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Is it a general consensus that Dragin Age 2 was a failure?


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#426
lobi

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As good as Skyrim? I need gaze into my Gypsy Ball to see the future.

edit: Why do boyfriends expose themselves at any and every opportunity?

Modifié par lobi, 10 avril 2011 - 06:46 .


#427
ebx

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DA2 is awesome but not as good as Origins. That said, it's got better graphics and runs so, so, so much better on my aged laptop which is a major thing for me. The new characters are great, Varric in particular. The only thing that upset me were the new darkspawn, which just.. suck. They evoked no emotion from me at all. Darkspawn in DA:O actually made me feel disgusted and proud to be a Warden killing them all off. I really hope Bioware brings back the old hurlocks for any future games. It'd be a shame to never be able to take darkspawn seriously again.

It's also worth mentioning that there was a certain cheapness I felt in parts of the game, reminiscent of the cheapness I felt in Awakening but no where near as extreme. It was very faint in DA2, but I still caught a whiff of it here and there. It's probably the `rushed` feel that everyone else is mentioning.

DA2 is a 7/10

#428
erynnar

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HappyKiller wrote...

Not a complete failure just rushed,simplified,shallow. The game definitly has been touched by EA and not in a good way. I have two complete playthroughs that aren't complete and that is killing me,on top of the fact they took away the one hairstyle I used, 'the two buns" so yeah I may just be a tad emotional.BTW.... gimme my darn buns back!


Sorry but your "touched by EA and not in a good way," struck me in a funny Pedobear sort of way.  No means no EA.:lol: (no offense intended to any on the subject of  abuse)

#429
Blue_Shayde

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My personal thoughts? I enjoyed Dragon Age 2, yes, but I was disappointed to.

The good -

I felt that Bioware and DA really hit the nail on the head with romances. I enjoyed DA2's romances very much, as well as the inclusion of the rival/friend meter. I would have liked the freedom to converse with characters without requiring a character quest. But otherwise, I did enjoy it very much and was impressed by what they did. The interactions between characters and their individual stories were also excellent. And the characters themselves were great. (Fenris and Merrill were awesome. And Varric destroyed my dwarf-bias. I love him. xD)

I also enjoyed how many of the choices in the game were not clear-cut good vs bad. I found myself worrying over several choices, trying to figure out which would be the best option to pick. I think DA did good on the morality. (at least better then the fable games attempts.)

But there was a lot I disliked. -

For one, the whole game felt like one big side-quest fest. It was just side-quest after side-quest, short ones to. Even the 'main quests' felt like side-quests. It was like playing an mmo without the online aspect. xD

I also felt like many points in the story were plain 'forced drama'. By the time I got to the quest, All That Remains, I was so desensitized by it all that I wasn't moved at all by the quest's ending. By endgame, I came to a solid conclusion. The only sane place in this world is Ferelden.

The AI was terrible compared to DAO. Anders never obeyed his tactics and wouldn't heal even set as a healer. And the rogues never warn you about the traps. xD Well, Varric does...five seconds after my mage has already stepped on it. Hawke: *gets leg caught in bear trap* Varric: ....Hawke! Trap! Hawke: >8(  Isabela: *Pretends to have never seen a trap*

All the dumbing down and corner cutting. Not being able to equip my companions, about 90% of my loot was always being sold. And for crap money, to. xD And I really missed a lot of spells my mages got in DAO. And the map cloning we all know of. (I kinda miss the feeling of new and varied locations and cities/towns)

But in the end, if was the lack of...a feeling of a huge story. In DAO, no matter what you did, the main quests points were at least worth an hour or two, and all tied to the major plot. Gray Wardens must win back the throne and defeat the Blight. With each race enlisted, you felt a sense of accomplishment. You were getting somewhere. In DA2, first you think its something about the deep roads, then its suddenly the qunari, then its the templars and mages and the deep road excursion of the past comes back to nip at your hindquarters. And these major quests only take a little less then an hour. Or it just feels that way since it all takes place in the same location as the rest of the game. The start of an act was mostly 'ok, now what? oh, now party C is acting up. yeah. Ok, kids, lets grab the mops and head on over.' :lol: The character quests felt more connected and epic then the 'main' story. Take that Danarius, evil mirror from my dalish elf's past, and Varric's lyrium idol thingy.

Finally, we all giggled at how my mage was running around with a staff using magic in the middle of the gallows and no one outside of the party companions and family acknowledged he was a mage until Meredith. :lol:

I would have just liked a more epic underlining story. I could have ignored the rest. I also miss the old darkspawn designs and the feel of exploring the deep roads only to come across a Broodmother (best moment ever in DAO.) In the end, I did enjoy DA2 and will replay it (for romance replayability). But I agree...it doesn't hold a candle to the feeling DAO gave by the end of the game.

Now if Bioware would give the mod community the toolset to properly mod, I sense a rebirth of the game. Alas, DA team, I still love you more then the ME team...but i give the game a 7/10.

Modifié par Blue_Shayde, 10 avril 2011 - 08:35 .


#430
ReadingRambo220

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As has been said, I don't think its a failure as much as a game mechanics disappointment. I liked the game but couldn't play through it near as much as Origins. I think the main reason was the recycled combat and maps.

At first I loved the combat (longtime PC gamer). In Origins I didn't enjoy my mage looking like a wimp when auto-attacking with his/her staff. Hawke/Hawkette swinging their staves around fulfilled my image of an epic heroic mage. Combat was a little over the top at times but I enjoyed it nonetheless.  You could almost explain-away the over-the-top gameplay as a symptom of Varrics storytelling :P I liked the reactivity of the abilities and talents and viewed that as an improvement over Origins. Then... something... happened. Combat became very repetitive and stale. Quite the opposite of Origins where the combat actually grew on me the more I played.

In Origins, I found finding the perfect set of tactics mixed in with frequent pausing to be quite rewarding on the higher difficulties. In DA2 I found tactics to be a recipe for disaster at the higher difficulties. I became quite frustrated with combat at times after my 2nd playthrough, to the point of completely shutting off tactics. I then asked myself why I was beating my head against the wall in order to complete step-by-step each action of each character against wave #3 in map # 4(5th incarnation of said map) on hard/nightmare.

That being said, I don't understand the opposition to the dialogue wheel. I loved how previous choices sort of set the personality of the character in future dialogue transitions. My first playthrough was a goody-two-shoes male warrior, while my second was a playfully sarcastic but overall good-hearted female mage. I found myself lol'ing at some of the dialogue she did, as it was different not only because of the gender difference, but in personality and delivery.

I also quite enjoyed the characters, but I seem to be in the minority there. I loved seeing how the characters relationships developed over the years. Strong case in point: Avaline and Isabellas gradual evolution into friendship; how the hell could you not love their dialogue!? It was hilarious in the early stages and then quite touching to see their relationship evolve from rivalry into friendship as the years went by.

I also thoroughly enjoyed the story. I seem to also be in the minority on the forums over this point however. I had more "Holy ****..." moments than I've had in gaming in a long time. Perhaps none as great as the singular twist in KOTOR, but the tragedy at times touched me emotionally. Seeing that poor mage cry out for help in the warehouse (EDIT: THE Warehouse... its clearly the most important warehouse in Kirkwall ever) as she became an abomination deeply saddened me, only to be reinforced when you read her letter to her father.  To me, the events of Hawke's life over the decade span weren't over a singular "Slay the Evil Powerful Dragon and Save the Land" adventure, but rather a soup of small tragedies, comedies, and adventures over a 10 year span.  In that way it felt more humanistic and less simplistic.  And I do not mind the cliff-hanger at all, as my brother and I love to throw ideas at each other about what exactly Flemeth is, Sandals nature and what we think is a possible connection to the lost thaig, where the Warden and Hawke are, etc etc..

Overall, the game felt rushed; the encounters would have been far more rewarding had they had more variety and setting.  As an actual video GAME, it's a disappointment. I cannot, however, denounce it completely.

That being said, the game being rushed seems to me to be a symptom of the EA merger. I can't help but feel that they had a firm hand in getting it out the door in time for Q1 in 11 or whatever so it wouldn't compete with another one of their games (or something to that effect; I don't presume to understand business and certainly don't understand EA's business ethics). And that has me worried as to the future of one of my favorite game developers.

.

Modifié par GreyPouponWarden, 10 avril 2011 - 11:32 .


#431
mdugger12

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GreyPouponWarden wrote...

As has been said, I don't think its a failure as much as a game mechanics disappointment. I liked the game but couldn't play through it near as much as Origins. I think the main reason was the recycled combat and maps.

At first I loved the combat (longtime PC gamer). In Origins I didn't enjoy my mage looking like a wimp when auto-attacking with his/her staff. Hawke/Hawkette swinging their staves around fulfilled my image of an epic heroic mage. Combat was a little over the top at times but I enjoyed it nonetheless.  You could almost explain-away the over-the-top gameplay as a symptom of Varrics storytelling :P I liked the reactivity of the abilities and talents and viewed that as an improvement over Origins. Then... something... happened. Combat became very repetitive and stale. Quite the opposite of Origins where the combat actually grew on me the more I played.

In Origins, I found finding the perfect set of tactics mixed in with frequent pausing to be quite rewarding on the higher difficulties. In DA2 I found tactics to be a recipe for disaster at the higher difficulties. I became quite frustrated with combat at times after my 2nd playthrough, to the point of completely shutting off tactics. I then asked myself why I was beating my head against the wall in order to complete step-by-step each action of each character against wave #3 in map # 4(5th incarnation of said map) on hard/nightmare.

That being said, I don't understand the opposition to the dialogue wheel. I loved how previous choices sort of set the personality of the character in future dialogue transitions. My first playthrough was a goody-two-shoes male warrior, while my second was a playfully sarcastic but overall good-hearted female mage. I found myself lol'ing at some of the dialogue she did, as it was different not only in presentation and gender, but personality and delivery.

I also quite enjoyed the characters, but I seem to be in the minority there. I loved seeing how the characters relationships developed over the years. Strong case in point: Avaline and Isabellas gradual evolution into friendship; how the hell could you not love their dialogue!? It was hilarious in the early stages and then quite touching to see their relationship evolve from rivalry into friendship as the years went by.

I also thoroughly enjoyed the story. I seem to also be in the minority on the forums over this point however. I had more "Holy ****..." moments than I've had in gaming in a long time. Perhaps none as great as the singular twist in KOTOR, but the tragedy at times touched me emotionally. Seeing that poor mage cry out for help in the warehouse (EDIT: THE Warehouse... its clearly the most important warehouse in Kirkwall ever) as she became an abomination deeply saddened me, only to be reinforced when you read her letter to her father.  To me, the events of Hawke's life over the decade span weren't over a singular "Slay the Evil Powerful Dragon and Save the Land" adventure, but rather a soup of small tragedies, comedies, and adventures over a 10 year span.  In that way it felt more humanistic and less simplistic.  And I do not mind the cliff-hanger at all, as my brother and I love to throw ideas at each other about what exactly Flemeth is, Sandals nature and what we think is a possible connection to the lost thaig, where the Warden and Hawke are, etc etc..

Overall, the game felt rushed; the encounters would have been far more rewarding had they had more variety and setting. I cannot, however, denounce it completely.

That being said, the game being rushed seems to me to be a symptom of the EA merger. I can't help but feel that they had a firm hand in getting it out the door in time for Q1 in 11 or whatever so it wouldn't compete with another one of their games (or something to that effect; I don't presume to understand business and certainly don't understand EA's business ethics). And that has me worried as to the future of one of my favorite game developers.

.


I couldn't agree more.

#432
Vice-Admiral von Titsling

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Is DA2 a failure?

Yes.

#433
BilboBloodBath

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I wouldn't say DA2 was a failure but the word lackluster comes to mind.

#434
SoR82

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Apathetic and Lazy but in EAs lexicon it sold therefore it wasnt a failiure

#435
sylvan_surfer

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DA2 is not a failure to me.

I loved it and I acknowledge its shortcomings. I feel the same about DAO.

#436
Shadowbanner

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sympathy4saren wrote...

I've heard (and understand) a lot of the negative feedback. Is it generally acknowledged that this game was a flop. Or what's the deal? And will DA2 stand a chance against Skyrim in a one-on-one comparison when its all said and done?


DA2 has been an epic failure.

It does not stand a chance against Skyrim.

The whole negativity issue is not because people wake one day and decide to hate BioWare, its simply that this game was waaaay below their own standards.

#437
abaris

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Shadowbanner wrote...

DA2 has been an epic failure.

It does not stand a chance against Skyrim.


I absolutely didn't like what I saw of DAII and didn't buy it after trying the demo, but are you psychic?

As far as I know, Skyrim isn't out yet. And you're applying the same blind trust in another game company, based on what exactly? Promises, screenshots?

#438
PirateT138

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abaris wrote...

Shadowbanner wrote...

DA2 has been an epic failure.

It does not stand a chance against Skyrim.


I absolutely didn't like what I saw of DAII and didn't buy it after trying the demo, but are you psychic?

As far as I know, Skyrim isn't out yet. And you're applying the same blind trust in another game company, based on what exactly? Promises, screenshots?


All Bethesda has to do is not play WAY below their own standards, like Bioware did with DA2.

It's not abnormal to expect a company to deliver their standard. 

Bethesda's standard > Bioware's lackluster effort for DA2.

True story.

#439
Yard Waste

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abaris wrote...

Shadowbanner wrote...

DA2 has been an epic failure.

It does not stand a chance against Skyrim.


I absolutely didn't like what I saw of DAII and didn't buy it after trying the demo, but are you psychic?

As far as I know, Skyrim isn't out yet. And you're applying the same blind trust in another game company, based on what exactly? Promises, screenshots?



Yep-it's not out until 11.11.11---so I have to agree, can't compare DA 2 to a game that close to being out yet.
But if you are interested check out the shots and trailer--looks sweet
http://www.elderscrolls.com/

Modifié par Yard Waste, 11 avril 2011 - 12:42 .


#440
Shadowbanner

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abaris wrote...

Shadowbanner wrote...

DA2 has been an epic failure.

It does not stand a chance against Skyrim.


I absolutely didn't like what I saw of DAII and didn't buy it after trying the demo, but are you psychic?

As far as I know, Skyrim isn't out yet. And you're applying the same blind trust in another game company, based on what exactly? Promises, screenshots?


Hi

You have fair point. Let me elaborate on my reply.

I have no blind faith in anyone, much less a game developer.

The reason I write the above is that Bethesda works with cycles of 4-5 years to mature an ES game, fine tune it and polish it before release.

Comparing a game like DA:2, which was developed in 12 months, with Skyrim, which has been developed over the last 5 years and a half, is tantamount to lucridity.

DA:O itself was developed and matured over a period spanning over 4 years and it shows. DA:2's shortcomings are a direct result of rushing it and not allowing it the neccessary development time an RPG like this requires.

It's like comparing a cheap whisky with a malt whiskey matured over 12 years.

That's why I believe Skyrim will steamroll DA:2. Who knows, maybe I'm mistaken in my assumptions, I'm not psychic after all but I am being logical.

Modifié par Shadowbanner, 10 avril 2011 - 06:37 .


#441
Yard Waste

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Based on that Duke Nukem should be one heck of game when it comes out.

#442
Nimpe

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Yeah, Dragin Age 2 was a complete utter ****. Good thing Bioware made Dragon Age 2 though, cause that's a great game.


(I'm sure this joke was posted 50 times)

#443
Shadowbanner

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Ha ha ha, I'm quite sure it won't.

Duke Nukem ain't an RPG, it's a FPS; you do not need 4-year cycles to make an outstanding game not to mention the defunct publishers, developers etc in its making.

Modifié par Shadowbanner, 10 avril 2011 - 06:41 .


#444
Romantiq

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Yard Waste wrote...

Based on that Duke Nukem should be one heck of game when it comes out.


Except it suffered from numerous lawsuites, development cancellations and perfectionist paralysis.

#445
myztikrice

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Why did you enjoy frequently pausing in Origins but not DA2?

#446
NamiraWilhelm

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I honestly never expected it to match up to Origins. Even the DLC we got after that game was just a little bit pants, so standards slipped

All that said, ive not seen much criticism of it as a stand alone game. Most bad feedback seems to be based on comparisons to its predecessor, as a game on its own its good (i realise its a sequel though so thats only natural).

I just hope what we do say gets taken onboard. So often people are just passed off as ****ers (though many are).

#447
abaris

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Shadowbanner wrote...

The reason I write the above is that Bethesda works with cycles of 4-5 years to mature an ES game, fine tune it and polish it before release.


Yeah, fair point. But, although I bought Morrowind as well as Oblivion, I found Oblivion rather lacking compared to its predecessor. The modders did a great deal to up the ante, but the vanilla game, apart from the graphics, was a step back in my opinion.

Suffice to say, in this day and age I don't trust any company to rise up to its full potential. I stopped preordering a long time ago after being handed the proverbial on the silver platter a couple of times.

#448
bigSarg

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I enjoyed the game but was extremely disappointed, will it affect my decisions to buy Bioware products in the future?-yes, it deffinately has made me more cautious.  I feel this game was rushed out just to satisfy a deadline and not the customers. Some areas look great and other areas looked half done.  I liked the main character voice over, that was a nice touch but that was pretty much it.  Reusing maps is sloppy and lazy, as is the reuse of mage gear from DA:O, why would an apostate run around Kirkwall looking like a mage and casting spells everywhere and no one question it or seems to notice?  The storyline only really worked if you played a warrior or Rogue, basically because of what I just mentioned in the previous sentence.  The design of armor and weapons was very boring, no real creativity went into the designs, its a shame that mod gear is so much better than in-game gear, I expect better from people that call themselves "professionals".  The lack of companion interaction was also very disappointing, in some situations no matter what you do you will lose "favor" with at least one or two of your companions and you really can't do anything to get it back unless you totally avoid the quest until much later when you might have a companion that won't disagree with you, the companion interaction was what I felt really set this game series apart from all others, to bad it was nerfed.  The lack of variety in race options was also disappointing, i don't see why Elf and Dwarf races were not added, its not like it would have been a new design, Bioware used so much from DA:O why not this? I also disliked the lack of background to the main character, the only thing you know about him/her was that they were from Lothering and thats it, in DA:O you knew exactly why your character was in the Grey Wardens and where they came from.
The cool-down timers for spells and potions are to long, especially for healing spells, I found that if I cast a healing spell by the time I can cast it again the battle is over.  The AI of companions is totally useless, why would a rogue go out of their way to step on a trap once they see it and warn you about it, makes no sense at all.
Even with all this I still enjoyed the game to some degree, will it end up in my drawer and forgetten about very soon-yes.  I give this game a 3/10 rating, only because it wasn't a complete waste of money and it did allow for a couple hours of enjoyment (untill you get to all the repetitive maps).

#449
MCPOWill

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No, it is not general consensus.

#450
Shadowbanner

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abaris wrote...

Shadowbanner wrote...

The reason I write the above is that Bethesda works with cycles of 4-5 years to mature an ES game, fine tune it and polish it before release.


Yeah, fair point. But, although I bought Morrowind as well as Oblivion, I found Oblivion rather lacking compared to its predecessor. The modders did a great deal to up the ante, but the vanilla game, apart from the graphics, was a step back in my opinion.

Suffice to say, in this day and age I don't trust any company to rise up to its full potential. I stopped preordering a long time ago after being handed the proverbial on the silver platter a couple of times.


Most people liked Morrowind more than Oblivion. Morrowind was a huge step forward for the franchise. I happened to like more the latter but that's just a matter of personal preference, both were great games.

I still pre-order from time to time, specially collector's edition. This is year is terrible for a gamer's budget with so many stellar releases.

Modifié par Shadowbanner, 10 avril 2011 - 07:38 .