my PC and the companion NPC's look like is nobody else's business.

I kept Morrigan in her outfit, because that was Morrigan to *me*. I never put Wynne in a shmexy robe, because that was Wynne to *me*. Me, myself, and I in a single player game. Others who decide different don't bother me in the least. It's their single player game, after all, and none of my business.

Last time I looked, nobody but me sees/plays my PC's but me. Well, except my family/friends looking over my shoulder while I play.

Personally (as in "imo"), I think it was simply far cheaper to just stick the NPC companions into never-changing, boring, yawn-inspiring (to me) armor.

Modifié par Sabriana, 05 avril 2011 - 09:51 .


#171
MrTijger

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thesilverlinedviking wrote...

Keep the new system, but give it the effort it deserves instead of what we got in DA2.

That's all DA2 seems to be, lots of great ideas that got rushed out with no effort, most likely because of EA.


They've already said they wont use this system like this again.

#172
RifuloftheWest

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MrTijger wrote...

thesilverlinedviking wrote...

Keep the new system, but give it the effort it deserves instead of what we got in DA2.

That's all DA2 seems to be, lots of great ideas that got rushed out with no effort, most likely because of EA.


They've already said they wont use this system like this again.


I think that this system has merit, if at least for those that simply want to concentrate on the protagonist. If they added some degree of Origin's system to provide players with the alternative of equipping other armor on companions, then it could better provide for both preferences.

#173
Mr_Steph

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Well I don't like the change. I like being able to equip better stuff on my companions and give them armor that actually looks good and not just have an inventory stocked with useless armor for other classes that I can't use at all.

#174
Shatterkiss

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MrTijger wrote...

thesilverlinedviking wrote...

Keep the new system, but give it the effort it deserves instead of what we got in DA2.

That's all DA2 seems to be, lots of great ideas that got rushed out with no effort, most likely because of EA.


They've already said they wont use this system like this again.


I must have missed that.  Where did they say it?  More importantly, are they going to fix it in DA2?

#175
MrTijger

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Shatterkiss wrote...

I must have missed that.  Where did they say it?  More importantly, are they going to fix it in DA2?


I believe it was in one of Laidlaw' interviews, and as far as I know they wont touch it in DA 2.