edit: Why do boyfriends expose themselves at any and every opportunity?
Modifié par lobi, 10 avril 2011 - 06:46 .
Modifié par lobi, 10 avril 2011 - 06:46 .
HappyKiller wrote...
Not a complete failure just rushed,simplified,shallow. The game definitly has been touched by EA and not in a good way. I have two complete playthroughs that aren't complete and that is killing me,on top of the fact they took away the one hairstyle I used, 'the two buns" so yeah I may just be a tad emotional.BTW.... gimme my darn buns back!
Modifié par Blue_Shayde, 10 avril 2011 - 08:35 .
Modifié par GreyPouponWarden, 10 avril 2011 - 11:32 .
GreyPouponWarden wrote...
As has been said, I don't think its a failure as much as a game mechanics disappointment. I liked the game but couldn't play through it near as much as Origins. I think the main reason was the recycled combat and maps.
At first I loved the combat (longtime PC gamer). In Origins I didn't enjoy my mage looking like a wimp when auto-attacking with his/her staff. Hawke/Hawkette swinging their staves around fulfilled my image of an epic heroic mage. Combat was a little over the top at times but I enjoyed it nonetheless. You could almost explain-away the over-the-top gameplay as a symptom of Varrics storytellingI liked the reactivity of the abilities and talents and viewed that as an improvement over Origins. Then... something... happened. Combat became very repetitive and stale. Quite the opposite of Origins where the combat actually grew on me the more I played.
In Origins, I found finding the perfect set of tactics mixed in with frequent pausing to be quite rewarding on the higher difficulties. In DA2 I found tactics to be a recipe for disaster at the higher difficulties. I became quite frustrated with combat at times after my 2nd playthrough, to the point of completely shutting off tactics. I then asked myself why I was beating my head against the wall in order to complete step-by-step each action of each character against wave #3 in map # 4(5th incarnation of said map) on hard/nightmare.
That being said, I don't understand the opposition to the dialogue wheel. I loved how previous choices sort of set the personality of the character in future dialogue transitions. My first playthrough was a goody-two-shoes male warrior, while my second was a playfully sarcastic but overall good-hearted female mage. I found myself lol'ing at some of the dialogue she did, as it was different not only in presentation and gender, but personality and delivery.
I also quite enjoyed the characters, but I seem to be in the minority there. I loved seeing how the characters relationships developed over the years. Strong case in point: Avaline and Isabellas gradual evolution into friendship; how the hell could you not love their dialogue!? It was hilarious in the early stages and then quite touching to see their relationship evolve from rivalry into friendship as the years went by.
I also thoroughly enjoyed the story. I seem to also be in the minority on the forums over this point however. I had more "Holy ****..." moments than I've had in gaming in a long time. Perhaps none as great as the singular twist in KOTOR, but the tragedy at times touched me emotionally. Seeing that poor mage cry out for help in the warehouse (EDIT: THE Warehouse... its clearly the most important warehouse in Kirkwall ever) as she became an abomination deeply saddened me, only to be reinforced when you read her letter to her father. To me, the events of Hawke's life over the decade span weren't over a singular "Slay the Evil Powerful Dragon and Save the Land" adventure, but rather a soup of small tragedies, comedies, and adventures over a 10 year span. In that way it felt more humanistic and less simplistic. And I do not mind the cliff-hanger at all, as my brother and I love to throw ideas at each other about what exactly Flemeth is, Sandals nature and what we think is a possible connection to the lost thaig, where the Warden and Hawke are, etc etc..
Overall, the game felt rushed; the encounters would have been far more rewarding had they had more variety and setting. I cannot, however, denounce it completely.
That being said, the game being rushed seems to me to be a symptom of the EA merger. I can't help but feel that they had a firm hand in getting it out the door in time for Q1 in 11 or whatever so it wouldn't compete with another one of their games (or something to that effect; I don't presume to understand business and certainly don't understand EA's business ethics). And that has me worried as to the future of one of my favorite game developers.
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sympathy4saren wrote...
I've heard (and understand) a lot of the negative feedback. Is it generally acknowledged that this game was a flop. Or what's the deal? And will DA2 stand a chance against Skyrim in a one-on-one comparison when its all said and done?
Shadowbanner wrote...
DA2 has been an epic failure.
It does not stand a chance against Skyrim.
abaris wrote...
Shadowbanner wrote...
DA2 has been an epic failure.
It does not stand a chance against Skyrim.
I absolutely didn't like what I saw of DAII and didn't buy it after trying the demo, but are you psychic?
As far as I know, Skyrim isn't out yet. And you're applying the same blind trust in another game company, based on what exactly? Promises, screenshots?
abaris wrote...
Shadowbanner wrote...
DA2 has been an epic failure.
It does not stand a chance against Skyrim.
I absolutely didn't like what I saw of DAII and didn't buy it after trying the demo, but are you psychic?
As far as I know, Skyrim isn't out yet. And you're applying the same blind trust in another game company, based on what exactly? Promises, screenshots?
Modifié par Yard Waste, 11 avril 2011 - 12:42 .
abaris wrote...
Shadowbanner wrote...
DA2 has been an epic failure.
It does not stand a chance against Skyrim.
I absolutely didn't like what I saw of DAII and didn't buy it after trying the demo, but are you psychic?
As far as I know, Skyrim isn't out yet. And you're applying the same blind trust in another game company, based on what exactly? Promises, screenshots?
Modifié par Shadowbanner, 10 avril 2011 - 06:37 .
Modifié par Shadowbanner, 10 avril 2011 - 06:41 .
Yard Waste wrote...
Based on that Duke Nukem should be one heck of game when it comes out.
Shadowbanner wrote...
The reason I write the above is that Bethesda works with cycles of 4-5 years to mature an ES game, fine tune it and polish it before release.
abaris wrote...
Shadowbanner wrote...
The reason I write the above is that Bethesda works with cycles of 4-5 years to mature an ES game, fine tune it and polish it before release.
Yeah, fair point. But, although I bought Morrowind as well as Oblivion, I found Oblivion rather lacking compared to its predecessor. The modders did a great deal to up the ante, but the vanilla game, apart from the graphics, was a step back in my opinion.
Suffice to say, in this day and age I don't trust any company to rise up to its full potential. I stopped preordering a long time ago after being handed the proverbial on the silver platter a couple of times.
Modifié par Shadowbanner, 10 avril 2011 - 07:38 .