quote]Quill74Pen wrote...
[quote]Deztyn wrote...
[quote]Foolsfolly wrote...
[quote]If some one had to die in the prologue then they could have let us meet Hawke's Dad and have him make a last stand so his family could escape.[/quote]
I like this idea. Then you would have had both siblings which would have divided Hawke in the Mage/Templar argument and you'd still have the BioWare redshirt death at the beginning. Plus, we'd have at least seen Daddy Hawke and he would have died so we're not overshadowed by him.
All win.[/quote]
I also approve. And add that if we still lost a sibling at the end of Act I, determined by character class while keeping the other around as a party member it would have made things a
lot more interesting. If Bethany or Carver died in the deep roads having your mother/surviving sibling blaming you would have been a real gut punch instead of just leaving some of us rolling our eyes.
What if Bethany had been taken to the Circle while we took Carver on the expedition? Or if Carver decided to become a Templar to protect Bethany while both were left at home? There could be some really interesting family interactions there.
[/quote]
I, too, agree with the sentiments expressed in the quoted material above. DA2 is a good game in its own right, but I really do think the writers at Bioware screwed up the family dynamic. *shrug* Perhaps there will be some DLC that enables more family interaction. Or perhaps the writers will take our comments into consideration when planning DA3.
Quill74Pen
[/quote]
I don't think they screwed it up but they could've done better with it. I.E. actually have both siblings survive to add extra dynamics to the family so we can see stuff like one sibling's reaction to the other's death/becoming a Grey Warden or becoming a Circle Mage or Templar.
[quote]Icy Magebane wrote...
Bethany is selfish. I noticed how she excused a woman becoming an abomination because she got backed into a corner... as if there's ever an excuse for allowing yourself to be corrupted by a demon (Wayward Son quest btw). It's annoying even having her around, because you constantly feel pressure to help mages even though you think they should be contained and monitored for the good of humanity. At least, that's how I felt.
If it's just about personality... I just don't like her that much. Yes, she's nice and sweet, and I can't help but want to protect her, but that's lame. I would rather have it out with Carver until one of us says something we shouldn't have. Peace is boring... especially when you're holding your tongue because you don't want to upset your delicate apostate sister. Bah. Too bad I'd have to play a mage to see Carver alive again. That won't be happening anytime soon.[/quote]
Wow, insensitive much? That 'woman' that turned into an abomination was pretty much a normal girl and was scared out of her mind from the slavers that were going to cut off her hands. She had no training so getting taken over by a demon in that situation is understandable. If anything it does show that mages do need to be trained so they will be less vulnerable to becoming abominations.
Modifié par Urazz, 02 avril 2011 - 01:18 .