I'm wondering if it's possible to change the options that were imported into the game after being a ways into it. I just made it to act 3 and interacted with sister nightengale, and even though I romanced her in DA:O she didn't give me the dialog about being close to the warden. Is there any way to edit the current game I am playing so that I don't have to create a save to import via gibbed and then play back up to where I currently am?
Change DA:O imported after 30 hours into the game?
Débuté par
Daeion
, avril 02 2011 02:51
#1
Posté 02 avril 2011 - 02:51
#2
Posté 02 avril 2011 - 10:17
This isn't related as much to your save as to the import bugs by Bioware. Which so far seem to plague often their games or DLC's where there is an import option. So until Bioware patches it, there probably won't be much what we can do about it. Maybe with the toolset it would be possible for community to make such a "patch" but we don't have toolset either. So probably not much else to do for now then to wait.
#3
Posté 02 avril 2011 - 02:12
damn, i figured someone would have figured out a way to fix the import and amybe edit the game part way through.
#4
Posté 02 avril 2011 - 02:53
Isn't it possible to check plot flags from import with the console? runscript zz_lgt_debug?
#5
Posté 02 avril 2011 - 04:35
There is a mod that fixes a few import bugs. However, changing import flags after the fact doesn't do anything for you since you already have moved beyond. You would have to go back and replay to see changes.
#6
Posté 02 avril 2011 - 04:35
Gisle Aune wrote...
Isn't it possible to check plot flags from import with the console? runscript zz_lgt_debug?
actually its zz_vault_debug
#7
Posté 02 avril 2011 - 05:32
can I make the changes and then just replay from my last save before the run in with sister nightingale? I'd only loose about an hour of play time.
#8
Posté 03 avril 2011 - 09:54
Ok, so I started various characters and looked it importing a few different saves, generated a few saves via gibbed and downloaded http://social.biowar.../project/4364/. No matter what, when I create a new character it never says if I romanced someone or not. Is that just not built into the game?
#9
Posté 03 avril 2011 - 10:27
As far as I recall the savegame summary when you import never tells you of your DAO LI. I think.
But there is a way to do what you want to a current game of DA2, using this: http://social.biowar...t/1936/#details
If you look in the discussion section you should be able to find instructions (actually I think the last topic was from me asking for and receiving detailed instructions about how to do what you want, so looking at that would probably help you).
But there is a way to do what you want to a current game of DA2, using this: http://social.biowar...t/1936/#details
If you look in the discussion section you should be able to find instructions (actually I think the last topic was from me asking for and receiving detailed instructions about how to do what you want, so looking at that would probably help you).
#10
Posté 03 avril 2011 - 11:30
It does know who you romanced, it just doesn't show that info in the summary for that Origins save.
#11
Posté 04 avril 2011 - 12:19
Sunnie22 wrote...
It does know who you romanced, it just doesn't show that info in the summary for that Origins save.
Well that's just lame...
#12
Posté 04 avril 2011 - 12:22
if you run the vault command, there's an option that will display the import flags as they are set in the current game.
#13
Posté 04 avril 2011 - 12:08
Sunnie22 wrote...
if you run the vault command, there's an option that will display the import flags as they are set in the current game.
Is there a special program or way to run the zz_vault_debug code? I'm assuming I don't just throw it into Run and hit go.
Modifié par Daeion, 04 avril 2011 - 12:08 .
#14
Posté 05 avril 2011 - 12:52
Daeion wrote...
Is there a special program or way to run the zz_vault_debug code? I'm assuming I don't just throw it into Run and hit go.
You need to enable the developer console.





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