Aller au contenu

Photo

The future of DA3: TOR or ME3?


  • Veuillez vous connecter pour répondre
30 réponses à ce sujet

#1
OdanUrr

OdanUrr
  • Members
  • 11 058 messages
Drawing parallels with the KOTOR series, my brother arrived to the, unnerving (to my mind), conclusion that the Dragon Age series might be headed in the direction of the KOTOR series. The similarities are there:

- KOTOR: Revan / DAO: Warden
- KOTOR2: Exile / DA2: Hawke
- KOTOR3 = TOR (MMORPG) / DA3 = ?

Furthermore, the Exile disappears chasing after Revan and it is suggested in DA2 that Hawke might have done the same with the Warden (even if my Warden actually died defeating the Archdemon).
This may be a fairly simplistic analysis but, given the fact that we've switched characters from DAO to DA2, Bioware might be hard pressed to choose which story to carry on to DA3, either Hawke's or the Warden's, since both characters are pretty impressive in their own right (of course, they can always say that the canon has the Warden sacrificing him/herself to defeat the Blight, in which case you can forget about importing your DAO character anywhere).
Personally, I believe DA2 is an attempt to steer Dragon Age into Mass Effect territory, meaning Hawke's is probably the story that'll continue on DA3. What do you think? Do you see MMORPG as the future of the Dragon Age series, or will it be the ME3 version of DA3? Perhaps a return to DAO? Your thoughts, if you would be so kind.^_^

PS: Oh, and before anyone gets ahead of me, I know KOTOR2 was developed by Obsidian.

Modifié par OdanUrr, 02 avril 2011 - 05:15 .


#2
contown

contown
  • Members
  • 252 messages
They spent boatloads of money on TOR. I doubt they'll be able to do it again. It would be smarter to concentrate their MMO budget on one game. Making two high profile MMORPGs would end up wasting money.

#3
NKKKK

NKKKK
  • Members
  • 2 960 messages
No

#4
PsychoBlonde

PsychoBlonde
  • Members
  • 5 129 messages
Does Legends count as an MMORPG?

#5
NKKKK

NKKKK
  • Members
  • 2 960 messages

PsychoBlonde wrote...

Does Legends count as an MMORPG?


THIS ONE I LIKE

#6
DTKT

DTKT
  • Members
  • 1 650 messages
If TOR fails to meet their expectations, then yeah, Bioware Austin is in big trouble.

#7
Saphara

Saphara
  • Members
  • 841 messages

DTKT wrote...

If TOR fails to meet their expectations, then yeah, Bioware Austin is in big trouble.


Bleh, i really hope TOR doesnt tank. MMO's that take this long to develop cant be inexpensive, and those types that fail tend to sink the developers. I'd imagine EA would want to cut their losses at that point. I'd hate to see that happen.

#8
DTKT

DTKT
  • Members
  • 1 650 messages

Saphara wrote...

DTKT wrote...

If TOR fails to meet their expectations, then yeah, Bioware Austin is in big trouble.


Bleh, i really hope TOR doesnt tank. MMO's that take this long to develop cant be inexpensive, and those types that fail tend to sink the developers. I'd imagine EA would want to cut their losses at that point. I'd hate to see that happen.


It's incredibly risky and it boggles my mind how much money and effort went into TOR. It's a serious case of "put everything in one basket and hope it doesnt sink". 

My money is on TOR not meeting expections and Bioware/EA taking a hit. Bioware Austin is killed off. Major restructuring internally at EA. Mythic is probably going to end up with the TOR license. 

#9
Baelyn

Baelyn
  • Members
  • 785 messages

DTKT wrote...

Saphara wrote...

DTKT wrote...

If TOR fails to meet their expectations, then yeah, Bioware Austin is in big trouble.


Bleh, i really hope TOR doesnt tank. MMO's that take this long to develop cant be inexpensive, and those types that fail tend to sink the developers. I'd imagine EA would want to cut their losses at that point. I'd hate to see that happen.


It's incredibly risky and it boggles my mind how much money and effort went into TOR. It's a serious case of "put everything in one basket and hope it doesnt sink". 

My money is on TOR not meeting expections and Bioware/EA taking a hit. Bioware Austin is killed off. Major restructuring internally at EA. Mythic is probably going to end up with the TOR license. 


I'd say exactly opposite actually. From recent demos ToR has come a LONG way and is looking very polished now.

With EA saying it only needs 500,000 subscribers to make it profitable, and the fact that there are already 1.5 million people signed up for beta alone, I'd say the chances are pretty good that ToR will at least be somewhat successful if not fully.

Modifié par Baelyn, 02 avril 2011 - 06:09 .


#10
Saphara

Saphara
  • Members
  • 841 messages

DTKT wrote...

Saphara wrote...

DTKT wrote...

If TOR fails to meet their expectations, then yeah, Bioware Austin is in big trouble.


Bleh, i really hope TOR doesnt tank. MMO's that take this long to develop cant be inexpensive, and those types that fail tend to sink the developers. I'd imagine EA would want to cut their losses at that point. I'd hate to see that happen.


It's incredibly risky and it boggles my mind how much money and effort went into TOR. It's a serious case of "put everything in one basket and hope it doesnt sink". 

My money is on TOR not meeting expections and Bioware/EA taking a hit. Bioware Austin is killed off. Major restructuring internally at EA. Mythic is probably going to end up with the TOR license. 


Well, TOR certainly seems different enuogh to actually stand a chance of surviving with the 600 pound gorilla in the room (Wow). I'm certainly giving it a try. Also, they seem to have delayed the release date a bit, which is kind of promising. I rather they delay than release a product that isnt finished to grab some quick cash.

#11
didymos1120

didymos1120
  • Members
  • 14 580 messages

DTKT wrote...

My money is on TOR not meeting expections and Bioware/EA taking a hit. Bioware Austin is killed off. Major restructuring internally at EA. Mythic is probably going to end up with the TOR license. 


One thing I'm wondering is how much of the development has LucasArts funded? They have to have funded at least some.

#12
didymos1120

didymos1120
  • Members
  • 14 580 messages

Baelyn wrote...
With EA saying it only needs 500,000 subscribers to make it profitable, and the fact that there are already 1.5 million people signed up for beta alone, I'd say the chances are pretty good that ToR will at least be somewhat successful if not fully.


Of course, you know EA really, really wants to go past that bare-minimum-for-profit target of 500,000.  They'd never openly say anything like "We think we can have millions", but that's just them being smart PR-wise.

Modifié par didymos1120, 02 avril 2011 - 06:15 .


#13
DTKT

DTKT
  • Members
  • 1 650 messages

didymos1120 wrote...

DTKT wrote...

My money is on TOR not meeting expections and Bioware/EA taking a hit. Bioware Austin is killed off. Major restructuring internally at EA. Mythic is probably going to end up with the TOR license. 


One thing I'm wondering is how much of the development has LucasArts funded? They have to have funded at least some.


My theory is that EA pitched the MMO idea. Lucasarts seems to be quite bad with studios and game developement in the past few years. Force Unleashed 2 was a failure. To go from FCII to a MMO would be quite a big leap and I think they are not that crazy.

I mean, if EA approaches you and says: "We have 300 million to invest in a new MMO. We want the Star Wars license, we take the financial hit to found and create the studio and the costs related to the game itself. You guys just give us the license."

Who would say no?

#14
Saphara

Saphara
  • Members
  • 841 messages

didymos1120 wrote...

Baelyn wrote...
With EA saying it only needs 500,000 subscribers to make it profitable, and the fact that there are already 1.5 million people signed up for beta alone, I'd say the chances are pretty good that ToR will at least be somewhat successful if not fully.


Of course, you know EA really, really wants to go past that bare-minimum-for-profit target of 500,000.  They'd never openly say anything like that, but that's just them being smart PR-wise.


Exactly. I'd imagine they've learned from other MMO's mistakes in trying to take on the 600 pound gorilla. planning for merely existing along the gorilla, instead of taking it on head on by saying you'll be a massive success with millions of subscribers is a good idea. Then, when you unexpectedly succeed you can celebrate. If you dont, it's not NEARLY as big of a letdown or hit on your reputation.

#15
Baelyn

Baelyn
  • Members
  • 785 messages

didymos1120 wrote...

Baelyn wrote...
With EA saying it only needs 500,000 subscribers to make it profitable, and the fact that there are already 1.5 million people signed up for beta alone, I'd say the chances are pretty good that ToR will at least be somewhat successful if not fully.


Of course, you know EA really, really wants to go past that bare-minimum-for-profit target of 500,000.  They'd never openly say anything like "We think we can have millions", but that's just them being smart PR-wise.


Well of course! Who wouldn't? They even said in the same interview they were hoping for upwards of a million. But from where I sit I think it will be quite feasable to hit that goal. At this point in the development there is nothing (at least that I have read) that would show it being anything other than successful. Whether that actually happens at launch we will see.

Everything I have heard from the closed beta is very positive and the developers are actively listening to the testers and the forums which is very important as well. For more than two years now we have gotten a news update every Friday religiously and many more posts from devs in between those. Its pretty clear they are going to be able to offer the support that an MMO audience demands. Which is one of the biggest hurtles to get over in starting up a new MMO.

#16
Baelyn

Baelyn
  • Members
  • 785 messages

DTKT wrote...

didymos1120 wrote...

DTKT wrote...

My money is on TOR not meeting expections and Bioware/EA taking a hit. Bioware Austin is killed off. Major restructuring internally at EA. Mythic is probably going to end up with the TOR license. 


One thing I'm wondering is how much of the development has LucasArts funded? They have to have funded at least some.


My theory is that EA pitched the MMO idea. Lucasarts seems to be quite bad with studios and game developement in the past few years. Force Unleashed 2 was a failure. To go from FCII to a MMO would be quite a big leap and I think they are not that crazy.

I mean, if EA approaches you and says: "We have 300 million to invest in a new MMO. We want the Star Wars license, we take the financial hit to found and create the studio and the costs related to the game itself. You guys just give us the license."

Who would say no?




The only problem with this is that ToR was in development before EA aquired Bioware....by about 2+ years.

Bioware started ToR development in December of 2005 (although the game wasn't officially announced until 2007). EA announced its acquisition in October of 2007 and the deal went through at the beginning of 2008.

#17
Saphara

Saphara
  • Members
  • 841 messages

Baelyn wrote...

didymos1120 wrote...

Baelyn wrote...
With EA saying it only needs 500,000 subscribers to make it profitable, and the fact that there are already 1.5 million people signed up for beta alone, I'd say the chances are pretty good that ToR will at least be somewhat successful if not fully.


Of course, you know EA really, really wants to go past that bare-minimum-for-profit target of 500,000.  They'd never openly say anything like "We think we can have millions", but that's just them being smart PR-wise.


Well of course! Who wouldn't? They even said in the same interview they were hoping for upwards of a million. But from where I sit I think it will be quite feasable to hit that goal. At this point in the development there is nothing (at least that I have read) that would show it being anything other than successful. Whether that actually happens at launch we will see.

Everything I have heard from the closed beta is very positive and the developers are actively listening to the testers and the forums which is very important as well. For more than two years now we have gotten a news update every Friday religiously and many more posts from devs in between those. Its pretty clear they are going to be able to offer the support that an MMO audience demands. Which is one of the biggest hurtles to get over in starting up a new MMO.


I think their biggest problem may be the people that expect a BRAND NEW MMO to be exactly like WoW, a well established MMO that itself had an iffy start, but no one seems to remember that. They may see a dip after a month or 2 after those people leave but they shouldnt take that to heart.

#18
DTKT

DTKT
  • Members
  • 1 650 messages

Baelyn wrote...

DTKT wrote...

didymos1120 wrote...

DTKT wrote...

My money is on TOR not meeting expections and Bioware/EA taking a hit. Bioware Austin is killed off. Major restructuring internally at EA. Mythic is probably going to end up with the TOR license. 


One thing I'm wondering is how much of the development has LucasArts funded? They have to have funded at least some.


My theory is that EA pitched the MMO idea. Lucasarts seems to be quite bad with studios and game developement in the past few years. Force Unleashed 2 was a failure. To go from FCII to a MMO would be quite a big leap and I think they are not that crazy.

I mean, if EA approaches you and says: "We have 300 million to invest in a new MMO. We want the Star Wars license, we take the financial hit to found and create the studio and the costs related to the game itself. You guys just give us the license."

Who would say no?




The only problem with this is that ToR was in development before EA aquired Bioware....by about 2+ years.

Bioware started ToR development in December of 2005 (although the game wasn't officially announced until 2007). EA announced its acquisition in October of 2007 and the deal went through at the beginning of 2008.


That's news to me. So Bioware acquired the MMO license on their own?

#19
CroGamer002

CroGamer002
  • Members
  • 20 672 messages
Wasn't KOTOR 2 made by Obsidian?

#20
didymos1120

didymos1120
  • Members
  • 14 580 messages

DTKT wrote...

That's news to me. So Bioware acquired the MMO license on their own?


Apparently.  I thought it was post-buyout too until just the other day.  

#21
Baelyn

Baelyn
  • Members
  • 785 messages

DTKT wrote...

That's news to me. So Bioware acquired the MMO license on their own?


Yes. In fact, the main reason EA bought Bioware was for this exact reason.

starwars.wikia.com/wiki/Star_Wars:_The_Old_Republic#Development

#22
didymos1120

didymos1120
  • Members
  • 14 580 messages

Baelyn wrote...
Well of course! Who wouldn't? They even said in the same interview they were hoping for upwards of a million.


Yeah, I know, which is why I amended my post to say "millions" because, while I don't think they're all "We're gonna get WOW ya'll!" in EA-land, I do get the impression that they want to be in a very firm second-place in the MMO world.  But that sort of thing is generally just asking for it and seen as grandiose, so they've wisely not gone there.

#23
Baelyn

Baelyn
  • Members
  • 785 messages

didymos1120 wrote...

Baelyn wrote...
Well of course! Who wouldn't? They even said in the same interview they were hoping for upwards of a million.


Yeah, I know, which is why I amended my post to say "millions" because, while I don't think they're all "We're gonna get WOW ya'll!" in EA-land, I do get the impression that they want to be in a very firm second-place in the MMO world.  But that sort of thing is generally just asking for it and seen as grandiose, so they've wisely not gone there.


I agree. WoW fans have seen too many supposed "WoW killers." Any other game that comes out is very likely to be written off by them immediately if it makes any such claims.

But I was very suprised at Rift's approach, with their bold "We're not in Azeroth anymore" marketing scheme, and so far they have done very well. And again, most of that was due to a very polished game at launch, and a very high involvement of the developers to provide support.

#24
DTKT

DTKT
  • Members
  • 1 650 messages

Baelyn wrote...

DTKT wrote...

That's news to me. So Bioware acquired the MMO license on their own?


Yes. In fact, the main reason EA bought Bioware was for this exact reason.

starwars.wikia.com/wiki/Star_Wars:_The_Old_Republic#Development


Just blew my mind.

Thank for the info sir.

#25
Baelyn

Baelyn
  • Members
  • 785 messages

DTKT wrote...

Baelyn wrote...

DTKT wrote...

That's news to me. So Bioware acquired the MMO license on their own?


Yes. In fact, the main reason EA bought Bioware was for this exact reason.

starwars.wikia.com/wiki/Star_Wars:_The_Old_Republic#Development


Just blew my mind.

Thank for the info sir.


You're welcome!

Modifié par Baelyn, 02 avril 2011 - 06:57 .